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annotate xrogue/rogue.h @ 245:e7aab31362af
Rogue V[345], Super-Rogue: Fix violet fungi/venus flytraps.
Violet fungi (renamed venus flytraps in Rogue V5) do an increasing
amount of damage each time they hit. If they miss, you still suffer
the same number of HP. This worked by keeping a counter and printing
new damage strings into monsters[5].m_stats.s_dmg, which is the
"prototype" of that particular monster.
Each individual monster has its own damage string. Apparently these
were once char *, pointing to the same string as the prototype. When
the s_dmg member was changed to be an internal char array, changing the
prototype's damage string no longer had any effect on actual monsters.
As a result, flytraps did no damage on a hit, or only one point in V5.
The mechanism for doing damage on a miss continued to work.
This has been fixed by overwriting the individual monster's damage
string instead of the prototype's. It is now no longer necessary to
reset the damage string when the flytrap is killed. The method for
resetting it when the hero teleports away had to be modified. Comments
referencing the long-unused xstr have been removed.
author | John "Elwin" Edwards |
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date | Sun, 01 May 2016 19:39:56 -0400 |
parents | e1cd27c5464f |
children | 3d4252fa2ed3 |
rev | line source |
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133
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1 /* |
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2 rogue.h - Rogue definitions and variable declarations |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #ifdef HAVE_CONFIG_H |
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20 #include "config.h" |
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21 #endif |
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22 |
133
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23 #include <assert.h> |
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24 #define reg register |
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25 #undef lines |
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26 #define ENCREAD encread |
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27 #define ENCWRITE encwrite |
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28 #undef SCROLL /* UNIX/370 defines SCROLL for some bizarre reason */ |
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29 #define exfork fork /* Standard fork with no paging available */ |
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30 |
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31 /* |
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32 * Maximum number of different things |
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33 */ |
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34 |
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35 #define MINCOLS 70 |
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36 #define MINLINES 22 |
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37 #define MAXROOMS 9 |
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38 #define MAXTHINGS 9 |
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39 #define MAXOBJ 9 |
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40 #define MAXSTATS 74 /* max total of all stats at startup */ |
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41 #define MAXPACK 27 /* max number of items in pack */ |
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42 #define MAXDOUBLE 14 /* max number of times exppts is doubled */ |
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43 #define MAXCONTENTS 20 /* max number of things beaker/book can hold */ |
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44 #define MAXENCHANT 30 /* max number of enchantments on an item */ |
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45 #define MAXTREAS 25 /* number monsters/treasure in treasure room */ |
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46 #define MAXTRAPS 20 /* max number of traps that may be on level */ |
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47 #define MAXTRPTRY 15 /* attempts/level allowed for setting traps */ |
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48 #define MAXDOORS 4 /* maximum doors to a room */ |
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49 #define MAXCHANTS 16 /* maximum number of chants for a druid */ |
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50 #define MAXPRAYERS 16 /* maximum number of prayers for cleric */ |
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51 #define MAXSPELLS 16 /* maximum number of spells for magician */ |
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52 #define MAXQUILL 14 /* scrolls the Quill of Nagrom can write */ |
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53 #define QUILLCHARGES 300 /* max num of charges in the Quill of Nagrom */ |
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54 #define NUM_CNAMES 26 /* number of names per character level */ |
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55 #define NUMMONST 211 /* current number of monsters */ |
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56 #define NUMUNIQUE 60 /* number of UNIQUEs (minus jacaranda) */ |
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57 #define NUMDINOS 30 /* number of dinosaurs (for OUTSIDE level) */ |
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58 #define NLEVMONS 3 /* number of new monsters per level */ |
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59 #define NUMSCORE 20 /* number of entries in score file */ |
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60 #define HARDER 40 /* at this level start making things harder */ |
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61 #define LINELEN 256 /* characters in a buffer */ |
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62 #define JUG_EMPTY -1 /* signifys that the alchemy jug is empty */ |
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63 #define MAXPURCH (pstats.s_charisma/3) /* num of purchases at t.post */ |
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64 #define MAXATT 50 /* charactor's attribute maximum number */ |
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65 |
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66 /* Movement penalties */ |
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67 #define BACKPENALTY 3 |
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68 #define SHOTPENALTY 2 /* In line of sight of missile */ |
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69 #define DOORPENALTY 1 /* Moving out of current room */ |
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70 |
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71 /* |
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72 * these defines are used in calls to get_item() to signify what |
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73 * it is we want |
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74 */ |
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75 |
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76 #define ALL -1 |
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77 #define WEARABLE -2 |
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78 #define CALLABLE -3 |
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79 #define WIELDABLE -4 |
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80 #define USEABLE -5 |
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81 #define IDENTABLE -6 |
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82 #define REMOVABLE -7 |
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83 #define PROTECTABLE -8 |
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84 #define ZAPPABLE -9 |
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85 #define READABLE -10 |
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86 #define QUAFFABLE -11 |
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87 |
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88 /* |
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89 * stuff to do with encumberance |
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90 */ |
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