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annotate rogue5/rogue.6.in @ 245:e7aab31362af
Rogue V[345], Super-Rogue: Fix violet fungi/venus flytraps.
Violet fungi (renamed venus flytraps in Rogue V5) do an increasing
amount of damage each time they hit. If they miss, you still suffer
the same number of HP. This worked by keeping a counter and printing
new damage strings into monsters[5].m_stats.s_dmg, which is the
"prototype" of that particular monster.
Each individual monster has its own damage string. Apparently these
were once char *, pointing to the same string as the prototype. When
the s_dmg member was changed to be an internal char array, changing the
prototype's damage string no longer had any effect on actual monsters.
As a result, flytraps did no damage on a hit, or only one point in V5.
The mechanism for doing damage on a miss continued to work.
This has been fixed by overwriting the individual monster's damage
string instead of the prototype's. It is now no longer necessary to
reset the damage string when the flytrap is killed. The method for
resetting it when the hero teleports away had to be modified. Comments
referencing the long-unused xstr have been removed.
author | John "Elwin" Edwards |
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date | Sun, 01 May 2016 19:39:56 -0400 |
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33
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1 .\" |
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2 .\" @(#)rogue.6 6.2 (Berkeley) 5/6/86 |
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3 .\" |
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4 .\" Rogue: Exploring the Dungeons of Doom |
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5 .\" Copyright (C) 1980-1983, 1985, 1986 Michael Toy, Ken Arnold and Glenn Wichman |
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6 .\" All rights reserved. |
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7 .\" |
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8 .\" See the file LICENSE.TXT for full copyright and licensing information. |
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9 .\" |
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10 .TH ROGUE 6 "May 6, 1986" |
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11 .UC 4 |
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12 .SH NAME |
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13 rogue \- Exploring The Dungeons of Doom |
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14 .SH SYNOPSIS |
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15 .B @PROGRAM@ |
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16 [ |
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17 .B \-r |
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18 ] |
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19 [ |
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20 .I save_file |
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21 ] |
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22 [ |
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23 .B \-s |
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24 ] |
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25 [ |
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26 .B \-d |
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27 ] |
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28 .SH DESCRIPTION |
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29 .PP |
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30 .I Rogue |
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31 is a computer fantasy game with a new twist. It is crt oriented and the |
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32 object of the game is to survive the attacks of various monsters and get |
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33 a lot of gold, rather than the puzzle solving orientation of most computer |
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34 fantasy games. |
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35 .PP |
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36 To get started you really only need to know two commands. The command |
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37 .B ? |
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38 will give you a list of the available commands and the command |
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39 .B / |
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40 will identify the things you see on the screen. |
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41 .PP |
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42 To win the game (as opposed to merely playing to beat other people's high |
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43 scores) you must locate the Amulet of Yendor which is somewhere below |
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44 the 20th level of the dungeon and get it out. Nobody has achieved this |
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45 yet and if somebody does, they will probably go down in history as a hero |
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46 among heroes. |
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47 .PP |
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48 When the game ends, either by your death, when you quit, or if you (by |
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49 some miracle) manage to win, |
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50 .I rogue |
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51 will give you a list of the top-ten scorers. The scoring is based entirely |
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52 upon how much gold you get. There is a 10% penalty for getting yourself |
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53 killed. |
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54 .PP |
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55 If |
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56 .I save_file |
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57 is specified, |
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58 rogue will be restored from the specified saved game file. |
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59 If the |
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60 .B \-r |
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61 option is used, the save game file is presumed to be the default. |
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62 .PP |
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63 The |
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64 .B \-s |
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65 option will print out the list of scores. |
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66 .PP |
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67 The |
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68 .B \-d |
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69 option will kill you and try to add you to the score file. |
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70 .PP |
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71 For more detailed directions, read the document |
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72 .I "A Guide to the Dungeons of Doom." |
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73 .SH AUTHORS |
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74 Michael C. Toy, |
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75 Kenneth C. R. C. Arnold, |
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76 Glenn Wichman |
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77 .SH FILES |
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78 .DT |
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79 .ta \w'@SCOREFILE@\ \ \ 'u |
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80 @SCOREFILE@ Score file |
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81 .br |
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82 \fB~\fP/rogue.save Default save file |
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83 .SH SEE ALSO |
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84 Michael C. Toy |
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85 and |
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86 Kenneth C. R. C. Arnold, |
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87 .I "A guide to the Dungeons of Doom" |
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88 .SH BUGS |
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89 .PP |
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90 Probably infinite |
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91 (although countably infinite). |
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92 However, |
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93 that Ice Monsters sometimes transfix you permanently is |
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94 .I not |
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95 a bug. |
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96 It's a feature. |