Mercurial > hg > early-roguelike
annotate xrogue/wizard.c @ 133:e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Tue, 21 Apr 2015 08:55:20 -0400 |
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children | ce0cf824c192 |
rev | line source |
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133
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 wizard.c - Special wizard commands |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 /* |
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20 * Special wizard commands (some of which are also non-wizard commands |
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21 * under strange circumstances) |
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22 */ |
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23 |
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24 #include <curses.h> |
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25 #include <ctype.h> |
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26 #include <string.h> |
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27 #include "rogue.h" |
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28 #include "mach_dep.h" |
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29 |
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30 /* |
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31 * create_obj: |
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32 * Create any object for wizard, scroll, magician, or cleric |
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33 */ |
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34 |
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35 create_obj(prompt, which_item, which_type) |
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36 bool prompt; |
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37 int which_item, which_type; |
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38 { |
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39 reg struct linked_list *item; |
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40 reg struct object *obj; |
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41 reg int wh; |
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42 char *pt; |
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43 reg int ch, whc, newtype = 0, msz, newitem; |
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44 WINDOW *thiswin; |
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45 |
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46 thiswin = cw; |
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47 if (prompt) { |
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48 bool nogood = TRUE; |
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49 |
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50 thiswin = hw; |
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51 wclear(hw); |
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52 wprintw(hw,"Item\t\t\tKey\n\n"); |
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53 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING, |
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54 things[TYP_STICK].mi_name,STICK); |
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55 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION, |
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56 things[TYP_SCROLL].mi_name,SCROLL); |
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57 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR, |
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58 things[TYP_WEAPON].mi_name,WEAPON); |
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59 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM); |
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60 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD); |
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61 if (wizard) { |
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62 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC); |
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63 wprintw(hw,"monster\t\t\tm"); |
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64 } |
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65 wprintw(hw,"\n\nWhat do you want to create? "); |
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66 draw(hw); |
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67 do { |
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68 ch = wgetch(hw); |
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69 if (ch == ESC) { |
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70 restscr(cw); |
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71 return; |
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72 } |
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73 switch (ch) { |
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74 case RING: |
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75 case STICK: |
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76 case POTION: |
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77 case SCROLL: |
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78 case ARMOR: |
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79 case WEAPON: |
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80 case FOOD: |
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81 case MM: |
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82 nogood = FALSE; |
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83 break; |
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84 case RELIC: |
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85 case 'm': |
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86 if (wizard) |
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87 nogood = FALSE; |
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88 break; |
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89 default: |
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90 nogood = TRUE; |
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