Mercurial > hg > early-roguelike
annotate arogue7/options.c @ 254:e940e6c00751
Add some braces to a loop in parse_opts().
A for loop had no braces around its body, which was a single if-else
statement. In Advanced Rogue 5, another statement had been added,
accidentally removing the if-else from the loop. This could have
resulted in an out-of-bounds access to the options array.
In the other games, the added braces are only for clarity.
author | John "Elwin" Edwards |
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date | Fri, 10 Feb 2017 09:02:58 -0500 |
parents | 50b89f165a34 |
children | d3968e9cb98d |
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1 /* |
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2 * options.c - This file has all the code for the option command |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * This file has all the code for the option command. |
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17 * I would rather this command were not necessary, but |
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18 * it is the only way to keep the wolves off of my back. |
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19 * |
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20 */ |
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21 |
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22 #include "curses.h" |
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23 #include <ctype.h> |
126 | 24 #include <string.h> |
125
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25 #include "rogue.h" |
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26 |
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27 #define NUM_OPTS (sizeof optlist / sizeof (OPTION)) |
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28 |
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29 |
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30 /* |
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31 * description of an option and what to do with it |
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32 */ |
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33 struct optstruct { |
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34 char *o_name; /* option name */ |
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35 char *o_prompt; /* prompt for interactive entry */ |
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36 void *o_opt; /* pointer to thing to set */ |
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37 void (*o_putfunc)(); /* function to print value */ |
125
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38 int (*o_getfunc)(); /* function to get value interactively */ |
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39 }; |
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40 |
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41 typedef struct optstruct OPTION; |
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42 |
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43 void put_bool(bool *b, WINDOW *win); |
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44 int get_bool(bool *bp, WINDOW *win); |
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45 void put_str(char *str, WINDOW *win); |
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46 int get_str(char *opt, WINDOW *win); |
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47 void put_abil(int *ability, WINDOW *win); |
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48 int get_abil(int *abil, WINDOW *win); |
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49 void put_quest(int *quest, WINDOW *win); |
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50 int get_quest(int *quest, WINDOW *win); |
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51 int get_ro(WINDOW *win, int oy, int ox); |
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52 |
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53 int get_str_prot(char *opt, WINDOW *win); |
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54 int get_score(char *opt, WINDOW *win); |
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55 bool allowchange(OPTION *op); |
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56 |
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57 OPTION optlist[] = { |
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58 {"terse", "Terse output: ", |
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59 (void *) &terse, put_bool, get_bool }, |
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60 {"flush", "Flush typeahead during battle: ", |
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61 (void *) &fight_flush, put_bool, get_bool }, |
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62 {"jump", "Show position only at end of run: ", |
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63 (void *) &jump, put_bool, get_bool }, |
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64 {"step", "Do inventories one line at a time: ", |
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65 (void *) &slow_invent, put_bool, get_bool }, |
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66 {"askme", "Ask me about unidentified things: ", |
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67 (void *) &askme, put_bool, get_bool }, |
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68 {"pickup", "Pick things up automatically: ", |
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69 (void *) &auto_pickup, put_bool, get_bool }, |
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70 {"overlay", "Overlay menu: ", |
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71 (void *) &menu_overlay, put_bool, get_bool }, |
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72 {"name", "Name: ", |
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73 (void *) whoami, put_str, get_str_prot }, |
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74 {"file", "Save file: ", |
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75 (void *) file_name, put_str, get_str_prot }, |
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76 {"score", "Score file: ", |
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77 (void *) score_file, put_str, get_score }, |
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78 {"class", "Character class: ", |
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79 (void *)&char_type, put_abil, get_abil }, |
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80 {"quest", "Quest item: ", |
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81 (void *) &quest_item, put_quest, get_quest } |
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82 }; |
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