annotate rogue3/rogue36.html @ 251:e7862a021609

Fix the perpetual haste cheat. Rogue V3 allowed the player to gain perpetual haste by quaffing a potion of haste while already hasted. This is supposed to remove the haste effect and cause temporary paralysis. Super-Rogue removed haste correctly, but gave confusing messages.
author John "Elwin" Edwards
date Sat, 28 Jan 2017 11:45:36 -0500
parents b343f42c1f01
children
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1 <html>
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2 <head>
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3 <title></title>
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4 </head>
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5 <body>
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6
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7 <h1 align=center><b>A Guide to the Dungeons of Doom</b></h1>
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8
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9 <h2 align=center><i>Michael C. Toy</i></h2>
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10
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11 <h3 align=center>
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12 Computer Systems Research Group<br>
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13 Department of Electrical Engineering and Computer Science<br>
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14 University of California<br>
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15 Berkeley, California 94720</h3>
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16
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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17 <h2 align=center><i>ABSTRACT</i></h2>
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18
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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19 <blockquote>
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20 <blockquote>
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21 <p align="justify"><font size="2">Rogue is a visual CRT based fantasy game which runs under the
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22 UNIX timesharing system. This paper describes how to play rogue, and gives a few hints for
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23 those who might otherwise get
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24 lost in the Dungeons of Doom.</font></p>
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25 </blockquote>
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26 </blockquote>
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27
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28 <h2 align="justify"><b>1. Introduction</b></h2>
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29
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30 <p align="justify">You have just finished your years as a
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31 student at the local fighter&rsquo;s guild. After much
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32 practice and sweat you have finally completed your training
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33 and are ready to embark upon a perilous adventure. As a test
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34 of your skills, the local guildmasters have sent you into
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35 the Dungeons of Doom. Your task is to return with the Amulet
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36 of Yendor. Your reward for the completion of this task will
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37 be a full membership in the local guild. In addition, you
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38 are allowed to keep all the loot you bring back from the
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39 dungeons.</p>
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40
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41 <p align="justify">In preparation for your journey, you are
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42 given an enchanted sword, taken
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43 from a dragon&rsquo;s hoard in the far off Dark Mountains.
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44 You are also outfitted with elf-crafted armor and given
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45 enough food to reach the dungeons. You say goodbye to family
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46 and friends for what may be the last time and head up the
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47 road.</p>
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48
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49 <p align="justify">You set out on your way to the dungeons and
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50 after several days of uneventful travel, you see the
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51 ancient ruins that mark the entrance to the Dungeons of
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52 Doom. It is late at night so you make camp at the entrance
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53 and spend the night sleeping under the open skies. In the
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54 morning you gather your sword, put on your armor, eat what
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55 is almost your last food and enter the
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56 dungeons.</p>
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57
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58 <h2 align="justify"><b>2. What is going on here?</b></h2>
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59
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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60 <p align="justify">You have just begun a game of rogue. Your
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61 goal is to grab as much treasure as you can, find the Amulet
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62 of Yendor, and get out of the Dungeons of Doom alive. On the
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63 screen, a map of where you have been and what you have seen
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64 on the current dungeon level is kept. As you explore more of
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65 the level, it appears on the screen in front of
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66 you.</p>
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67
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68 <p align="justify">Rogue differs from most computer fantasy
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69 games in that it is screen oriented. Commands are all one or
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70 two keystrokes<sup>1 </sup>and the
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71 results of your commands are displayed graphically on the
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72 screen rather than being explained in words<sup>2</sup>.</p>
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73
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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74 <p align="justify">Another major difference between rogue and
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75 other computer fantasy games is that once you have solved
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76 all the puzzles in a standard fantasy game, it has lost most
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77 of its excitement and it ceases to be fun. Rogue on the
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78 other hand generates a new dungeon every time you play it
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79 and even the author finds it an entertaining and exciting
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80 game.</p>
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81
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82 <h2 align="justify"><b>3. What do all those things on the screen mean?</b></h2>
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83
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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84 <p align="justify">In order to understand what is going on in
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85 rogue you have to first get some grasp of what rogue is
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86 doing with the screen. The rogue screen is intended to
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87 replace the &ldquo;You can see ...&rdquo; descriptions of
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88 standard fantasy games. Here is a sample of what a
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89 rogue screen might look like.</p>
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90
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91 <div align="center"><pre>
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92 ---------------------
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93 |...................+
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94 |...@...........[...|
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95 |........B..........|
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96 |...................|
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97 --------+------------
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98
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99 Level: 1 Gold: 0 Hp: 12(12) Str: 16 Ac: 6 Exp: 1/0
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100 </pre></div>
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101
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102 <h3 align="justify"><b>3.1. The bottom line</b></h3>
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103
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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104 <p align="justify">At the bottom line of the screen is a few
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105 pieces of cryptic information describing your current
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106 status. Here is an explanation of what these things
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107 mean:</p>
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108
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109 <table border="0" width="100%" id="table1" cellspacing="3" cellpadding="3">
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110 <tr>
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111 <td><p align="justify">Level&nbsp;&nbsp;</p></td>
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112 <td><p align="justify">This number indicates how deep you have gone in the
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113 dungeon. It starts at one and goes up forever<sup>2</sup>.</p></td>
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114 </tr>
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115 <tr>
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116 <td><p align="justify">Gold</p></td>
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117 <td><p align="justify">The number of gold pieces you have managed to find
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118 and keep with you so far.</td>
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119 </tr>
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120 <tr>
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121 <td><p align="justify">Hp</p></td>
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122 <td><p align="justify">Your current and maximum hit points.
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123 Health points indicate how much damage you can take before
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124 you die. The more you get hit in a fight, the lower they
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125 get. You can regain health points by resting. The number in
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126 parentheses is the maximum number your hit points can
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127 reach.</p></td>
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128 </tr>
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129 <tr>
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130 <td><p align="justify">Str</p></td>
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131 <td><p align="justify">Your current strength. This can be any
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132 integer less than or equal to eighteen. The higher the number,
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133 the stronger you are.</td>
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134 </tr>
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135 <tr>
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136 <td><p align="justify">Ac</p></td>
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137 <td><p align="justify">Your current armor class. This number
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138 indicates how effective your armor is in stopping blows from
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139 unfriendly creatures. The lower this number is, the more
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140 effective the armor.</p></td>
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141 </tr>
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142 <tr>
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143 <td><p align="justify">Exp</p></td>
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144 <td><p align="justify">These two numbers give your current experience
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145 level and experience points. As you do things, you gain experience
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146 points. At certain experience point totals, you gain an
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147 experience level. The more experienced you are, the better
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148 you are able to fight and to withstand magical attacks.</p></td>
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149 </tr>
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150 </table>
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151
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152 <h3 align="justify"><b>3.2. The top line</b></h3>
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153
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154 <p align="justify">The top line of the screen is reserved for
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155 printing messages that describe things that are impossible
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156 to represent visually. If you see a &ldquo;--More--&rdquo;
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157 on the top line, this means that rogue wants to print
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158 another message on the screen, but it wants to make certain
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159 that you have read the one that is there first. To read the
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160 next message, just type a space.</p>
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161
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162 <h3 align="justify"><b>3.3. The rest of the screen</b></h3>
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163
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164 <p align="justify">The rest of the screen is the map of the
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165 level as you have explored it so far. Each symbol on the
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166 screen represents something. Here is a list of what the
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167 various symbols mean:</p>
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168
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169 <table border="0" width="100%" id="table2" cellspacing="3" cellpadding="3">
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170 <tr>
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171 <td>@</td>
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172 <td><p align="justify">This symbol represents you, the adventurer.</p></td>
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173 </tr>
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174 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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175 <td>- |</td>
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176 <td><p align="justify">These symbols represent the walls of rooms.</p></td>
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177 </tr>
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178 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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179 <td>+</td>
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180 <td>
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181 <p align="justify">A door to/from a room.</p></td>
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182 </tr>
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183 <tr>
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184 <td>.</td>
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185 <td><p align="justify">The floor of a room.</p></td>
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186 </tr>
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187 <tr>
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188 <td>#</td>
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189 <td><p align="justify">The floor of a passage between rooms.</p></td>
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190 </tr>
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191 <tr>
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192 <td>*</td>
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193 <td><p align="justify">A pile or pot of gold.</p></td>
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194 </tr>
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195 <tr>
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196 <td>)</td>
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197 <td><p align="justify">A weapon of some sort.</p></td>
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198 </tr>
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199 <tr>
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200 <td>]</td>
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201 <td><p align="justify">A piece of armor.</p></td>
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202 </tr>
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203 <tr>
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204 <td>!</td>
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205 <td><p align="justify">A flask containing a magic potion.</p></td>
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206 </tr>
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207 <tr>
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208 <td>?</td>
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209 <td><p align="justify">A piece of paper, usually a magic scroll.</p></td>
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210 </tr>
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211 <tr>
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212 <td>^</td>
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213 <td><p align="justify">A trap, watch out for these.</p></td>
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214 </tr>
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215 <tr>
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216 <td>%</td>
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217 <td><p align="justify">The passage leading down to the next level.</p></td>
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218 </tr>
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219 <tr>
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220 <td>:</td>
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221 <td><p align="justify">A piece of food.</p></td>
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222 </tr>
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223 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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224 <td>A-Z&nbsp;&nbsp;</td>
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225 <td><p align="justify">The uppercase letters represent the various
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226 inhabitants of the Dungeons of Doom. Watch out, they can be mean.</p></td>
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227 </tr>
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228 </table>
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229
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230 <h2 align="justify"><b>4. Commands</b></h2>
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231
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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232 <p align="justify">Commands are given to rogue by pressing single letters.
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233 Most commands can be preceded by a count to repeat them
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234 (e.g. typing &quot;10s&quot; will do ten searches) The list
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235 of commands is rather long, but it can be read at any time
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236 during the game with the ? command. Here it is for
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237 reference, with a short explanation of each command.</p>
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238
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239 <div align="center">
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240 <table border="0" cellspacing="3" cellpadding="3" id="table3">
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241 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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242 <td>?</td>
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243 <td><p align="justify">The help command. Asks for a character to give help
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244 on. If you type a &quot;*&quot;, it will list all the commands,
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245 otherwise it will explain what the character you typed
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246 does.</p></td>
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247 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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248 <tr>
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249 <td>/</td>
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250 <td align="justify"><p>This is the &quot;What is that on the screen?&quot;
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251 command. A &quot;/&quot; followed by any character that you
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252 see on the level, will tell you what that character is. For
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253 instance, typing &quot;/@&quot; will tell you that the @
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254 symbol represents you, the player.</p></td>
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255 </tr>
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256 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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257 <td colspan="2">h, H</td>
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258 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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259 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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260 <td>&nbsp;</td>
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261 <td><p align="justify">Move left. You move one space to the left. If you use
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262 upper case h, you will continue to move left until you run into something.
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263 This works for all movement commands (e.g. &quot;L&quot; means run in direction
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264 &quot;l&quot;)</p></td>
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265 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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266 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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267 <td>j</td>
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268 <td><p align="justify">Move down.</p></td>
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269 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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270 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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271 <td>k</td>
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272 <td><p align="justify">Move up.</p></td>
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273 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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274 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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275 <td>l</td>
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276 <td><p align="justify">Move right.</p></td>
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277 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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278 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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279 <td>y</td>
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280 <td><p align="justify">Move diagonally up and left.</p></td>
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281 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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282 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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283 <td>u</td>
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284 <td><p align="justify">Move diagonally up and right.</p></td>
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285 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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286 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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287 <td>b</td>
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288 <td><p align="justify">Move diagonally down and left.</p></td>
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289 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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290 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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291 <td>n</td>
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292 <td><p align="justify">Move diagonally down and right.</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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293 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
294 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
295 <td>t</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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296 <td><p align="justify">Throw an object. This is a prefix command. When
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
297 followed with a direction it throws an object in the specified direction.
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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298 (e.g. type &ldquo;th&rdquo; to throw something to the left.)</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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299 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
300 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
301 <td>f</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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302 <td><p align="justify">Find prefix. When followed by a direction it means to
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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303 continue moving in the specified direction until you pass
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
304 something interesting or run into a wall.</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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305 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
306 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
307 <td>t</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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308 <td><p align="justify">Throw an object. This is a prefix command. Follow it
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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309 with a direction and you throw an object in the specified
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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310 direction. (e.g. type &quot;th&quot; to throw something
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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311 left.)</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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312 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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313 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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314 <td>&gt;</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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315 <td><p align="justify">If you are standing over the passage down to the next
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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316 level, this command means to climb down.</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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317 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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318 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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319 <td>s</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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320 <td><p align="justify">Search for traps and secret doors. Examine each space
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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321 immediately adjacent to you for the existence of a trap or
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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322 secret door. There is a large chance that even if there is
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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323 something there, you won&rsquo;t find it so you might have
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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324 to search a while before you find something.</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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325 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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326 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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327 <td>&nbsp;</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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328 <td><p align="justify">(space) Rest. This is the &quot;do nothing&quot;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
329 command. This is good for waiting and healing.</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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330 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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331 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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332 <td align="left" valign="top">
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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333 <p>i</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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334 <td align="justify">
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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335 <p>Inventory. List what you are carrying in your pack.</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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336 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
337 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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338 <td>I</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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339 <td><p align="justify">Selective inventory. Tells you what a single item in
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
340 your pack is.</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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341 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
342 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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343 <td>q</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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344 <td><p align="justify">Quaff. Drink one of the potions you are
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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345 carrying.</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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346 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
347 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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348 <td>r</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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349 <td><p align="justify">Read. Read one of the scrolls in your pack.</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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350 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
351 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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352 <td>e</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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353 <td><p align="justify">Eat food. Take some food out of your pack and eat
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
354 it.</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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355 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
356 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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357 <td>w</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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358 <td><p align="justify">Wield a weapon. Take a weapon out of your pack and
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
359 carry it. You must be wielding weapon to use it (except to throw
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
360 things). To fire an arrow, you must wield the bow. You can
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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361 only wield one weapon at a time.</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
362 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
363 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
364 <td>W</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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365 <td><p align="justify">Wear armor. Take a piece of armor out of your pack
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
366 and put it on. You can only wear one suit of armor at a time.</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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367 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
368 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
369 <td>T</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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370 <td><p align="justify">Take armor off. You can&rsquo;t remove armor that is
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
371 cursed. This takes extra time.</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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diff changeset
372 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
373 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
374 <td>d</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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375 <td><p align="justify">Drop an object. Take something out of your pack and
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
376 leave it lying on the floor. Only one object can occupy each
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
377 space.</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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378 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
379 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
380 <td>o</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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381 <td><p align="justify">Examine and set options. This command is further
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
382 explained in the section on options.</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
383 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
384 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
385 <td>^L</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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386 <td><p align="justify">Redraws the screen. Useful if spurious messages or
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
387 transmission errors have messed up the display.</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
388 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
389 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
390 <td>v</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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391 <td><p align="justify">Prints the program version number.</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
392 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
393 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
394 <td>Q</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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395 <td><p align="justify">Quit. Leave the game.</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
396 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
397 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
398 <td>R</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
399 <td><p align="justify">Repeat last message. Useful when a message disappears
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
400 before you can read it.</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
401 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
402 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
403 <td>S</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
404 <td><p align="justify">Save the current game in a file. Caveat: Rogue
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
405 won&rsquo;t let you start up a copy of a saved game, and it
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
406 removes the save file as soon as you start up a restored
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
407 game. This is to prevent people from saving a game just
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
408 before a dangerous position and then restarting it if they
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
409 die. To restore a saved game, give the file name as an
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
410 argument to rogue. As in % rogue36 save_file</p></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
411 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
412 </table>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
413 </div>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
414
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
415 <h2 align="justify"><b>5. Dealing with objects</b></h2>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
416
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
417 <p align="justify">When you find something in the dungeon, it is common to
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
418 want to pick the object up. This is accomplished in rogue by
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
419 walking over the object. If you are carrying too many
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
420 things, the program will tell you and it won&rsquo;t pick up
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
421 the object, otherwise it will add it to your pack and if the
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
422 notify option is set, tell you what you just picked up.</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
423
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
424 <p align="justify">Many of the commands that operate on objects must prompt
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
425 you to find out which object you want to use. If you change
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
426 your mind and don&rsquo;t want to do that command after all,
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
427 just press an escape and the command will be aborted.</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
428
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
429 <h2 align="justify"><b>6. Light</b></h2>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
430
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
431 <p align="justify">Rooms in the dungeons are either lit or dark. If you
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
432 walk into a lit room, the entire room will be drawn on the
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
433 screen as soon as you enter. If you walk into a dark room,
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
434 it will only be displayed as you explore it. Upon leaving a
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
435 dark room, all objects inside the room which might move are
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
436 removed from the screen. In the darkness you can only see
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
437 one space in all directions around you.</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
438
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
439 <h2 align="justify"><b>7. Fighting</b></h2>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
440 <p align="justify">If you see a monster and you wish to fight it, just
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
441 attempt to run into it. Many times a monster you find will
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
442 mind its own business unless you attack it. It is often the
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
443 case that discretion is the better part of valor.</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
444
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
445 <h2 align="justify">8<b>. Armor</b></h2>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
446
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
447 <p align="justify">There are various sorts of armor lying around in the
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
448 dungeon. Some of it is enchanted, some is cursed and some is
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
449 just normal. Different armor types have different armor
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
450 classes. The lower the armor class, the more protection the
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
451 armor affords against the blows of monsters. If a piece of
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
452 armor is enchanted or cursed, its armor class will be higher
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
453 or lower than normal. Here is a list of the various armor
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
454 types and their normal armor class.</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
455
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
456 <div align="center">
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
457 <table border="1" cellspacing="3" cellpadding="3" id="table4" style="border-collapse: collapse">
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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458 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
459 <th><i>Type</i></th>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
460 <th><i>Class</i></th>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
461 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
462 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
463 <td>Leather armor</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
464 <td align="center">8</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
465 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
466 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
467 <td>Studded leather / Ring mail</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
468 <td align="center">7</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
469 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
470 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
471 <td>Scale mail </td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
472 <td align="center">6</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
473 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
474 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
475 <td>Chain mail&nbsp; </td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
476 <td align="center">5</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
477 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
478 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
479 <td>Banded mail / Splint mail</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
480 <td align="center">4</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
481 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
482 <tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
483 <td>Plate mail</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
484 <td align="center">3</td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
485 </tr>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
486 </table>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
487 </div>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
488
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
489 <h2 align="justify">9<b>. Options</b></h2>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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490
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
491 <p align="justify">Due to variations in personal tastes and conceptions of
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
492 the way rogue should do things, there are a set of options
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
493 you can set that cause rogue to behave in various different
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
494 ways.</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
495
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
496 <h3 align="justify"><b>9.1 Setting the options</b></h3>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
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497
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
498 <p align="justify">There are basically two ways to set the options. The
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
499 first is with the &quot;o&quot; command of rogue, the second
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
500 is with the ROGUEOPTS environment variable. On Version 6
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
501 systems, there is no equivalent of the ROGUEOPTS
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
502 feature.</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
503
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
504 <h3 align="justify"><b>9.1.1. Using the &quot;o&quot; command</b></h3>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
505
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
506 <p align="justify">When you press &quot;o&quot; in rogue, it clears the
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
507 screen and displays the current settings for all the
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
508 options. It then places the cursor by the value of the first
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
509 option and waits for you to type. You can type a RETURN
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
510 which means to go to the next option, a &quot;&minus;&quot;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
511 which means to go to the previous option, an escape which
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
512 means to return to the game, or you can give the option a
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
513 value. For boolean options this merely involves pressing
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
514 &quot;t&quot; for true or &quot;f&quot; for false. For
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
515 string options, type the new value followed by a return.</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
516
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
517 <h3 align="justify">9<b>.1.2. Using the ROGUEOPTS variable</b></h3>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
518
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
519 <p align="justify">The ROGUEOPTS variable is a string containing a comma
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
520 separated list of initial values for the various options.
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
521 Boolean variables can be turned on by listing their name and
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
522 turned off by putting a &quot;no&quot; in front of the name.
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
523 Thus to set up an environment variable so that jump is on,
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
524 terse is off, the name is set to &quot;Conan the
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
525 Barbarian&quot; and the fruit is &quot;mango&quot;, use the
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
526 command</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
527
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
528 <div align="justify"><pre>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
529 % setenv ROGUEOPTS &quot;jump,noterse,name=Conan the Barbarian,fruit=mango&quot;<sup>3</sup>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
530 </pre></div>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
531
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
532 <h3 align="justify"><b>9.2. Option list</b></h3>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
533
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
534 <p align="justify">Here is a list of the options and an explanation of what
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
535 each one is for. The default value for each is enclosed in
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
536 square brackets.</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
537
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
538 <p align="justify"><b>terse</b>[<i>noterse</i>]</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
539 <blockquote>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
540 <p align="justify">
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
541 Useful for those who are tired of the sometimes lengthy
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
542 messages of rogue. This is a useful option for those on slow
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
543 terminals. This option defaults to on if your are on a slow
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
544 (under 1200 baud) terminal.</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
545 </blockquote>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
546
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
547 <p align="justify"><b>jump</b>[<i>nojump</i>]</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
548 <blockquote>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
549 <p align="justify">If this option is set, running moves will not be
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
550 displayed until you reach the end of the move. This saves
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
551 considerable cpu time and display time. This option defaults
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
552 to on if you are using a slow terminal.</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
553 </blockquote>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
554
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
555 <p align="justify"><b>step</b>[<i>nostep</i>]</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
556 <blockquote>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
557 <p align="justify">When step is set, lists of things, like inventories or
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
558 &quot;*&quot; responses to &quot;Which item do you wish to
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
559 xxxx? &quot; questions, are displayed one item at a time on
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
560 the top of the screen, rather than clearing the screen,
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
561 displaying the list, then re-displaying the dungeon
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
562 level.</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
563 </blockquote>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
564
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
565 <p align="justify"><b>flush</b>[<i>noflush</i>]</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
566 <blockquote>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
567 <p align="justify">If flush is set, all typeahead is thrown away after each
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
568 round of battle. This is useful for those who type way ahead
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
569 and watch to their dismay as a Kobold kills them.</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
570 </blockquote>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
571
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
572 <p align="justify"><b>askme</b>[<i>noaskme</i>]</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
573 <blockquote>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
574 <p align="justify">Upon reading a scroll or quaffing a potion which does
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
575 not automatically identify it upon use, rogue will ask you
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
576 what to name it so you can recognize it in the future.</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
577 </blockquote>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
578
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
579 <p align="justify"><b>name</b> [account name]</p>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
580 <blockquote>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
581 <p align="justify">This is the name of your character. It is used if you
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
582 get on the top ten scorer&rsquo;s list. It should be less
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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583 than eighty characters long.</p>
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584 </blockquote>
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585
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586 <p align="justify"><b>fruit</b>[<i>slime-mold</i>]</p>
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587 <blockquote>
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588 <p align="justify">This should hold the name of a fruit that you enjoy
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589 eating. It is basically a whimsy that the program uses in a
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590 couple of places.</p>
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591 </blockquote>
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592
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593 <p align="justify"><b>file</b>[<i>rogue3.save</i>]</p>
0
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594 <blockquote>
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595 <p align="justify">The default file name for saving the game. If your phone
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596 is hung up by accident, rogue will automatically save the
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597 game in this file. The file name may contain the special
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598 character &quot;~&quot; which expands to be your home
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599 directory.</p>
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600 </blockquote>
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601
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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602 <h2 align="justify"><br>
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603
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604 <b>10. Acknowledgements</b></h2>
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605
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606 <p align="justify">Rogue was originally conceived of by Glenn Wichman and
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607 Michael Toy. The help of Ken Arnold in making the program
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608 easier to use and putting the finishing touches on is
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609 greatly appreciated. I would also like to thank Marty
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610 McNary, Scott Nelson, Daniel Jensen, Kipp Hickman, Joe
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611 Kalash, Steve Maurer, Bill Joy, Mark Horton and Jan Miller
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612 for their ideas and assistance.</p>
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613
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614 <table border="0" width="100%" cellspacing="3" cellpadding="0" id="table5">
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615 <tr>
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616 <td align="center"><sup>1</sup></td>
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617 <td>As opposed to pseudo English sentences.</td>
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618 </tr>
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619 <tr>
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620 <td align="center"><sup>2</sup></td>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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621 <td>Or until you get killed or decide to quit.</td>
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622 </tr>
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623 <tr>
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624 <td align="center"><sup>3</sup>&nbsp;&nbsp;</td>
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625 <td><p>For those of you who use the Bourne shell, the commands would be</p>
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626 <pre> $ ROGUEOPTS=&quot;jump,noterse,name=Conan the Barbarian,fruit=mango&quot;
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627 $ export ROGUEOPTS</pre>
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628 </td>
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629 </tr>
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630 </table>
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631
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632 </body>
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633 </html>