Mercurial > hg > early-roguelike
annotate arogue7/passages.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
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date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | f9ef86cf22b2 |
children | 13b482bd9e66 |
rev | line source |
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1 /* |
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2 * passages.c - Draw the connecting passages |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Draw the connecting passages |
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17 * |
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18 * @(#)passages.c 3.4 (Berkeley) 6/15/81 |
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19 */ |
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20 |
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21 #include <stdlib.h> |
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22 #include "curses.h" |
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23 #include "rogue.h" |
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24 |
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25 void conn(int r1, int r2); |
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26 void door(struct room *rm, coord *cp); |
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27 |
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28 /* |
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29 * do_passages: |
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30 * Draw all the passages on a level. |
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31 */ |
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32 |
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33 void |
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34 do_passages(void) |
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35 { |
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36 register struct rdes *r1, *r2 = NULL; |
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37 register int i, j; |
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38 register int roomcount; |
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39 static struct rdes |
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40 { |
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41 bool conn[MAXROOMS]; /* possible to connect to room i? */ |
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42 bool isconn[MAXROOMS]; /* connection been made to room i? */ |
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43 bool ingraph; /* this room in graph already? */ |
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44 } rdes[MAXROOMS] = { |
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45 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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46 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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47 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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48 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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49 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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50 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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51 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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52 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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53 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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54 }; |
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55 |
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56 /* |
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57 * reinitialize room graph description |
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58 */ |
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59 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++) |
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60 { |
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61 for (j = 0; j < MAXROOMS; j++) |
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62 r1->isconn[j] = FALSE; |
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63 r1->ingraph = FALSE; |
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64 } |
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65 |
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66 /* |
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67 * starting with one room, connect it to a random adjacent room and |
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68 * then pick a new room to start with. |
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69 */ |
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70 roomcount = 1; |
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71 r1 = &rdes[rnd(MAXROOMS)]; |
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72 r1->ingraph = TRUE; |
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73 do |
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74 { |
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75 /* |
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76 * find a room to connect with |
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77 */ |
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78 j = 0; |
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79 for (i = 0; i < MAXROOMS; i++) |
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80 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) |
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81 r2 = &rdes[i]; |
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82 /* |
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83 * if no adjacent rooms are outside the graph, pick a new room |
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84 * to look from |
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85 */ |
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86 if (j == 0) |
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87 { |
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88 do |
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89 r1 = &rdes[rnd(MAXROOMS)]; |