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annotate urogue/README @ 292:ebf49a933e51
UltraRogue: ask about unidentified magic items by default.
author | John "Elwin" Edwards |
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date | Fri, 29 Dec 2017 14:16:24 -0500 |
parents | c495a4f288c6 |
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1 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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2 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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3 All rights reserved. |
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4 |
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5 There are 8 different treasures to be picked up in this version of rogue. |
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6 The first is on level 25 and is relatively easy to pick up. The last is |
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7 on level 100 and is very difficult to get. Carrying any one of the |
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8 unique treasures allows the rogue to go up the stairs, but one has to |
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9 be very careful. To be a total winner, yu must pick up all 8 and |
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10 return to the surface again. |
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11 |
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12 (note: the above may be incorrect, i think the number of levels is |
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13 reduced to 50 and you have to get all 8 artifacts to go back up) |
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14 |
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15 The environment variable UROGUE is used to set up the default things |
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16 for a player. The options that can be set are: |
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17 |
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18 terse: short output messages |
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19 flush: flush typeahead when fighting |
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20 jump: show position only at the end of running |
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21 inven: inventory style |
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22 askme: ask about unidentified things |
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23 stopdoor: stop running when next to something interesting |
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24 name: the rogue's name (string) |
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25 fruit: the funny fruit used by the rogue (string) |
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26 file: default savefile name (string) |
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27 score: default scorefile name (string) |
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28 class: default player class (string) |
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29 |
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30 Something like |
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31 |
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32 setenv UROGUE "name=George of the Jungle,fruit=peach,noterse,jump" |
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33 |
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34 does the obvious. The "score" option is ignored unless you start |
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35 urogue in wizard mode. The class option string can have the following |
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36 values: "fighter", "illus", "paladin", "ranger", "cleric", "magic", |
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37 "assasin", "druid", "ninja", and "thief" and is initialized only at |
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38 startup time. The "inven" option can take the values "slow", "clear", |
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39 and "overwrite". |
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40 |
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41 |
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42 About the Author |
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43 ================ |
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44 |
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45 Herb Chong is currently freelance writing and doing some teaching. |
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46 If you pick up a copy of Windows Sources Magazine, you can usually |
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47 find something he has written. Starting in October (1993) he will |
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48 have a regular column. Herb has also just started teaching Adult Ed |
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49 and undergraduate classes at Mercy College, a small and not very well |
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50 known college in Westchester, NY. |
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51 |
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52 Acknowledgements |
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53 ================ |
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54 |
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55 The source code for Rogue 3.6 (by Michael Toy, Ken Arnold and Glenn |
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56 Wichman) was used as the original basis for this game. A thousand |
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57 thanks go out to them and their classic adventure game of the early 1980s. |
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58 |
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59 Modifications of a long forgotten and bastardized nature were taken |
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60 from Advanced Rogue 1.0 and/or SuperRogue. We believe that the flea market, |
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61 pools, and maze levels had their origin somewhere around here. |
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62 |
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63 Chief Architect : Herb Chong |
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64 |
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65 Major Contributers: Carlton Hommel Mike Cooper Mike Laman |
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66 Jason Venner Nick Kisseberth |
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67 |
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68 Other Contributers: Nick Flor Henry Chai Pat Place |
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69 Michael Maudlin dan@ciprico edjames@ucbshadow |
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70 Web Dove Tim Haapanen tecot@cmu-cs-k.arpa |
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71 |
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72 Any omissions or errors are purely unintentional. The above list was |
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73 compiled by Nick Kisseberth from the change log in UltraRogue through |
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74 1987 and from correspondense with Herb Chong. |