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1 Roguelike Gallery (rlgallery.org)
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2
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3 This is the source code for the Roguelike Gallery's version of Rogue V4.
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4
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5 History
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6 Rogue 4.2 was released by Michael Toy, Ken Arnold, and Glenn Wichman, probably
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7 early in 1982. Several updates were issued, and the major version number was
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8 incremented, so the last of the series was Rogue 5.2, released April 1982.
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9
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10 The Roguelike Restoration Project (rogue.rogueforge.net) updated the game to
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11 work on modern systems.
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12
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13 The Roguelike Gallery's version has been slightly modified for compatibility
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14 with dgamelaunch and security for multiple players.
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15
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16 Installing
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17 First, configure for your system by editing the makefile. The CFLAGS and SF
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18 lines contain four defines (-DSOMETHING=filename). (This is an awkward
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19 configuration method which I plan to change soon.) The defaults are for
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20 a system-wide installation, which will require setgid on the binary. For a
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21 single-user installation, remove SAVEDIR and set the other three to locations
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22 somewhere in your home directory. (That's probably the best thing to do on
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23 Windows, too.)
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24
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25 Once that's finished, compile by running make. On Windows, I haven't tested
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26 the Visual Studio project files; the game should build, but the scorefile
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27 might not work.
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28
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29 If you want multi-user play, install the rogue binary with setgid games. You
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30 will need to make sure that SAVEDIR exists and that savefiles, SCOREFILE,
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31 LOCKFILE and LOGFILE can be created and written by the games group (assuming
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32 you want those features.) For a single user, you shouldn't need to install.
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33
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34 Playing
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35 For more details, see rogue.6 (the man page) and rogue.me (Michael Toy's "Guide
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36 to the Dungeons of Doom"). Troff format is a little outdated, but you should
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37 be able to discover something with a text editor. I plan to add versions in
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38 more common formats soon.
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39
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40 Contact
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41 rlgallery.org admin: John "Elwin" Edwards <elwin@sdf.lonestar.org>
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