annotate arogue5/daemons.c @ 254:e940e6c00751

Add some braces to a loop in parse_opts(). A for loop had no braces around its body, which was a single if-else statement. In Advanced Rogue 5, another statement had been added, accidentally removing the if-else from the loop. This could have resulted in an out-of-bounds access to the options array. In the other games, the added braces are only for clarity.
author John "Elwin" Edwards
date Fri, 10 Feb 2017 09:02:58 -0500
parents 56e748983fa8
children
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0ed67132cf10 Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * All the daemon and fuse functions are in here
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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17
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18 int between = 0;
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19
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20 /*
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21 * doctor:
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22 * A healing daemon that restors hit points after rest
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23 */
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24
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25 void
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26 doctor(struct thing *tp)
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27 {
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28 register int ohp;
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29 register int limit, new_points;
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30 register struct stats *curp; /* current stats pointer */
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31 register struct stats *maxp; /* max stats pointer */
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32
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33 curp = &(tp->t_stats);
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34 maxp = &(tp->maxstats);
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35 if (curp->s_hpt == maxp->s_hpt) {
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36 tp->t_quiet = 0;
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37 return;
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38 }
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39 tp->t_quiet++;
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40 switch (tp->t_ctype) {
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41 case C_MAGICIAN:
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42 limit = 8 - curp->s_lvl;
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43 new_points = curp->s_lvl - 3;
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44 when C_THIEF:
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45 limit = 8 - curp->s_lvl;
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46 new_points = curp->s_lvl - 2;
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47 when C_CLERIC:
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48 limit = 8 - curp->s_lvl;
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49 new_points = curp->s_lvl - 3;
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50 when C_FIGHTER:
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51 limit = 16 - curp->s_lvl*2;
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52 new_points = curp->s_lvl - 5;
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53 when C_MONSTER:
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54 limit = 16 - curp->s_lvl;
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55 new_points = curp->s_lvl - 6;
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56 otherwise:
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57 debug("what a strange character you are!");
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58 return;
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59 }
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60 ohp = curp->s_hpt;
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61 if (off(*tp, HASDISEASE) && off(*tp, DOROT)) {
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62 if (curp->s_lvl < 8) {
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63 if (tp->t_quiet > limit) {
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64 curp->s_hpt++;
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65 tp->t_quiet = 0;
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66 }
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67 }
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68 else {
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69 if (tp->t_quiet >= 3) {
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70 curp->s_hpt += rnd(new_points)+1;
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71 tp->t_quiet = 0;
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72 }
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73 }
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74 }
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75 if (tp == &player) {
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76 if (ISRING(LEFT_1, R_REGEN)) curp->s_hpt++;
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77 if (ISRING(LEFT_2, R_REGEN)) curp->s_hpt++;
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78 if (ISRING(LEFT_3, R_REGEN)) curp->s_hpt++;
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79 if (ISRING(LEFT_4, R_REGEN)) curp->s_hpt++;
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80 if (ISRING(RIGHT_1, R_REGEN)) curp->s_hpt++;
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81 if (ISRING(RIGHT_2, R_REGEN)) curp->s_hpt++;
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82 if (ISRING(RIGHT_3, R_REGEN)) curp->s_hpt++;
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83 if (ISRING(RIGHT_4, R_REGEN)) curp->s_hpt++;
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84 }
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85 if (on(*tp, ISREGEN))
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86 curp->s_hpt += curp->s_lvl/10 + 1;
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87 if (ohp != curp->s_hpt) {
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88 if (curp->s_hpt >= maxp->s_hpt) {
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89 curp->s_hpt = maxp->s_hpt;
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90 if (off(*tp, WASTURNED) && on(*tp, ISFLEE) && tp != &player) {
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91 turn_off(*tp, ISFLEE);
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92 tp->t_oldpos = tp->t_pos; /* Start our trek over */
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93 }
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94 }
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95 }
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96 }
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97
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98 /*
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99 * Swander:
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100 * Called when it is time to start rolling for wandering monsters
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101 */
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102
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103 void