Mercurial > hg > early-roguelike
annotate arogue5/daemons.c @ 251:e7862a021609
Fix the perpetual haste cheat.
Rogue V3 allowed the player to gain perpetual haste by quaffing a
potion of haste while already hasted. This is supposed to remove the
haste effect and cause temporary paralysis.
Super-Rogue removed haste correctly, but gave confusing messages.
author | John "Elwin" Edwards |
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date | Sat, 28 Jan 2017 11:45:36 -0500 |
parents | 56e748983fa8 |
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rev | line source |
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1 /* |
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2 * All the daemon and fuse functions are in here |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 |
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18 int between = 0; |
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19 |
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20 /* |
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21 * doctor: |
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22 * A healing daemon that restors hit points after rest |
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23 */ |
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24 |
218
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25 void |
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26 doctor(struct thing *tp) |
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27 { |
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28 register int ohp; |
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29 register int limit, new_points; |
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30 register struct stats *curp; /* current stats pointer */ |
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31 register struct stats *maxp; /* max stats pointer */ |
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32 |
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33 curp = &(tp->t_stats); |
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34 maxp = &(tp->maxstats); |
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35 if (curp->s_hpt == maxp->s_hpt) { |
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36 tp->t_quiet = 0; |
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37 return; |
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38 } |
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39 tp->t_quiet++; |
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40 switch (tp->t_ctype) { |
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41 case C_MAGICIAN: |
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42 limit = 8 - curp->s_lvl; |
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43 new_points = curp->s_lvl - 3; |
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44 when C_THIEF: |
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45 limit = 8 - curp->s_lvl; |
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46 new_points = curp->s_lvl - 2; |
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47 when C_CLERIC: |
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48 limit = 8 - curp->s_lvl; |
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49 new_points = curp->s_lvl - 3; |
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50 when C_FIGHTER: |
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51 limit = 16 - curp->s_lvl*2; |
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52 new_points = curp->s_lvl - 5; |
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53 when C_MONSTER: |
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54 limit = 16 - curp->s_lvl; |
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55 new_points = curp->s_lvl - 6; |
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56 otherwise: |
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57 debug("what a strange character you are!"); |
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58 return; |
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59 } |
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60 ohp = curp->s_hpt; |
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61 if (off(*tp, HASDISEASE) && off(*tp, DOROT)) { |
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62 if (curp->s_lvl < 8) { |
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63 if (tp->t_quiet > limit) { |
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64 curp->s_hpt++; |
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65 tp->t_quiet = 0; |
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66 } |
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67 } |
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68 else { |
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69 if (tp->t_quiet >= 3) { |
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70 curp->s_hpt += rnd(new_points)+1; |
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71 tp->t_quiet = 0; |
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72 } |
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73 } |
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74 } |
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75 if (tp == &player) { |
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76 if (ISRING(LEFT_1, R_REGEN)) curp->s_hpt++; |
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77 if (ISRING(LEFT_2, R_REGEN)) curp->s_hpt++; |
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78 if (ISRING(LEFT_3, R_REGEN)) curp->s_hpt++; |
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79 if (ISRING(LEFT_4, R_REGEN)) curp->s_hpt++; |
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80 if (ISRING(RIGHT_1, R_REGEN)) curp->s_hpt++; |
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81 if (ISRING(RIGHT_2, R_REGEN)) curp->s_hpt++; |
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82 if (ISRING(RIGHT_3, R_REGEN)) curp->s_hpt++; |
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83 if (ISRING(RIGHT_4, R_REGEN)) curp->s_hpt++; |
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84 } |
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85 if (on(*tp, ISREGEN)) |
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86 curp->s_hpt += curp->s_lvl/10 + 1; |
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87 if (ohp != curp->s_hpt) { |
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88 if (curp->s_hpt >= maxp->s_hpt) { |
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89 curp->s_hpt = maxp->s_hpt; |
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90 if (off(*tp, WASTURNED) && on(*tp, ISFLEE) && tp != &player) { |
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91 turn_off(*tp, ISFLEE); |
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92 tp->t_oldpos = tp->t_pos; /* Start our trek over */ |
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93 } |
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94 } |
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95 } |
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96 } |
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97 |
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98 /* |
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99 * Swander: |
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100 * Called when it is time to start rolling for wandering monsters |
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101 */ |
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102 |
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103 void |