annotate xrogue/sticks.c @ 214:e5a15b09ce1d

rogue3, rogue5: fix all GCC5 warnings. GCC5 enables more warnings by default, including pre-ANSI implicit function definitions. These two games now build cleanly, but the others will require more effort.
author John "Elwin" Edwards
date Sat, 23 Jan 2016 09:35:14 -0500
parents ce0cf824c192
children f54901b9c39b
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1 /*
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2 sticks.c - Functions to implement the various sticks one might find
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include <ctype.h>
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ce0cf824c192 xrogue: add missing includes.
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21 #include <string.h>
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22 #include "rogue.h"
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23
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24 /*
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25 * zap a stick and see what happens
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26 */
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27
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28 do_zap(zapper, obj, direction, which, flags)
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29 struct thing *zapper;
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30 struct object *obj;
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31 coord *direction;
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32 int which;
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33 int flags;
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34 {
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35 register struct linked_list *item = NULL;
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36 register struct thing *tp;
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37 register int y = 0, x = 0, bonus;
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38 struct linked_list *nitem;
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39 struct object *nobj;
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40 bool cursed, blessed, is_player = FALSE;
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41 char *mname = NULL;
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42
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43 cursed = flags & ISCURSED;
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44 blessed = flags & ISBLESSED;
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45
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46 if (obj && obj->o_type != RELIC) { /* all relics are chargeless */
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47 if (obj->o_charges < 1) {
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48 msg(nothing);
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49 return;
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50 }
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51 obj->o_charges--;
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52 }
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53 if (which == WS_WONDER) {
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54 switch (rnd(19)) {
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55 case 0: which = WS_ELECT;
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56 when 1: which = WS_FIRE;
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57 when 2: which = WS_COLD;
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58 when 3: which = WS_POLYMORPH;
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59 when 4: which = WS_MISSILE;
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60 when 5: which = WS_SLOW_M;
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61 when 6: which = WS_TELMON;
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62 when 7: which = WS_CANCEL;
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63 when 8: which = WS_CONFMON;
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64 when 9: which = WS_DISINTEGRATE;
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65 when 10: which = WS_PETRIFY;
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66 when 11: which = WS_PARALYZE;
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67 when 12: which = WS_MDEG;
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68 when 13: which = WS_FEAR;
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69 when 14: which = WS_CURING;
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70 when 15: which = WS_LIGHT;
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71 when 16: which = WS_HIT;
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72 when 17: which = WS_DRAIN;
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73 when 18: which = WS_CHARGE;
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74 }
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75 if(ws_magic[which].mi_curse>0 && rnd(100)<=ws_magic[which].mi_curse){
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76 cursed = TRUE;
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77 blessed = FALSE;
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78 }
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79 }
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80
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81 tp = NULL;
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82 switch (which) {
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83 case WS_POLYMORPH:
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84 case WS_SLOW_M:
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85 case WS_TELMON:
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86 case WS_CANCEL:
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87 case WS_CONFMON:
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88 case WS_DISINTEGRATE:
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89 case WS_PETRIFY:
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90 case WS_PARALYZE:
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91 case WS_MDEG:
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92 case WS_FEAR:
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