annotate xrogue/trader.c @ 133:e6179860cb76

Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
author John "Elwin" Edwards
date Tue, 21 Apr 2015 08:55:20 -0400
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children ce0cf824c192
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1 /*
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2 trader.c - Anything to do with trading posts
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <curses.h>
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16 #include "rogue.h"
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17
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18 /*
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19 * buy_it:
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20 * Buy the item on which the hero stands
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21 */
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22
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23 buy_it()
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24 {
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25 reg int wh;
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26 struct linked_list *item = NULL;
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27 struct object *obj = NULL;
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28 int wasfood = FALSE;
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29
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30 if (purse <= 0) {
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31 msg("You have no money.");
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32 return;
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33 }
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34 if (curprice < 0) { /* if not yet priced */
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35 wh = price_it();
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36 if (!wh) /* nothing to price */
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37 return;
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38 msg("Do you want to buy it? ");
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39 do {
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40 wh = wgetch(cw);
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41 if (wh == ESC || wh == 'n') {
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42 msg("");
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43 return;
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44 }
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45 } until(wh == 'y');
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46 }
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47 mpos = 0;
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48 if (curprice > purse) {
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49 msg("You can't afford it!");
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50 return;
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51 }
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52 /*
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53 * See if the hero has done all his transacting
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54 */
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55 if (!open_market())
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56 return;
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57 /*
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58 * The hero bought the item here
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59 */
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60 item = find_obj(hero.y, hero.x);
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61 obj = OBJPTR(item);
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62 mpos = 0;
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63 wasfood = ISMULT(obj->o_type);
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64 if (add_pack((struct linked_list *)NULL,TRUE)) {/* try to put it in his pack */
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65 purse -= curprice; /* take his money */
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66 ++trader; /* another transaction */
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67 trans_line(); /* show remaining deals */
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68 curprice = -1; /* reset stuff */
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69 curpurch[0] = 0;
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70 if (!wasfood) /* if it was food then the object has been deleted */
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71 {
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72 whatis (item); /* identify it */
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73 obj = OBJPTR(item);
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74 obj->o_flags &= ~ISPOST; /* turn off ISPOST */
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75 obj->o_flags |= ISKNOW; /* he knows the item */
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76 msg("%s", inv_name(obj, TRUE));
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77 }
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78 else
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79 msg("a food ration.");
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80 }
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81 }
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82
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83 /*
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84 * do_post:
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85 * Put a trading post room and stuff on the screen
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86 */
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87
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88 do_post(startup)
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89 bool startup; /* True if equipping the player at the beginning of the game */
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90 {
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