annotate xrogue/potions.c @ 133:e6179860cb76

Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
author John "Elwin" Edwards
date Tue, 21 Apr 2015 08:55:20 -0400
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children ce0cf824c192
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1 /*
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2 potions.c - Functions for dealing with potions
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include "rogue.h"
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21
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22 /*
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23 * add_abil is an array of functions used to change attributes. It must be
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24 * ordered according to the attribute definitions in rogue.h.
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25 */
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26
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27 int (*add_abil[NUMABILITIES])() = {
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28 add_intelligence, add_strength, add_wisdom, add_dexterity,
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29 add_constitution, add_charisma
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30 };
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31
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32 /*
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33 * res_abil is an array of functions used to change attributes. It must be
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34 * ordered according to the attribute definitions in rogue.h.
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35 */
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36
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37 int (*res_abil[NUMABILITIES])() = {
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38 res_intelligence, res_strength, res_wisdom, res_dexterity,
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39 res_constitution, res_charisma
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40 };
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41
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42 /*
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43 * Increase player's constitution
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44 */
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45
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46 int
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47 add_constitution(change)
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48 int change;
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49 {
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50 /* Do the potion */
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51 if (change < 0) {
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52 msg("You feel less healthy now.");
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53 pstats.s_const += change;
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54 if (pstats.s_const < 1) {
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55 pstats.s_hpt = -1;
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56 msg("You collapse! --More--");
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57 wait_for(' ');
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58 death(D_CONSTITUTION);
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59 }
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60 }
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61 else {
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62 msg("You feel healthier now.");
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63 pstats.s_const = min(pstats.s_const + change, MAXATT);
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64 }
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65
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66 /* Adjust the maximum */
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67 if (max_stats.s_const < pstats.s_const)
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68 max_stats.s_const = pstats.s_const;
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69
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70 return(0);
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71 }
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72
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73 /*
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74 * Increase player's charisma
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75 */
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76
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77 int
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78 add_charisma(change)
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79 int change;
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80 {
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81 /* Do the potion */
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82 if (change < 0) msg("You feel less attractive now.");
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83 else msg("You feel more attractive now.");
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84
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85 pstats.s_charisma += change;
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86 if (pstats.s_charisma > MAXATT) pstats.s_charisma = MAXATT;
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87 else if (pstats.s_charisma < 3) pstats.s_charisma = 3;
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88
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89 /* Adjust the maximum */
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90 if (max_stats.s_charisma < pstats.s_charisma)
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91 max_stats.s_charisma = pstats.s_charisma;