Mercurial > hg > early-roguelike
annotate srogue/list.c @ 254:e940e6c00751
Add some braces to a loop in parse_opts().
A for loop had no braces around its body, which was a single if-else
statement. In Advanced Rogue 5, another statement had been added,
accidentally removing the if-else from the loop. This could have
resulted in an out-of-bounds access to the options array.
In the other games, the added braces are only for clarity.
author | John "Elwin" Edwards |
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date | Fri, 10 Feb 2017 09:02:58 -0500 |
parents | 94a0d9dd5ce1 |
children | 0250220d8cdd |
rev | line source |
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1 /* |
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2 * Functions for dealing with linked lists of goodies |
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3 * |
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4 * @(#)list.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <stdlib.h> |
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18 #include "rogue.h" |
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19 #include "rogue.ext" |
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20 |
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21 /* |
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22 * detach: |
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23 * Takes an item out of whatever linked list it might be in |
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24 */ |
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25 |
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26 void |
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27 _detach(struct linked_list **list, struct linked_list *item) |
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28 { |
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29 if (*list == item) |
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30 *list = next(item); |
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31 if (prev(item) != NULL) |
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32 item->l_prev->l_next = next(item); |
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33 if (next(item) != NULL) |
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34 item->l_next->l_prev = prev(item); |
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35 item->l_next = NULL; |
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36 item->l_prev = NULL; |
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37 } |
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38 |
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39 /* |
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40 * _attach: add an item to the head of a list |
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41 */ |
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42 void |
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43 _attach(struct linked_list **list, struct linked_list *item) |
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44 { |
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45 if (*list != NULL) { |
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46 item->l_next = *list; |
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47 (*list)->l_prev = item; |
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48 item->l_prev = NULL; |
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49 } |
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50 else { |
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51 item->l_next = NULL; |
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52 item->l_prev = NULL; |
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53 } |
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54 *list = item; |
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55 } |
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56 |
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57 /* |
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58 * _free_list: Throw the whole blamed thing away |
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59 */ |
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60 void |
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61 _free_list(struct linked_list **ptr) |
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62 { |
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63 register struct linked_list *item; |
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64 |
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65 while (*ptr != NULL) { |
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66 item = *ptr; |
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67 *ptr = next(item); |
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68 discard(item); |
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69 } |
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70 } |
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71 |
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72 /* |
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73 * discard: free up an item |
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74 */ |
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75 void |
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76 discard(struct linked_list *item) |
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77 { |
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78 total -= 2; |
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79 FREE(item->l_data); |
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80 FREE(item); |
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81 } |
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82 |
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83 /* |
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84 * new_item: get a new item with a specified size |
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85 */ |
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86 struct linked_list * |
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87 new_item(int size) |
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88 { |
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89 register struct linked_list *item; |
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90 |
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91 item = (struct linked_list *) new(sizeof *item); |
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92 item->l_data = new(size); |
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93 item->l_next = item->l_prev = NULL; |
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94 return item; |
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95 } |
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96 |
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97 char * |
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98 new(int size) |
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99 { |
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100 register char *space = ALLOC(size); |
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101 |
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102 if (space == NULL) { |
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103 sprintf(prbuf,"Rogue ran out of memory (%d).", md_memused()); |