annotate arogue5/options.c @ 251:e7862a021609

Fix the perpetual haste cheat. Rogue V3 allowed the player to gain perpetual haste by quaffing a potion of haste while already hasted. This is supposed to remove the haste effect and cause temporary paralysis. Super-Rogue removed haste correctly, but gave confusing messages.
author John "Elwin" Edwards
date Sat, 28 Jan 2017 11:45:36 -0500
parents 50b89f165a34
children e940e6c00751
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1 /*
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2 * This file has all the code for the option command.
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3 * I would rather this command were not necessary, but
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4 * it is the only way to keep the wolves off of my back.
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5 *
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6 * Advanced Rogue
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7 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "curses.h"
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18 #include <ctype.h>
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19 #include <string.h>
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20 #include "rogue.h"
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21
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22 #define NUM_OPTS (sizeof optlist / sizeof (OPTION))
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23
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24
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25 /*
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26 * description of an option and what to do with it
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27 */
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28 struct optstruct {
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29 char *o_name; /* option name */
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30 char *o_prompt; /* prompt for interactive entry */
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31 void *o_opt; /* pointer to thing to set */
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32 void (*o_putfunc)(); /* function to print value */
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33 int (*o_getfunc)(); /* function to get value interactively */
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34 };
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35
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36 typedef struct optstruct OPTION;
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37
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38 int get_ro(WINDOW *win, int oy, int ox);
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39 int get_restr(char *optstr, WINDOW *win);
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40 int get_score(char *optstr, WINDOW *win);
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41 void put_abil(int *ability, WINDOW *win);
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42 int get_abil(int *abil, WINDOW *win);
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43 void put_quest(int *quest, WINDOW *win);
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44 int get_quest(int *quest, WINDOW *win);
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45 void put_bool(bool *b, WINDOW *win);
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46 int get_bool(bool *bp, WINDOW *win);
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47 void put_str(char *str, WINDOW *win);
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48
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49 OPTION optlist[] = {
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50 {"terse", "Terse output: ",
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51 (void *) &terse, put_bool, get_bool },
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52 {"flush", "Flush typeahead during battle: ",
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53 (void *) &fight_flush, put_bool, get_bool },
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54 {"jump", "Show position only at end of run: ",
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55 (void *) &jump, put_bool, get_bool },
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56 {"step", "Do inventories one line at a time: ",
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57 (void *) &slow_invent, put_bool, get_bool },
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58 {"askme", "Ask me about unidentified things: ",
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59 (void *) &askme, put_bool, get_bool },
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60 {"pickup", "Pick things up automatically: ",
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61 (void *) &auto_pickup, put_bool, get_bool },
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62 {"name", "Name: ",
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63 (void *) whoami, put_str, get_restr },
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64 {"fruit", "Fruit: ",
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65 (void *) fruit, put_str, get_str },
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66 {"file", "Save file: ",
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67 (void *) file_name, put_str, get_restr },
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68 {"score", "Score file: ",
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69 (void *) score_file, put_str, get_score },
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70 {"class", "Character class: ",
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71 (void *)&char_type, put_abil, get_abil },
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72 {"quest", "Quest item: ",
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73 (void *) &quest_item, put_quest, get_quest }
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74 };
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76 /* For fields that would be restricted if use_savedir is set. */
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77 int get_restr(char *optstr, WINDOW *win)
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78 {
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79 int oy, ox;
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80
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81 if (use_savedir)
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82 {
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83 getyx(win, oy, ox);
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84 put_str(optstr, win);
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85 return get_ro(win, oy, ox);
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86 }
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87 else
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88 return get_str(optstr, win);
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89 }
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