annotate arogue7/potions.c @ 238:e1cd27c5464f

arogue7, xrogue: improve the handling of the arguments to fuses. fuse() now expects a pointer as the argument to a fuse function. If this is one of the functions that takes int, fuse() follows the pointer and stores that value in the f_list slot, in the integer field of the argument union. When the fuse goes off, do_fuses() recognizes the function and passes it the integer field instead of the pointer. This has the disadvantage of hard-coding the functions that require int in daemon.c, but since the int is copied into f_list, it no longer has to be in static or global memory, which simplifies several files.
author John "Elwin" Edwards
date Fri, 11 Mar 2016 17:40:00 -0500
parents f9ef86cf22b2
children
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1 /*
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2 * potions.c - Function(s) for dealing with potions
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Function(s) for dealing with potions
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17 */
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18
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b786053d2f37 arogue7: add missing header includes.
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19 #include <stdlib.h>
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20 #include "curses.h"
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21 #include "rogue.h"
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22
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23
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24 /*
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25 * add_abil is an array of functions used to change attributes. It must be
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26 * ordered according to the attribute definitions in rogue.h.
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27 */
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28
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29 void (*add_abil[NUMABILITIES])() = {
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30 add_intelligence, add_strength, add_wisdom, add_dexterity,
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31 add_constitution, add_charisma
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32 };
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33
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34 /*
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35 * res_abil is an array of functions used to change attributes. It must be
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36 * ordered according to the attribute definitions in rogue.h.
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37 */
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38
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39 void (*res_abil[NUMABILITIES])() = {
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40 res_intelligence, res_strength, res_wisdom, res_dexterity,
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41 res_constitution, res_charisma
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42 };
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43
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44 /*
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45 * Increase player's constitution
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46 */
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47
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48 void
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49 add_constitution(int change)
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50 {
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51 /* Do the potion */
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52 if (change < 0) {
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53 msg("You feel less healthy now.");
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54 pstats.s_const += change;
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55 if (pstats.s_const <= 0)
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56 death(D_CONSTITUTION);
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57 }
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58 else {
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59 msg("You feel healthier now.");
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60 pstats.s_const = min(pstats.s_const + change, 25);
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61 }
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62
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63 /* Adjust the maximum */
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64 if (max_stats.s_const < pstats.s_const)
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65 max_stats.s_const = pstats.s_const;
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66 }
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67
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68 /*
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69 * Increase player's charisma
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70 */
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71
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72 void
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73 add_charisma(int change)
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74 {
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75 /* Do the potion */
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76 if (change < 0) msg("You feel less attractive now.");
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77 else msg("You feel more attractive now.");
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78
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79 pstats.s_charisma += change;
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80 if (pstats.s_charisma > 25) pstats.s_charisma = 25;
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81 else if (pstats.s_charisma < 3) pstats.s_charisma = 3;
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82
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83 /* Adjust the maximum */
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84 if (max_stats.s_charisma < pstats.s_charisma)
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85 max_stats.s_charisma = pstats.s_charisma;
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86 }
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87
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88 /*
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89 * Increase player's dexterity
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90 */
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