Mercurial > hg > early-roguelike
annotate rogue4/mach_dep.c @ 251:e7862a021609
Fix the perpetual haste cheat.
Rogue V3 allowed the player to gain perpetual haste by quaffing a
potion of haste while already hasted. This is supposed to remove the
haste effect and cause temporary paralysis.
Super-Rogue removed haste correctly, but gave confusing messages.
author | John "Elwin" Edwards |
---|---|
date | Sat, 28 Jan 2017 11:45:36 -0500 |
parents | 1b73a8641b37 |
children | d3968e9cb98d |
rev | line source |
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12
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1 /* |
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2 * Various installation dependent routines |
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3 * |
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4 * @(#)mach_dep.c 4.23 (Berkeley) 5/19/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 /* |
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14 * The various tuneable defines are: |
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15 * |
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16 * SCOREFILE Where/if the score file should live. |
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17 * MAXLOAD What (if any) the maximum load average should be |
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18 * when people are playing. If defined, then |
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19 * LOADAV Should rogue define it's own routine to |
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20 * get the load average? |
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21 * NAMELIST If so, where does the system namelist hide? |
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22 * MAXUSERS What (if any) the maximum user count should be |
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23 * when people are playing. If defined, then |
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24 * UCOUNT Should rogue define it's own routine to |
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25 * count users? |
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26 * UTMP If so, where does the user list hide? |
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27 * CHECKTIME How often/if rogue should check during the game |
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28 * for high load average. |
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29 */ |
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30 |
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31 #include <limits.h> |
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32 #include <stdlib.h> |
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33 #include <stdio.h> |
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34 #include <curses.h> |
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35 #include <time.h> |
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36 #include <signal.h> |
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37 #include <sys/stat.h> |
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38 #include <fcntl.h> |
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39 #include <string.h> |
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40 #include "rogue.h" |
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41 |
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42 int num_checks; /* times we've gone over in checkout() */ |
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43 |
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44 #ifdef SCOREFILE |
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45 #ifdef LOCKFILE |
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46 static char *lockfile = LOCKFILE; |
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47 #endif |
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48 #endif |
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49 |
215 | 50 int too_much(void); |
51 bool author(void); | |
52 void checkout(int s); | |
53 void chmsg(char *fmt, int arg); | |
54 | |
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55 /* |
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56 * init_check: |
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57 * Check out too see if it is proper to play the game now |
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58 */ |
215 | 59 void |
60 init_check(void) | |
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61 { |
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62 if (too_much()) |
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63 { |
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64 printf("Sorry, %s, but the system is too loaded now.\n", whoami); |
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65 printf("Try again later. Meanwhile, why not enjoy a%s %s?\n", |
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66 vowelstr(fruit), fruit); |
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67 if (author()) |
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68 printf("However, since you're a good guy, it's up to you\n"); |
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69 else |
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70 exit(1); |
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71 } |
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72 } |
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73 |
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74 /* |
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75 * open_score: |
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76 * Open up the score file for future use, and then |
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77 * setuid(getuid()) in case we are running setuid. |
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78 */ |
215 | 79 void |
80 open_score(void) | |
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81 { |
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82 #ifdef SCOREFILE |
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83 fd = open(SCOREFILE, O_RDWR | O_CREAT, 0666 ); |
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84 #else |
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85 fd = -1; |
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86 #endif |
13 | 87 if (!use_savedir) |
88 md_normaluser(); | |
89 return; | |
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90 } |
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91 |
215 | 92 void |
93 open_log(void) | |
26 | 94 { |
95 #ifdef LOGFILE | |
96 lfd = open(LOGFILE, O_WRONLY | O_APPEND | O_CREAT, 0666); | |
97 #else | |
98 lfd = -1; | |
99 #endif | |
100 return; | |
101 } | |
102 | |
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103 /* |
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104 * setup: |
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105 * Get starting setup for all games |
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106 */ |
215 | 107 void |
108 setup(void) | |
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109 { |
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110 void auto_save(), quit(), endit(), tstp(); |
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111 |
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112 /* |
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113 * make sure that large terminals don't overflow the bounds |
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114 * of the program |
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115 */ |
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116 if (LINES > MAXLINES) |
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117 LINES = MAXLINES; |
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118 if (COLS > MAXCOLS) |
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119 COLS = MAXCOLS; |
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120 |
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121 #ifdef SIGHUP |
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122 signal(SIGHUP, auto_save); |
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123 #endif |
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124 #ifndef DUMP |
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125 signal(SIGILL, auto_save); |
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126 #ifdef SIGTRAP |
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127 signal(SIGTRAP, auto_save); |
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128 #endif |
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129 #ifdef SIGIOT |
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130 signal(SIGIOT, auto_save); |
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131 #endif |
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132 #ifdef SIGEMT |
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133 signal(SIGEMT, auto_save); |
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134 #endif |
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135 signal(SIGFPE, auto_save); |
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136 #ifdef SIGBUS |
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137 signal(SIGBUS, auto_save); |
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138 #endif |
23 | 139 /* Don't bother saving a game that segfaulted. */ |
140 signal(SIGSEGV, SIG_DFL); | |
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141 #ifdef SIGSYS |
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142 signal(SIGSYS, auto_save); |
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143 #endif |
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144 signal(SIGTERM, auto_save); |
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145 #endif |
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146 |
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147 signal(SIGINT, quit); |
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148 #ifndef DUMP |
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149 #ifdef SIGQUIT |
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150 signal(SIGQUIT, endit); |
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151 #endif |
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152 #endif |
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153 #ifdef CHECKTIME |
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154 signal(SIGALRM, checkout); |
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155 alarm(CHECKTIME * 60); |
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156 num_checks = 0; |
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157 #endif |
32
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158 nonl(); |
12
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159 crmode(); /* Cbreak mode */ |
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160 noecho(); /* Echo off */ |
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161 } |
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162 |
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163 /* |
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164 * start_score: |
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165 * Start the scoring sequence |
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166 */ |
215 | 167 void |
168 start_score(void) | |
12
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169 { |
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170 #ifdef SIGALRM |
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171 signal(SIGALRM, SIG_IGN); |
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172 #endif |
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173 } |
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174 |
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175 /* |
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176 * issymlink: |
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177 * See if the file has a symbolic link |
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178 */ |
215 | 179 bool |
180 issymlink(char *sp) | |
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181 { |
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182 #ifdef S_IFLNK |
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183 struct stat sbuf2; |
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184 |
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185 if (lstat(sp, &sbuf2) < 0) |
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186 return FALSE; |
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187 else |
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188 return ((sbuf2.st_mode & S_IFMT) != S_IFREG); |
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189 #else |
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190 return FALSE; |
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191 #endif |
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192 } |
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193 |
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194 /* |
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195 * too_much: |
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196 * See if the system is being used too much for this game |
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197 */ |
215 | 198 int |
199 too_much(void) | |
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200 { |
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201 #ifdef MAXLOAD |
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202 double avec[3]; |
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203 |
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204 if (md_getloadavg(avec) == 0) |
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205 if (avec[2] > (MAXLOAD / 10.0)) |
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206 return(1); |
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207 #endif |
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208 #ifdef MAXUSERS |
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209 if (md_ucount() > MAXUSERS) |
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210 return(1) ; |
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211 #endif |
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212 return(0); |
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213 } |
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214 |
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215 /* |
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216 * author: |
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217 * See if a user is an author of the program |
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218 */ |
215 | 219 bool |
220 author(void) | |
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221 { |
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222 #ifdef WIZARD |
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223 if (wizard) |
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224 return TRUE; |
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225 #endif |
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226 switch (md_getuid()) |
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227 { |
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228 case 0: |
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229 return TRUE; |
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230 default: |
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231 return FALSE; |
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232 } |
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233 } |
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234 |
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235 /* |
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236 * checkout: |
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237 * Check each CHECKTIME seconds to see if the load is too high |
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238 */ |
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239 void |
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240 checkout(int s) |
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241 { |
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242 static char *msgs[] = { |
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243 "The load is too high to be playing. Please leave in %0.1f minutes", |
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244 "Please save your game. You have %0.1f minutes", |
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245 "Last warning. You have %0.1f minutes to leave", |
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246 }; |
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247 int checktime = 0; |
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248 |
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249 #ifdef SIGALRM |
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250 signal(SIGALRM, checkout); |
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251 #endif |
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252 |
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253 if (too_much()) |
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254 { |
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255 if (author()) |
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256 { |
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257 num_checks = 1; |
215 | 258 chmsg("The load is rather high, O exaulted one", 0); |
12
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259 } |
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260 else if (num_checks++ == 3) |
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261 fatal("Sorry. You took to long. You are dead\n"); |
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262 |
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263 #ifdef CHECKTIME |
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264 checktime = (CHECKTIME * 60) / num_checks; |
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265 #endif |
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266 #ifdef SIGALRM |
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267 alarm(checktime); |
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268 #endif |
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269 |
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270 chmsg(msgs[num_checks - 1], ((double) checktime / 60.0)); |
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271 } |
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272 else |
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273 { |
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274 if (num_checks) |
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275 { |
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276 num_checks = 0; |
215 | 277 chmsg("The load has dropped back down. You have a reprieve", 0); |
12
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278 } |
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279 #ifdef CHECKTIME |
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280 #ifdef SIGALRM |
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281 alarm(CHECKTIME * 60); |
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282 #endif |
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283 #endif |
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284 } |
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285 } |
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286 |
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287 /* |
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288 * chmsg: |
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289 * checkout()'s version of msg. If we are in the middle of a |
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290 * shell, do a printf instead of a msg to avoid the refresh. |
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291 */ |
215 | 292 void |
293 chmsg(char *fmt, int arg) | |
12
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294 { |
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295 if (in_shell) |
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296 { |
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297 printf(fmt, arg); |
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298 putchar('\n'); |
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299 fflush(stdout); |
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300 } |
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301 else |
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302 msg(fmt, arg); |
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303 } |
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304 |
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305 /* |
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306 * lock_sc: |
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307 * lock the score file. If it takes too long, ask the user if |
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308 * they care to wait. Return TRUE if the lock is successful. |
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309 */ |
215 | 310 bool |
311 lock_sc(void) | |
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312 { |
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313 #ifdef SCOREFILE |
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314 #ifdef LOCKFILE |
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315 register int cnt; |
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316 static struct stat sbuf; |
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317 |
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318 over: |
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319 if (creat(lockfile, 0000) > 0) |
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320 return TRUE; |
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321 for (cnt = 0; cnt < 5; cnt++) |
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322 { |
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323 md_sleep(1); |
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324 if (creat(lockfile, 0000) > 0) |
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325 return TRUE; |
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326 } |
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327 if (stat(lockfile, &sbuf) < 0) |
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328 { |
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329 creat(lockfile, 0000); |
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330 return TRUE; |
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331 } |
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332 if (time(NULL) - sbuf.st_mtime > 10) |
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333 { |
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334 if (md_unlink(lockfile) < 0) |
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335 return FALSE; |
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336 goto over; |
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337 } |
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338 else |
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339 { |
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340 printf("The score file is very busy. Do you want to wait longer\n"); |
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341 printf("for it to become free so your score can get posted?\n"); |
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342 printf("If so, type \"y\"\n"); |
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343 fgets(prbuf, MAXSTR, stdin); |
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344 if (prbuf[0] == 'y') |
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345 for (;;) |
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346 { |
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347 if (creat(lockfile, 0000) > 0) |
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348 return TRUE; |
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349 if (stat(lockfile, &sbuf) < 0) |
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350 { |
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351 creat(lockfile, 0000); |
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352 return TRUE; |
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353 } |
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354 if (time(NULL) - sbuf.st_mtime > 10) |
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355 { |
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356 if (md_unlink(lockfile) < 0) |
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357 return FALSE; |
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358 } |
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359 md_sleep(1); |
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360 } |
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361 else |
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362 return FALSE; |
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363 } |
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364 #endif |
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365 #endif |
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366 return TRUE; |
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367 } |
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368 |
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369 /* |
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370 * unlock_sc: |
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371 * Unlock the score file |
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372 */ |
215 | 373 void |
374 unlock_sc(void) | |
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375 { |
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376 #ifdef SCOREFILE |
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377 #ifdef LOCKFILE |
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378 md_unlink(lockfile); |
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379 #endif |
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380 #endif |
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381 } |
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382 |
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383 /* |
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384 * flush_type: |
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385 * Flush typeahead for traps, etc. |
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386 */ |
215 | 387 void |
388 flush_type(void) | |
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389 { |
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390 flushinp(); |
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391 } |