Mercurial > hg > early-roguelike
annotate xrogue/potions.c @ 133:e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Tue, 21 Apr 2015 08:55:20 -0400 |
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children | ce0cf824c192 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 potions.c - Functions for dealing with potions |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include "rogue.h" |
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21 |
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22 /* |
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23 * add_abil is an array of functions used to change attributes. It must be |
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24 * ordered according to the attribute definitions in rogue.h. |
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25 */ |
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26 |
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27 int (*add_abil[NUMABILITIES])() = { |
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28 add_intelligence, add_strength, add_wisdom, add_dexterity, |
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29 add_constitution, add_charisma |
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30 }; |
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31 |
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32 /* |
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33 * res_abil is an array of functions used to change attributes. It must be |
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34 * ordered according to the attribute definitions in rogue.h. |
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35 */ |
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36 |
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37 int (*res_abil[NUMABILITIES])() = { |
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38 res_intelligence, res_strength, res_wisdom, res_dexterity, |
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39 res_constitution, res_charisma |
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40 }; |
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41 |
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42 /* |
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43 * Increase player's constitution |
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44 */ |
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45 |
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46 int |
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47 add_constitution(change) |
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48 int change; |
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49 { |
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50 /* Do the potion */ |
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51 if (change < 0) { |
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52 msg("You feel less healthy now."); |
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53 pstats.s_const += change; |
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54 if (pstats.s_const < 1) { |
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55 pstats.s_hpt = -1; |
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56 msg("You collapse! --More--"); |
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57 wait_for(' '); |
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58 death(D_CONSTITUTION); |
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59 } |
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60 } |
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61 else { |
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62 msg("You feel healthier now."); |
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63 pstats.s_const = min(pstats.s_const + change, MAXATT); |
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64 } |
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65 |
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66 /* Adjust the maximum */ |
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67 if (max_stats.s_const < pstats.s_const) |
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68 max_stats.s_const = pstats.s_const; |
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69 |
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70 return(0); |
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71 } |
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72 |
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73 /* |
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74 * Increase player's charisma |
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75 */ |
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76 |
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77 int |
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78 add_charisma(change) |
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79 int change; |
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80 { |
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81 /* Do the potion */ |
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82 if (change < 0) msg("You feel less attractive now."); |
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83 else msg("You feel more attractive now."); |
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84 |
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85 pstats.s_charisma += change; |
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86 if (pstats.s_charisma > MAXATT) pstats.s_charisma = MAXATT; |
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87 else if (pstats.s_charisma < 3) pstats.s_charisma = 3; |
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88 |
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89 /* Adjust the maximum */ |
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90 if (max_stats.s_charisma < pstats.s_charisma) |
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91 max_stats.s_charisma = pstats.s_charisma; |