Mercurial > hg > early-roguelike
annotate xrogue/eat.c @ 251:e7862a021609
Fix the perpetual haste cheat.
Rogue V3 allowed the player to gain perpetual haste by quaffing a
potion of haste while already hasted. This is supposed to remove the
haste effect and cause temporary paralysis.
Super-Rogue removed haste correctly, but gave confusing messages.
author | John "Elwin" Edwards |
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date | Sat, 28 Jan 2017 11:45:36 -0500 |
parents | 7c1cb43f346e |
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rev | line source |
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133
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1 /* |
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2 eat.c - Functions for dealing with digestion |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include "rogue.h" |
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21 |
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22 /* |
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23 * eat: |
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24 * He wants to eat something, so let him try |
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25 */ |
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26 |
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27 void |
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28 eat(void) |
133
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29 { |
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30 register struct linked_list *item; |
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31 int which; |
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32 unsigned long temp; |
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33 |
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34 if (player.t_action != C_EAT) { |
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35 if ((item = get_item(pack, "eat", FOOD, FALSE, FALSE)) == NULL) |
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36 return; |
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37 |
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38 player.t_using = item; /* Remember what it is */ |
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39 player.t_action = C_EAT; /* We are eating */ |
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40 which = (OBJPTR(item))->o_which; |
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41 player.t_no_move = max(foods[which].mi_food/100, 1) * movement(&player); |
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42 return; |
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43 } |
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44 |
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45 /* We have waited our time, let's eat the food */ |
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46 item = player.t_using; |
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47 player.t_using = NULL; |
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48 player.t_action = A_NIL; |
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49 |
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50 which = (OBJPTR(item))->o_which; |
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51 if ((food_left += foods[which].mi_food) > STOMACHSIZE) |
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52 food_left = STOMACHSIZE; |
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53 del_pack(item); |
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54 if (hungry_state == F_SATIATED && food_left == STOMACHSIZE && rnd(4) == 1) { |
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55 pstats.s_hpt = -1; |
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56 msg ("Cough! Ack! You choke on all that food and die! --More--"); |
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57 wait_for(' '); |
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58 death(D_FOOD_CHOKE); |
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59 } |
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60 if (food_left >= STOMACHSIZE-MORETIME) { |
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61 hungry_state = F_SATIATED; |
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62 msg ("You have trouble getting that food down!"); |
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63 msg ("Your stomach feels like it's about to burst!"); |
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64 } |
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65 else if (which != E_SLIMEMOLD) { |
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66 hungry_state = F_OKAY; |
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67 switch (rnd(10)) { |
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68 case 0: msg("Yuck, what a foul tasting %s! ", foods[which].mi_name); |
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69 when 1: msg("Mmmm, what a tasty %s. ", foods[which].mi_name); |
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70 when 2: msg("Wow, what a scrumptious %s! ", foods[which].mi_name); |
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71 when 3: msg("Hmmm, %s heaven! ", foods[which].mi_name); |
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72 when 4: msg("You've eaten better %s. ", foods[which].mi_name); |
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73 when 5: msg("You smack your lips "); |
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74 when 6: msg("Yum-yum-yum "); |
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75 when 7: msg("Gulp! "); |
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76 when 8: msg("Your tongue flips out! "); |
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77 when 9: msg("You lick your chin "); |
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78 } |
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79 } |
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80 updpack(TRUE, &player); |
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81 switch(which) { |
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82 case E_WHORTLEBERRY: /* add 1 to intelligence */ |
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83 (*add_abil[A_INTELLIGENCE])(1); |
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84 when E_SWEETSOP: /* add 1 to strength */ |
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85 case E_SOURSOP: /* add 1 to strength */ |
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86 (*add_abil[A_STRENGTH])(1); |
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87 when E_SAPODILLA: /* add 1 to wisdom */ |
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88 (*add_abil[A_WISDOM])(1); |
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89 when E_APPLE: /* add 1 to dexterity */ |
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90 (*add_abil[A_DEXTERITY])(1); |
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91 when E_PRICKLEY: /* add 1 to constitution */ |
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92 (*add_abil[A_CONSTITUTION])(1); |
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