annotate xrogue/rogue.c @ 202:e69128d2e4c5

Advanced Rogue 7: remove some unused md_ functions. md_hasclreol() and md_sleep() were not actually portable. If they were needed in the future, fixing them would be possible.
author John "Elwin" Edwards
date Wed, 12 Aug 2015 17:03:15 -0400
parents aac28331e71d
children 0250220d8cdd
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1 /*
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2 rogue.c - Global game variables
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <ctype.h>
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20 #include <curses.h>
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21 #include "rogue.h"
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22
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23 /*
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24 * Now all the global variables
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25 */
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26
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27 struct trap traps[MAXTRAPS];
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28 struct room rooms[MAXROOMS]; /* One for each room -- A level */
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29 struct room *oldrp; /* Roomin(&player.t_oldpos) */
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30 struct thing player; /* The rogue */
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31 struct object *cur_armor; /* What a well dresssed rogue wears */
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32 struct object *cur_ring[NUM_FINGERS]; /* Which rings are being worn */
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33 struct object *cur_misc[NUM_MM]; /* which MM's are in use */
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34 int cur_relic[MAXRELIC]; /* Currently used relics */
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35 struct linked_list *lvl_obj = NULL;
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36 struct linked_list *mlist = NULL;
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37 struct linked_list *rlist = NULL; /* list of dead monsters to be reaped */
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38 struct linked_list *tlist = NULL; /* list of monsters fallen down traps */
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39 struct linked_list *monst_dead = NULL; /* monster killed by monster */
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40 struct object *cur_weapon = NULL;
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41 int char_type = -1; /* what type of character is player */
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42 int foodlev = 1; /* how fast he eats food */
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43 int ntraps; /* Number of traps on this level */
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44 int trader = 0; /* no. of purchases */
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45 int curprice = -1; /* current price of item */
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46 int seed; /* Random number seed */
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47 int max_level; /* Deepest player has gone ever */
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48 int cur_max; /* Deepest player has gone currently */
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49 int prev_max; /* A flag indicating worm hole */
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50 int move_free = 0; /* Movement check (io.c & actions.c) */
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51 int mpos = 0;
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52 int level = 0;
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53 long purse = 0;
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54 int inpack = 0;
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55 int total = 0;
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56 int no_food = 0; /* how long has he gone with no food */
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57 int foods_this_level = 0; /* foods made per level */
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58 int count = 0;
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59 int food_left = STOMACHSIZE-MORETIME-1;
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60 int group = 1;
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61 int hungry_state = F_OKAY;
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62 int infest_dam=0;
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63 int lost_str=0;
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64 int lastscore = -1;
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65 int hold_count = 0;
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66 int trap_tries = 0;
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67 int chant_time = 0;
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68 int pray_time = 0;
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69 int spell_power = 0;
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70 long turns = 0; /* Number of turns player has taken */
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71 int quest_item = 0; /* Item player is looking for */
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72 int cols = 0; /* number of columns in terminal */
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73 int lines = 0; /* number of lines on the terminal */
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74 int nfloors = -1; /* Number of floors in this dungeon */
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75 char curpurch[LINELEN]; /* name of item ready to buy */
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76 char PLAYER = VPLAYER; /* what the player looks like */
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77 char take; /* Thing the rogue is taking */
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78 char prbuf[LINELEN*2]; /* Buffer for sprintfs */
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79 char runch; /* Direction player is running */
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80 char *s_names[MAXSCROLLS]; /* Names of the scrolls */
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81 char *p_colors[MAXPOTIONS]; /* Colors of the potions */
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82 char *r_stones[MAXRINGS]; /* Stone settings of the rings */
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83 char *ws_made[MAXSTICKS]; /* What sticks are made of */
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84 char whoami[LINELEN]; /* Name of player */
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85 char huh[LINELEN]; /* The last message printed */
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86 char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */
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87 char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */
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88 char *r_guess[MAXRINGS]; /* Players guess at what ring is */
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89 char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */
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90 char *m_guess[MAXMM]; /* Players guess at what MM is */
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