Mercurial > hg > early-roguelike
annotate arogue7/potions.c @ 238:e1cd27c5464f
arogue7, xrogue: improve the handling of the arguments to fuses.
fuse() now expects a pointer as the argument to a fuse function. If
this is one of the functions that takes int, fuse() follows the pointer
and stores that value in the f_list slot, in the integer field of the
argument union. When the fuse goes off, do_fuses() recognizes the
function and passes it the integer field instead of the pointer.
This has the disadvantage of hard-coding the functions that require int
in daemon.c, but since the int is copied into f_list, it no longer has
to be in static or global memory, which simplifies several files.
author | John "Elwin" Edwards |
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date | Fri, 11 Mar 2016 17:40:00 -0500 |
parents | f9ef86cf22b2 |
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rev | line source |
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125
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1 /* |
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2 * potions.c - Function(s) for dealing with potions |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Function(s) for dealing with potions |
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17 */ |
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18 |
126 | 19 #include <stdlib.h> |
125
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20 #include "curses.h" |
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21 #include "rogue.h" |
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22 |
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23 |
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24 /* |
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25 * add_abil is an array of functions used to change attributes. It must be |
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26 * ordered according to the attribute definitions in rogue.h. |
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27 */ |
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28 |
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29 void (*add_abil[NUMABILITIES])() = { |
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30 add_intelligence, add_strength, add_wisdom, add_dexterity, |
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31 add_constitution, add_charisma |
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32 }; |
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33 |
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34 /* |
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35 * res_abil is an array of functions used to change attributes. It must be |
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36 * ordered according to the attribute definitions in rogue.h. |
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37 */ |
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38 |
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39 void (*res_abil[NUMABILITIES])() = { |
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40 res_intelligence, res_strength, res_wisdom, res_dexterity, |
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41 res_constitution, res_charisma |
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42 }; |
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43 |
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44 /* |
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45 * Increase player's constitution |
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46 */ |
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47 |
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48 void |
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49 add_constitution(int change) |
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50 { |
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51 /* Do the potion */ |
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52 if (change < 0) { |
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53 msg("You feel less healthy now."); |
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54 pstats.s_const += change; |
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55 if (pstats.s_const <= 0) |
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56 death(D_CONSTITUTION); |
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57 } |
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58 else { |
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59 msg("You feel healthier now."); |
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60 pstats.s_const = min(pstats.s_const + change, 25); |
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61 } |
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62 |
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63 /* Adjust the maximum */ |
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64 if (max_stats.s_const < pstats.s_const) |
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65 max_stats.s_const = pstats.s_const; |
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66 } |
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67 |
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68 /* |
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69 * Increase player's charisma |
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70 */ |
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71 |
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72 void |
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73 add_charisma(int change) |
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74 { |
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75 /* Do the potion */ |
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76 if (change < 0) msg("You feel less attractive now."); |
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77 else msg("You feel more attractive now."); |
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78 |
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79 pstats.s_charisma += change; |
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80 if (pstats.s_charisma > 25) pstats.s_charisma = 25; |
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81 else if (pstats.s_charisma < 3) pstats.s_charisma = 3; |
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82 |
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83 /* Adjust the maximum */ |
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84 if (max_stats.s_charisma < pstats.s_charisma) |
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85 max_stats.s_charisma = pstats.s_charisma; |
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86 } |
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87 |
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88 /* |
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89 * Increase player's dexterity |
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90 */ |
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