Mercurial > hg > early-roguelike
annotate rogue4/mach_dep.c @ 251:e7862a021609
Fix the perpetual haste cheat.
Rogue V3 allowed the player to gain perpetual haste by quaffing a
potion of haste while already hasted. This is supposed to remove the
haste effect and cause temporary paralysis.
Super-Rogue removed haste correctly, but gave confusing messages.
| author | John "Elwin" Edwards |
|---|---|
| date | Sat, 28 Jan 2017 11:45:36 -0500 |
| parents | 1b73a8641b37 |
| children | d3968e9cb98d |
| rev | line source |
|---|---|
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1 /* |
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2 * Various installation dependent routines |
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3 * |
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4 * @(#)mach_dep.c 4.23 (Berkeley) 5/19/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 /* |
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14 * The various tuneable defines are: |
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15 * |
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16 * SCOREFILE Where/if the score file should live. |
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17 * MAXLOAD What (if any) the maximum load average should be |
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18 * when people are playing. If defined, then |
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19 * LOADAV Should rogue define it's own routine to |
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20 * get the load average? |
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21 * NAMELIST If so, where does the system namelist hide? |
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22 * MAXUSERS What (if any) the maximum user count should be |
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23 * when people are playing. If defined, then |
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24 * UCOUNT Should rogue define it's own routine to |
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25 * count users? |
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26 * UTMP If so, where does the user list hide? |
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27 * CHECKTIME How often/if rogue should check during the game |
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28 * for high load average. |
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29 */ |
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30 |
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31 #include <limits.h> |
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32 #include <stdlib.h> |
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33 #include <stdio.h> |
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34 #include <curses.h> |
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35 #include <time.h> |
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36 #include <signal.h> |
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37 #include <sys/stat.h> |
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38 #include <fcntl.h> |
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39 #include <string.h> |
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40 #include "rogue.h" |
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41 |
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42 int num_checks; /* times we've gone over in checkout() */ |
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43 |
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44 #ifdef SCOREFILE |
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45 #ifdef LOCKFILE |
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46 static char *lockfile = LOCKFILE; |
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47 #endif |
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48 #endif |
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49 |
| 215 | 50 int too_much(void); |
| 51 bool author(void); | |
| 52 void checkout(int s); | |
| 53 void chmsg(char *fmt, int arg); | |
| 54 | |
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55 /* |
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56 * init_check: |
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57 * Check out too see if it is proper to play the game now |
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58 */ |
| 215 | 59 void |
| 60 init_check(void) | |
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61 { |
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62 if (too_much()) |
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63 { |
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64 printf("Sorry, %s, but the system is too loaded now.\n", whoami); |
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65 printf("Try again later. Meanwhile, why not enjoy a%s %s?\n", |
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66 vowelstr(fruit), fruit); |
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67 if (author()) |
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68 printf("However, since you're a good guy, it's up to you\n"); |
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69 else |
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70 exit(1); |
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71 } |
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72 } |
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73 |
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74 /* |
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75 * open_score: |
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76 * Open up the score file for future use, and then |
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77 * setuid(getuid()) in case we are running setuid. |
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78 */ |
| 215 | 79 void |
| 80 open_score(void) | |
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81 { |
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82 #ifdef SCOREFILE |
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83 fd = open(SCOREFILE, O_RDWR | O_CREAT, 0666 ); |
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84 #else |
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85 fd = -1; |
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86 #endif |
| 13 | 87 if (!use_savedir) |
| 88 md_normaluser(); | |
| 89 return; | |
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90 } |
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91 |
| 215 | 92 void |
| 93 open_log(void) | |
| 26 | 94 { |
| 95 #ifdef LOGFILE | |
| 96 lfd = open(LOGFILE, O_WRONLY | O_APPEND | O_CREAT, 0666); | |
| 97 #else | |
| 98 lfd = -1; | |
| 99 #endif | |
| 100 return; | |
