Mercurial > hg > early-roguelike
annotate arogue7/util.c @ 238:e1cd27c5464f
arogue7, xrogue: improve the handling of the arguments to fuses.
fuse() now expects a pointer as the argument to a fuse function. If
this is one of the functions that takes int, fuse() follows the pointer
and stores that value in the f_list slot, in the integer field of the
argument union. When the fuse goes off, do_fuses() recognizes the
function and passes it the integer field instead of the pointer.
This has the disadvantage of hard-coding the functions that require int
in daemon.c, but since the int is copied into f_list, it no longer has
to be in static or global memory, which simplifies several files.
author | John "Elwin" Edwards |
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date | Fri, 11 Mar 2016 17:40:00 -0500 |
parents | f9ef86cf22b2 |
children | d71e5e1f49cf |
rev | line source |
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1 /* |
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2 * util.c - all sorts of miscellaneous routines |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 #include <ctype.h> |
126 | 18 #include <string.h> |
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19 #ifdef PC7300 |
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20 #include <track.h> |
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21 #include <kcodes.h> |
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22 #include <sys/window.h> |
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23 extern struct uwdata wdata; |
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24 #endif |
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25 |
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26 /* |
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27 * all sorts of miscellaneous routines |
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28 * |
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29 */ |
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30 |
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31 |
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32 |
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33 |
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34 /* |
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35 * this routine computes the players current AC without dex bonus's |
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36 */ |
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37 int |
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38 ac_compute(bool ignoremetal) |
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39 { |
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40 register int ac; |
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41 |
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42 ac = pstats.s_arm; /* base armor of "skin" */ |
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43 if (cur_armor) { |
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44 if (!ignoremetal || |
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45 (cur_armor->o_which != LEATHER && |
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46 cur_armor->o_which != STUDDED_LEATHER && |
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47 cur_armor->o_which != PADDED_ARMOR)) |
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48 ac -= (10 - cur_armor->o_ac); |
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49 } |
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50 if (player.t_ctype == C_MONK) |
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51 ac -= pstats.s_lvl * 2 / 3; |
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52 ac -= ring_value(R_PROTECT); |
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53 if (cur_misc[WEAR_BRACERS] != NULL) |
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54 ac -= cur_misc[WEAR_BRACERS]->o_ac; |
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55 if (cur_misc[WEAR_CLOAK] != NULL) |
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56 ac -= cur_misc[WEAR_CLOAK]->o_ac; |
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57 |
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58 /* If player has the cloak, must be wearing it */ |
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59 if (cur_relic[EMORI_CLOAK]) ac -= 5; |
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60 |
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61 if (ac > 10) |
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62 ac = 10; |
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63 return(ac); |
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64 } |
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65 |
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66 /* |
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67 * aggravate: |
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68 * aggravate all the monsters on this level |
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69 */ |
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70 |
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71 void |
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72 aggravate(bool do_uniques, bool do_good) |
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73 { |
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74 register struct linked_list *mi; |
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75 register struct thing *thingptr; |
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76 |
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77 for (mi = mlist; mi != NULL; mi = next(mi)) { |
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78 thingptr = THINGPTR(mi); |
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79 if (do_good == FALSE && off(*thingptr, ISMEAN)) continue; |
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80 if (do_uniques || off(*thingptr, ISUNIQUE)) runto(thingptr, &hero); |
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81 } |
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82 } |
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83 |
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84 /* |
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85 * cansee: |
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86 * returns true if the hero can see a certain coordinate. |
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87 */ |
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88 |
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89 bool |
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90 cansee(int y, int x) |
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