annotate arogue7/util.c @ 238:e1cd27c5464f

arogue7, xrogue: improve the handling of the arguments to fuses. fuse() now expects a pointer as the argument to a fuse function. If this is one of the functions that takes int, fuse() follows the pointer and stores that value in the f_list slot, in the integer field of the argument union. When the fuse goes off, do_fuses() recognizes the function and passes it the integer field instead of the pointer. This has the disadvantage of hard-coding the functions that require int in daemon.c, but since the int is copied into f_list, it no longer has to be in static or global memory, which simplifies several files.
author John "Elwin" Edwards
date Fri, 11 Mar 2016 17:40:00 -0500
parents f9ef86cf22b2
children d71e5e1f49cf
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1 /*
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2 * util.c - all sorts of miscellaneous routines
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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17 #include <ctype.h>
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18 #include <string.h>
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19 #ifdef PC7300
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20 #include <track.h>
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21 #include <kcodes.h>
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22 #include <sys/window.h>
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23 extern struct uwdata wdata;
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24 #endif
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25
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26 /*
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27 * all sorts of miscellaneous routines
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28 *
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29 */
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30
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31
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32
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33
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34 /*
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35 * this routine computes the players current AC without dex bonus's
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36 */
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37 int
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38 ac_compute(bool ignoremetal)
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39 {
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40 register int ac;
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41
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42 ac = pstats.s_arm; /* base armor of "skin" */
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43 if (cur_armor) {
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44 if (!ignoremetal ||
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45 (cur_armor->o_which != LEATHER &&
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46 cur_armor->o_which != STUDDED_LEATHER &&
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47 cur_armor->o_which != PADDED_ARMOR))
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48 ac -= (10 - cur_armor->o_ac);
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49 }
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50 if (player.t_ctype == C_MONK)
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51 ac -= pstats.s_lvl * 2 / 3;
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52 ac -= ring_value(R_PROTECT);
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53 if (cur_misc[WEAR_BRACERS] != NULL)
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54 ac -= cur_misc[WEAR_BRACERS]->o_ac;
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55 if (cur_misc[WEAR_CLOAK] != NULL)
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56 ac -= cur_misc[WEAR_CLOAK]->o_ac;
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57
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58 /* If player has the cloak, must be wearing it */
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59 if (cur_relic[EMORI_CLOAK]) ac -= 5;
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60
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61 if (ac > 10)
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62 ac = 10;
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63 return(ac);
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64 }
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65
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66 /*
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67 * aggravate:
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68 * aggravate all the monsters on this level
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69 */
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70
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71 void
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72 aggravate(bool do_uniques, bool do_good)
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73 {
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74 register struct linked_list *mi;
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75 register struct thing *thingptr;
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76
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77 for (mi = mlist; mi != NULL; mi = next(mi)) {
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78 thingptr = THINGPTR(mi);
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79 if (do_good == FALSE && off(*thingptr, ISMEAN)) continue;
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80 if (do_uniques || off(*thingptr, ISUNIQUE)) runto(thingptr, &hero);
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81 }
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82 }
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83
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84 /*
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85 * cansee:
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86 * returns true if the hero can see a certain coordinate.
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87 */
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88
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89 bool
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90 cansee(int y, int x)
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