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annotate rogue3/rogue.r.in @ 98:ea71ef31d9be
srogue: fix backspace key.
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author | John "Elwin" Edwards |
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date | Wed, 28 Aug 2013 18:54:35 -0700 |
parents | 07c4d4883ef2 |
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1 .RP |
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2 .ds RH A Guide to the Dungeons of Doom |
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3 .ds CH |
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4 .ds CF - % - |
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5 .TL |
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6 A Guide to the Dungeons of Doom |
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7 .AU |
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8 Michael C. Toy |
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9 .AI |
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10 Computer Systems Research Group |
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11 Department of Electrical Engineering and Computer Science |
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12 University of California |
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13 Berkeley, California 94720 |
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14 .AB |
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15 Rogue is a visual CRT based fantasy game which runs |
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16 under the UNIX timesharing system. This paper describes |
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17 how to play rogue and gives a few hints for those who might |
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18 otherwise get lost in the Dungeons of Doom. |
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19 .AE |
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20 .NH |
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21 Introduction |
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22 .PP |
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23 You have just finished your years as a student at the local fighter's guild. |
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24 After much practice and sweat you have finally completed your training and |
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25 are ready to embark upon a perilous adventure. As a test of your skills, |
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26 the local guildmasters have sent you into the Dungeons of Doom. Your |
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27 task is to return with the Amulet of Yendor. Your reward for the completion |
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28 of this task will be a full membership in the local guild. In addition, you are |
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29 allowed to keep all the loot you bring back from the dungeons. |
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30 .PP |
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31 In preparation for your journey, you are given an enchanted sword, taken |
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32 from a dragon's hoard in the far off Dark Mountains. You are also outfitted |
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33 with elf-crafted armor and given enough food to reach the dungeons. You |
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34 say goodbye to family and friends for what may be the last time and head |
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35 up the road. |
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36 .PP |
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37 You set out on your way to the dungeons and after several days of uneventful |
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38 travel, you see the ancient ruins that mark the entrance to the Dungeons |
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39 of Doom. It is late at night so you make camp at the entrance and spend |
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40 the night sleeping under the open skies. In the morning you gather |
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41 your sword, put on your armor, eat what is almost your last food and enter |
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42 the dungeons. |
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43 .NH |
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44 What is going on here? |
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45 .PP |
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46 You have just begun a game of rogue. Your goal is to grab as much treasure |
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47 as you can, find the Amulet of Yendor, and get out of the Dungeons of Doom |
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48 alive. On the screen, a map of where you have been and what you have seen on |
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49 the current dungeon level is kept. As you explore more of the level, |
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50 it appears on the screen in front of you. |
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51 .PP |
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52 Rogue differs from most computer fantasy games in that it is screen |
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53 oriented. Commands are all one or two keystrokes\(dg |
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54 .FS |
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55 \(dgAs opposed to pseudo English sentences. |
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56 .FE |
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57 and the results of your commands are displayed |
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58 graphically on the screen rather than being explained in words. |
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59 .PP |
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60 Another major difference between rogue and other computer fantasy games |
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61 is that once you have solved all the puzzles in a standard fantasy game, |
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62 it has lost most of its excitement and it ceases to be fun. Rogue on the |
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63 other hand generates a new dungeon every time you play it and |
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64 even the author finds it an entertaining and exciting game. |
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65 .NH |
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66 What do all those things on the screen mean? |
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67 .PP |
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68 In order to understand what is going on in rogue you have to first get |
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69 some grasp of what rogue is doing with the screen. |
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70 The rogue screen is intended to replace the "You can see ..." descriptions |
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71 of standard fantasy games. Here is a sample of what a rogue screen might |
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72 look like. |
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73 .in +1i |
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74 .nf |
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75 .cs R 15 |
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76 --------------------- |
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77 |...................+ |
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78 |...@...........[...| |
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79 |........B..........| |
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80 |...................| |
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81 --------+------------ |
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82 |
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83 |
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84 .cs R |
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85 Level: 1 Gold: 0 Hp: 12(12) Str: 16 Ac: 6 Exp: 1/0 |
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86 .fi |
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87 .in 0 |
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88 .NH 2 |
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89 The bottom line |
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90 .PP |
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91 At the bottom line of the screen is a few pieces of cryptic information, |
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92 describing your current status. Here is an explanation of what these |
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93 things mean: |
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94 .IP Level 8 |
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95 This number indicates how deep you have gone in the dungeon. It starts |
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96 at one and goes up forever\(dg. |
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97 .FS |
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98 \(dgOr until you get killed or decide to quit. |
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99 .FE |
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100 .IP Gold |
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101 The number of gold pieces you have managed to find and keep with |
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102 you so far. |
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103 .IP Hp |