Mercurial > hg > early-roguelike
annotate arogue7/scrolls.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
| author | John "Elwin" Edwards | 
|---|---|
| date | Wed, 14 Apr 2021 18:55:33 -0400 | 
| parents | f9ef86cf22b2 | 
| children | 
| rev | line source | 
|---|---|
| 
125
 
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1 /* | 
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2 * scrolls.c - Functions for dealing with scrolls | 
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3 * | 
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4 * Advanced Rogue | 
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T | 
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6 * All rights reserved. | 
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7 * | 
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8 * Based on "Rogue: Exploring the Dungeons of Doom" | 
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | 
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10 * All rights reserved. | 
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11 * | 
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12 * See the file LICENSE.TXT for full copyright and licensing information. | 
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13 */ | 
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14 | 
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15 /* | 
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16 * Read a scroll and let it happen | 
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adfa37e67084
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17 * | 
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18 */ | 
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19 | 
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20 #include "curses.h" | 
| 126 | 21 #include <stdlib.h> | 
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125
 
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22 #include <ctype.h> | 
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219
 
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23 #include <string.h> | 
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125
 
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24 #include "rogue.h" | 
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25 | 
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26 /* | 
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27 * let the hero get rid of some type of monster (but not a UNIQUE!) | 
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28 */ | 
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219
 
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29 void | 
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30 genocide(void) | 
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125
 
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31 { | 
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32 register struct linked_list *ip; | 
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adfa37e67084
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33 register struct thing *mp; | 
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adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
 
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34 register struct linked_list *nip; | 
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adfa37e67084
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35 register int which_monst; | 
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36 | 
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37 which_monst = makemonster(FALSE, "Genocide", "wipe out"); | 
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38 if (which_monst <= 0) { | 
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39 msg(""); | 
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40 return; | 
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41 } | 
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42 | 
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
 
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43 /* Remove this monster from the present level */ | 
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adfa37e67084
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44 for (ip = mlist; ip; ip = nip) { | 
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adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
 
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45 mp = THINGPTR(ip); | 
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adfa37e67084
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46 nip = next(ip); | 
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47 if (mp->t_index == which_monst) { | 
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48 killed(ip, FALSE, FALSE, TRUE); | 
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49 } | 
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50 } | 
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51 | 
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adfa37e67084
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52 /* Remove from available monsters */ | 
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adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
 
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53 monsters[which_monst].m_normal = FALSE; | 
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adfa37e67084
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54 monsters[which_monst].m_wander = FALSE; | 
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adfa37e67084
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55 mpos = 0; | 
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56 msg("You have wiped out the %s.", monsters[which_monst].m_name); | 
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57 } | 
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58 | 
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219
 
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59 void | 
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60 read_scroll(int which, int flag, bool is_scroll) | 
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125
 
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61 { | 
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200
 
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62 register struct object *obj = NULL, *nobj; | 
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63 register struct linked_list *item, *nitem; | 
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adfa37e67084
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64 register int i,j; | 
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65 register char ch, nch; | 
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adfa37e67084
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66 bool cursed, blessed; | 
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67 | 
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68 blessed = FALSE; | 
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69 cursed = FALSE; | 
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70 item = NULL; | 
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71 | 
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72 if (which < 0) { | 
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73 if (on(player, ISBLIND)) { | 
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74 msg("You can't see to read anything"); | 
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75 return; | 
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76 } | 
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77 if (on(player, ISINWALL)) { | 
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78 msg("You can't see the scroll while inside rock!"); | 
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79 return; | 
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80 } | 
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81 | 
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82 /* This is a scroll or book. */ | 
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83 if (player.t_action != C_READ) { | 
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84 int units; | 
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85 | 
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86 item = get_item(pack, "read", READABLE, FALSE, FALSE); | 
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87 | 
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88 /* | 
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89 * Make certain that it is somethings that we want to read | 
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