Mercurial > hg > early-roguelike
annotate rogue5/sticks.c @ 55:e7dc901146f1
rogue3: improve keypad support.
author | elwin |
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date | Fri, 28 Oct 2011 15:45:12 +0000 |
parents | f502bf60e6e4 |
children | 1e1c81fbb533 |
rev | line source |
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33
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1 /* |
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2 * Functions to implement the various sticks one might find |
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3 * while wandering around the dungeon. |
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4 * |
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5 * @(#)sticks.c 4.39 (Berkeley) 02/05/99 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <curses.h> |
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15 #include <string.h> |
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16 #include <ctype.h> |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * fix_stick: |
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21 * Set up a new stick |
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22 */ |
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23 |
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24 void |
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25 fix_stick(THING *cur) |
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26 { |
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27 if (strcmp(ws_type[cur->o_which], "staff") == 0) |
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28 strncpy(cur->o_damage,"2x3",sizeof(cur->o_damage)); |
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29 else |
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30 strncpy(cur->o_damage,"1x1",sizeof(cur->o_damage)); |
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31 strncpy(cur->o_hurldmg,"1x1",sizeof(cur->o_hurldmg)); |
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32 |
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33 switch (cur->o_which) |
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34 { |
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35 case WS_LIGHT: |
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36 cur->o_charges = rnd(10) + 10; |
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37 otherwise: |
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38 cur->o_charges = rnd(5) + 3; |
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39 } |
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40 } |
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41 |
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42 /* |
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43 * do_zap: |
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44 * Perform a zap with a wand |
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45 */ |
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46 |
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47 void |
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48 do_zap(void) |
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49 { |
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50 THING *obj, *tp; |
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51 int y, x; |
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52 char *name; |
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53 int monster, oldch; |
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54 THING bolt; |
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55 |
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56 if ((obj = get_item("zap with", STICK)) == NULL) |
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57 return; |
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58 if (obj->o_type != STICK) |
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59 { |
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60 after = FALSE; |
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61 msg("you can't zap with that!"); |
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62 return; |
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63 } |
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64 if (obj->o_charges == 0) |
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65 { |
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66 msg("nothing happens"); |
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67 return; |
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68 } |
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69 switch (obj->o_which) |
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70 { |
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71 case WS_LIGHT: |
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72 /* |
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73 * Reddy Kilowat wand. Light up the room |
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74 */ |
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75 ws_info[WS_LIGHT].oi_know = TRUE; |
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76 if (proom->r_flags & ISGONE) |
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77 msg("the corridor glows and then fades"); |
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78 else |
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79 { |
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80 proom->r_flags &= ~ISDARK; |
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81 /* |
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82 * Light the room and put the player back up |
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83 */ |
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84 enter_room(&hero); |
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85 addmsg("the room is lit"); |
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86 if (!terse) |
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87 addmsg(" by a shimmering %s light", pick_color("blue")); |
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88 endmsg(); |
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89 } |
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90 when WS_DRAIN: |
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91 /* |
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92 * take away 1/2 of hero's hit points, then take it away |
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93 * evenly from the monsters in the room (or next to hero |
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94 * if he is in a passage) |
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95 */ |
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96 if (pstats.s_hpt < 2) |
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97 { |
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98 msg("you are too weak to use it"); |
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99 return; |
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100 } |
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101 else |
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102 drain(); |
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103 when WS_INVIS: |
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104 case WS_POLYMORPH: |
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105 case WS_TELAWAY: |
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106 case WS_TELTO: |
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107 case WS_CANCEL: |
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108 y = hero.y; |