Mercurial > hg > early-roguelike
annotate arogue5/rings.c @ 251:e7862a021609
Fix the perpetual haste cheat.
Rogue V3 allowed the player to gain perpetual haste by quaffing a
potion of haste while already hasted. This is supposed to remove the
haste effect and cause temporary paralysis.
Super-Rogue removed haste correctly, but gave confusing messages.
author | John "Elwin" Edwards |
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date | Sat, 28 Jan 2017 11:45:36 -0500 |
parents | 56e748983fa8 |
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rev | line source |
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1 /* |
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2 * routines dealing specifically with rings |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
67 | 17 #include <stdlib.h> |
18 #include <string.h> | |
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19 |
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20 /* |
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21 * how much food does this ring use up? |
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22 */ |
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23 int |
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24 ring_eat(int hand) |
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25 { |
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26 if (cur_ring[hand] == NULL) |
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27 return 0; |
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28 switch (cur_ring[hand]->o_which) { |
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29 case R_VAMPREGEN: |
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30 return 3; |
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31 case R_REGEN: |
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32 return 2; |
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33 case R_HEALTH: |
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34 case R_SUSABILITY: |
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35 return 1; |
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36 case R_SEARCH: |
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37 case R_SEEINVIS: |
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38 return (rnd(100) < 33); |
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39 case R_DIGEST: |
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40 if (cur_ring[hand]->o_ac >= 0) |
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41 return (-(cur_ring[hand]->o_ac)-1); |
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42 else |
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43 return (-(cur_ring[hand]->o_ac)); |
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44 } |
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45 return 0; |
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46 } |
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47 |
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48 void |
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49 ring_on(struct object *obj) |
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50 { |
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51 register int save_max; |
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52 char buf[LINELEN]; |
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53 |
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54 /* |
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55 * Calculate the effect it has on the poor guy. |
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56 */ |
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57 switch (obj->o_which) |
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58 { |
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59 case R_ADDSTR: |
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60 save_max = max_stats.s_str; |
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61 chg_str(obj->o_ac); |
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62 max_stats.s_str = save_max; |
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63 when R_ADDHIT: |
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64 pstats.s_dext += obj->o_ac; |
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65 when R_ADDINTEL: |
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66 pstats.s_intel += obj->o_ac; |
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67 when R_ADDWISDOM: |
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68 pstats.s_wisdom += obj->o_ac; |
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69 when R_SEEINVIS: |
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70 turn_on(player, CANSEE); |
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71 msg("Your eyes begin to tingle"); |
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72 light(&hero); |
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73 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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74 when R_AGGR: |
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75 aggravate(); |
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76 when R_WARMTH: |
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77 turn_on(player, NOCOLD); |
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78 when R_FIRE: |
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79 turn_on(player, NOFIRE); |
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80 when R_LIGHT: { |
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81 if(roomin(&hero) != NULL) { |
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82 light(&hero); |
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83 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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84 } |
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85 } |
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86 when R_SEARCH: |
107 | 87 start_daemon(ring_search, 0, AFTER); |
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88 when R_TELEPORT: |
107 | 89 start_daemon(ring_teleport, 0, AFTER); |
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90 } |
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91 status(FALSE); |
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92 if (r_know[obj->o_which] && r_guess[obj->o_which]) |
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93 { |
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94 free(r_guess[obj->o_which]); |
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95 r_guess[obj->o_which] = NULL; |
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96 } |
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97 else if (!r_know[obj->o_which] && |
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98 askme && |
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99 (obj->o_flags & ISKNOW) == 0 && |
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100 r_guess[obj->o_which] == NULL) { |
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101 msg(terse ? "Call it: " : "What do you want to call it? "); |
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102 if (get_str(buf, msgw) == NORM) |