Mercurial > hg > early-roguelike
annotate rogue4/rings.c @ 251:e7862a021609
Fix the perpetual haste cheat.
Rogue V3 allowed the player to gain perpetual haste by quaffing a
potion of haste while already hasted. This is supposed to remove the
haste effect and cause temporary paralysis.
Super-Rogue removed haste correctly, but gave confusing messages.
author | John "Elwin" Edwards |
---|---|
date | Sat, 28 Jan 2017 11:45:36 -0500 |
parents | 1b73a8641b37 |
children |
rev | line source |
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12
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1 /* |
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2 * Routines dealing specifically with rings |
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3 * |
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4 * @(#)rings.c 4.13 (Berkeley) 1/28/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <string.h> |
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15 #include "rogue.h" |
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16 |
215 | 17 int gethand(void); |
18 | |
12
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19 /* |
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20 * ring_on: |
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21 * Put a ring on a hand |
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22 */ |
215 | 23 void |
24 ring_on(void) | |
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25 { |
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26 register THING *obj; |
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27 register int ring; |
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28 |
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29 obj = get_item("put on", RING); |
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30 /* |
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31 * Make certain that it is somethings that we want to wear |
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32 */ |
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33 if (obj == NULL) |
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34 return; |
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35 if (obj->o_type != RING) |
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36 { |
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37 if (!terse) |
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38 msg("it would be difficult to wrap that around a finger"); |
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39 else |
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40 msg("not a ring"); |
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41 return; |
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42 } |
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43 |
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44 /* |
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45 * find out which hand to put it on |
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46 */ |
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47 if (is_current(obj)) |
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48 return; |
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49 |
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50 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) |
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51 { |
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52 if ((ring = gethand()) < 0) |
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53 return; |
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54 } |
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55 else if (cur_ring[LEFT] == NULL) |
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56 ring = LEFT; |
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57 else if (cur_ring[RIGHT] == NULL) |
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58 ring = RIGHT; |
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59 else |
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60 { |
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61 if (!terse) |
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62 msg("you already have a ring on each hand"); |
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63 else |
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64 msg("wearing two"); |
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65 return; |
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66 } |
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67 cur_ring[ring] = obj; |
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68 |
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69 /* |
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70 * Calculate the effect it has on the poor guy. |
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71 */ |
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72 switch (obj->o_which) |
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73 { |
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74 case R_ADDSTR: |
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75 chg_str(obj->o_ac); |
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76 break; |
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77 case R_SEEINVIS: |
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78 invis_on(); |
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79 break; |
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80 case R_AGGR: |
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81 aggravate(); |
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82 break; |
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83 } |
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84 |
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85 if (!terse) |
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86 addmsg("you are now wearing "); |
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87 msg("%s (%c)", inv_name(obj, TRUE), pack_char(obj)); |
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88 } |
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89 |
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90 /* |
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91 * ring_off: |
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92 * Take off a ring |
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93 */ |
215 | 94 void |
95 ring_off(void) | |
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96 { |
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97 register int ring; |
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98 register THING *obj; |
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99 register char packchar; |
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100 |
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101 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) |
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102 { |
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103 if (terse) |
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104 msg("no rings"); |
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105 else |
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106 msg("you aren't wearing any rings"); |
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107 return; |
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108 } |
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109 else if (cur_ring[LEFT] == NULL) |
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110 ring = RIGHT; |
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111 else if (cur_ring[RIGHT] == NULL) |
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112 ring = LEFT; |
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113 else |
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114 if ((ring = gethand()) < 0) |
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115 return; |
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116 mpos = 0; |
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117 obj = cur_ring[ring]; |
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118 if (obj == NULL) |
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119 { |
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120 msg("not wearing such a ring"); |
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121 return; |
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122 } |
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123 packchar = pack_char(obj); |
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124 if (dropcheck(obj)) |
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125 msg("was wearing %s(%c)", inv_name(obj, TRUE), packchar); |
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126 } |
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127 |
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128 /* |
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129 * gethand: |
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130 * Which hand is the hero interested in? |
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131 */ |
215 | 132 int |
133 gethand(void) | |
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134 { |
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135 register int c; |
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136 |
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137 for (;;) |
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138 { |
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139 if (terse) |
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140 msg("left or right ring? "); |
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141 else |
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142 msg("left hand or right hand? "); |
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143 if ((c = readchar()) == ESCAPE) |
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144 return -1; |
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145 mpos = 0; |
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146 if (c == 'l' || c == 'L') |
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147 return LEFT; |
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148 else if (c == 'r' || c == 'R') |
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149 return RIGHT; |
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150 if (terse) |
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151 msg("L or R"); |
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152 else |
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153 msg("please type L or R"); |
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154 } |
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155 } |
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156 |
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157 /* |
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158 * ring_eat: |
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159 * How much food does this ring use up? |
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160 */ |
215 | 161 int |
162 ring_eat(int hand) | |
12
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163 { |
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164 if (cur_ring[hand] == NULL) |
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165 return 0; |
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166 switch (cur_ring[hand]->o_which) |
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167 { |
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168 case R_REGEN: |
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169 return 2; |
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170 case R_SUSTSTR: |
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171 case R_SUSTARM: |
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172 case R_PROTECT: |
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173 case R_ADDSTR: |
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174 case R_STEALTH: |
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175 return 1; |
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176 case R_SEARCH: |
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177 case R_ADDHIT: |
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178 case R_ADDDAM: |
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179 return (rnd(3) == 0); |
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180 case R_DIGEST: |
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181 return -rnd(2); |
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182 case R_SEEINVIS: |
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183 return (rnd(5) == 0); |
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184 default: |
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185 return 0; |
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186 } |
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187 } |
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188 |
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189 /* |
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190 * ring_num: |
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191 * Print ring bonuses |
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192 */ |
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193 char * |
215 | 194 ring_num(THING *obj) |
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195 { |
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196 static char buf[5]; |
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197 |
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198 if (!(obj->o_flags & ISKNOW)) |
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199 return ""; |
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200 switch (obj->o_which) |
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201 { |
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202 case R_PROTECT: |
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203 case R_ADDSTR: |
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204 case R_ADDDAM: |
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205 case R_ADDHIT: |
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206 buf[0] = ' '; |
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207 strcpy(&buf[1], num(obj->o_ac, 0, RING)); |
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208 otherwise: |
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209 return ""; |
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210 } |
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211 return buf; |
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212 } |