Mercurial > hg > early-roguelike
annotate arogue7/encumb.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
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date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | e1cd27c5464f |
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rev | line source |
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1 /* |
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2 * encumb.c - Stuff to do with encumberence |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Stuff to do with encumberence |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include "rogue.h" |
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22 |
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23 int packweight(struct thing *tp); |
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24 |
125
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25 /* |
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26 * updpack: |
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27 * Update his pack weight and adjust fooduse accordingly |
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28 */ |
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29 void |
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30 updpack(int getmax, struct thing *tp) |
125
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31 { |
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32 |
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33 reg int topcarry, curcarry; |
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34 |
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35 if (getmax) |
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36 tp->t_stats.s_carry = totalenc(tp); /* get total encumb */ |
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37 curcarry = packweight(tp); /* get pack weight */ |
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38 |
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39 /* Only update food use for the player (for now) */ |
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40 if (tp == &player) { |
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41 topcarry = tp->t_stats.s_carry / 5; /* 20% of total carry */ |
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42 if(curcarry > 4 * topcarry) { |
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43 if(rnd(100) < 80) |
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44 foodlev = 3; /* > 80% of pack */ |
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45 } else if(curcarry > 3 * topcarry) { |
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46 if(rnd(100) < 60) |
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47 foodlev = 2; /* > 60% of pack */ |
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48 } else |
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49 foodlev = 1; /* <= 60% of pack */ |
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50 } |
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51 tp->t_stats.s_pack = curcarry; /* update pack weight */ |
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52 } |
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53 |
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54 |
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55 /* |
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56 * packweight: |
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57 * Get the total weight of the hero's pack |
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58 */ |
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59 int |
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60 packweight(struct thing *tp) |
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61 { |
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62 reg struct object *obj; |
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63 reg struct linked_list *pc; |
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64 reg int weight; |
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65 |
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66 weight = 0; |
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67 for (pc = tp->t_pack ; pc != NULL ; pc = next(pc)) { |
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68 obj = OBJPTR(pc); |
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69 weight += itemweight(obj); |
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70 } |
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71 if (weight < 0) /* in case of amulet */ |
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72 weight = 0; |
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73 |
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74 /* If this is the player, is he wearing a ring of carrying? */ |
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75 if (tp == &player && ISWEARING(R_CARRY)) { |
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76 register int temp, i; |
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77 |
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78 temp = 0; |
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79 for (i=0; i<NUM_FINGERS; i++) { |
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80 if (cur_ring[i]->o_which == R_CARRY) { |
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81 if (cur_ring[i]->o_flags & ISCURSED) temp--; |
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82 else temp++; |
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83 } |
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84 } |
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85 weight -= (temp * weight) / 4; |
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86 } |
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87 |
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88 return(weight); |
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89 } |
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90 |
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