Mercurial > hg > early-roguelike
annotate arogue5/options.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
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date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | d3968e9cb98d |
children | 827441d05b3e |
rev | line source |
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1 /* |
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2 * This file has all the code for the option command. |
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3 * I would rather this command were not necessary, but |
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4 * it is the only way to keep the wolves off of my back. |
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5 * |
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6 * Advanced Rogue |
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7 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include "curses.h" |
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18 #include <ctype.h> |
67 | 19 #include <string.h> |
63
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20 #include "rogue.h" |
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21 |
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22 #define NUM_OPTS (sizeof optlist / sizeof (OPTION)) |
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23 |
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24 |
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25 /* |
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26 * description of an option and what to do with it |
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27 */ |
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28 struct optstruct { |
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29 char *o_name; /* option name */ |
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30 char *o_prompt; /* prompt for interactive entry */ |
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31 void *o_opt; /* pointer to thing to set */ |
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32 void (*o_putfunc)(); /* function to print value */ |
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33 int (*o_getfunc)(); /* function to get value interactively */ |
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34 }; |
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35 |
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36 typedef struct optstruct OPTION; |
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37 |
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38 int get_ro(WINDOW *win, int oy, int ox); |
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39 int get_restr(char *optstr, WINDOW *win); |
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40 int get_score(char *optstr, WINDOW *win); |
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41 void put_abil(int *ability, WINDOW *win); |
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42 int get_abil(int *abil, WINDOW *win); |
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43 void put_quest(int *quest, WINDOW *win); |
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44 int get_quest(int *quest, WINDOW *win); |
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45 void put_bool(bool *b, WINDOW *win); |
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46 int get_bool(bool *bp, WINDOW *win); |
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47 void put_str(char *str, WINDOW *win); |
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48 |
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49 OPTION optlist[] = { |
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50 {"terse", "Terse output: ", |
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51 (void *) &terse, put_bool, get_bool }, |
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52 {"flush", "Flush typeahead during battle: ", |
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53 (void *) &fight_flush, put_bool, get_bool }, |
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54 {"jump", "Show position only at end of run: ", |
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55 (void *) &jump, put_bool, get_bool }, |
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56 {"step", "Do inventories one line at a time: ", |
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57 (void *) &slow_invent, put_bool, get_bool }, |
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58 {"askme", "Ask me about unidentified things: ", |
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59 (void *) &askme, put_bool, get_bool }, |
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60 {"pickup", "Pick things up automatically: ", |
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61 (void *) &auto_pickup, put_bool, get_bool }, |
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62 {"name", "Name: ", |
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63 (void *) whoami, put_str, get_restr }, |
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64 {"fruit", "Fruit: ", |
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65 (void *) fruit, put_str, get_str }, |
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66 {"file", "Save file: ", |
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67 (void *) file_name, put_str, get_restr }, |
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68 {"score", "Score file: ", |
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69 (void *) score_file, put_str, get_score }, |
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70 {"class", "Character class: ", |
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71 (void *)&char_type, put_abil, get_abil }, |
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72 {"quest", "Quest item: ", |
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73 (void *) &quest_item, put_quest, get_quest } |
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74 }; |
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75 |
66 | 76 /* For fields that would be restricted if use_savedir is set. */ |
77 int get_restr(char *optstr, WINDOW *win) | |
78 { | |
79 int oy, ox; | |
80 | |
81 if (use_savedir) | |
82 { | |
83 getyx(win, oy, ox); | |
84 put_str(optstr, win); | |
85 return get_ro(win, oy, ox); | |
86 } | |
87 else | |
88 return get_str(optstr, win); | |
89 } | |
90 | |
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