Mercurial > hg > early-roguelike
annotate srogue/wizard.c @ 98:ea71ef31d9be
srogue: fix backspace key.
Once the full mdport.c is added to srogue, erasechar() will be replaced
with md_erasechar().
author | John "Elwin" Edwards |
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date | Wed, 28 Aug 2013 18:54:35 -0700 |
parents | 3aa87373c908 |
children | 458df24e973d |
rev | line source |
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36
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1 /* |
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2 * Mostly wizard commands. Sometimes used by players. |
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3 * |
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4 * @(#)wizard.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
36
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18 #include <termios.h> |
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19 #include <ctype.h> |
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20 #include "rogue.h" |
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21 #include <pwd.h> |
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22 #include "rogue.ext" |
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23 |
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24 extern struct termios terminal; |
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25 |
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26 /* |
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27 * whatis: |
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28 * What a certain object is |
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29 */ |
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30 whatis(what) |
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31 struct linked_list *what; |
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32 { |
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33 reg struct object *obj; |
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34 reg struct linked_list *item; |
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35 reg int wh; |
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36 |
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37 if (what == NULL) { /* we need to ask */ |
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38 if ((item = get_item("identify", 0)) == NULL) |
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39 return; |
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40 } |
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41 else /* no need to ask */ |
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42 item = what; |
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43 obj = OBJPTR(item); |
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44 setoflg(obj, ISKNOW); |
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45 wh = obj->o_which; |
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46 switch (obj->o_type) { |
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47 case SCROLL: |
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48 s_know[wh] = TRUE; |
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49 if (s_guess[wh]) { |
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50 free(s_guess[wh]); |
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51 s_guess[wh] = NULL; |
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52 } |
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53 when POTION: |
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54 p_know[wh] = TRUE; |
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55 if (p_guess[wh]) { |
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56 free(p_guess[wh]); |
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57 p_guess[wh] = NULL; |
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58 } |
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59 when STICK: |
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60 ws_know[wh] = TRUE; |
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61 if (ws_guess[wh]) { |
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62 free(ws_guess[wh]); |
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63 ws_guess[wh] = NULL; |
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64 } |
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65 when RING: |
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66 r_know[wh] = TRUE; |
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67 if (r_guess[wh]) { |
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68 free(r_guess[wh]); |
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69 r_guess[wh] = NULL; |
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70 } |
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71 } |
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72 if (what == NULL) |
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73 msg(inv_name(obj, FALSE)); |
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74 } |
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75 |
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76 |
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77 /* |
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78 * create_obj: |
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79 * Create any object for wizard or scroll (almost) |
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80 */ |
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81 create_obj(fscr) |
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82 bool fscr; |
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83 { |
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84 reg struct linked_list *item; |
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85 reg struct object *obj; |
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86 reg int wh, ch, otype; |
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87 char newitem, newtype, msz, *oname; |
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88 struct magic_info *mf; |
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89 bool nogood = TRUE, inhw = FALSE; |
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90 |
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91 if (fscr) |
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92 msg(" "); |
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93 else if (wizard) { |
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94 msg("Create what?%s: ", starlist); |
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95 ch = readchar(); |
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96 mpos = 0; |
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97 if (ch == ESCAPE) |
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98 return; |
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99 else if (ch != '*') |
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100 nogood = FALSE; |
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101 } |
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102 if (nogood) { |
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103 inhw = TRUE; |
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104 wclear(hw); |
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105 wprintw(hw,"Item\tKey\n\n"); |
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106 for (otype = 0; otype < NUMTHINGS; otype++) { |