Mercurial > hg > early-roguelike
annotate urogue/artifact.c @ 292:ebf49a933e51
UltraRogue: ask about unidentified magic items by default.
author | John "Elwin" Edwards |
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date | Fri, 29 Dec 2017 14:16:24 -0500 |
parents | c495a4f288c6 |
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1 /* |
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2 artifact.c - functions for dealing with artifacts |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 See the file LICENSE.TXT for full copyright and licensing information. |
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9 */ |
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10 |
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11 #include <stdlib.h> |
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12 #include <ctype.h> |
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13 #include "rogue.h" |
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14 |
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15 /* |
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16 apply() |
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17 apply an artifact |
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18 */ |
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19 |
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20 void |
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21 apply(void) |
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22 { |
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23 struct linked_list *item; |
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24 struct object *obj; |
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25 int which; |
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26 int chance; |
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27 |
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28 if ((item = get_item("activate", ARTIFACT)) == NULL) |
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29 return; |
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30 |
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31 obj = OBJPTR(item); |
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32 which = obj->o_which; |
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33 |
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34 if (!(obj->ar_flags & ISACTIVE)) |
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35 { |
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36 chance = rnd(100) - 10 * rnd(luck); |
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37 debug("Rolled %d.", chance); |
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38 if (chance < 5) |
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39 do_major(); |
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40 else if (chance < 50) |
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41 do_minor(obj); |
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42 else |
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43 obj->ar_flags |= ISACTIVE; |
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44 } |
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45 |
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46 if (obj->ar_flags & ISACTIVE) |
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47 { |
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48 switch (which) |
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49 { |
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50 case TR_PURSE: do_bag(obj); |
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51 break; |
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52 case TR_PHIAL: do_phial(); |
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53 break; |
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54 case TR_AMULET: do_amulet(); |
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55 break; |
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56 case TR_PALANTIR: do_palantir(); |
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57 break; |
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58 case TR_CROWN: do_crown(); |
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59 break; |
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60 case TR_SCEPTRE: do_sceptre(); |
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61 break; |
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62 case TR_SILMARIL: do_silmaril(); |
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63 break; |
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64 case TR_WAND: do_wand(); |
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65 break; |
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66 default: nothing_message(ISCURSED); |
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67 return; |
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68 } |
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69 } |
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70 |
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71 if (rnd(pstats.s_lvl) < 6) |
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72 do_minor(obj); |
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73 |
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74 turn_on(player, POWEREAT); |
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75 } |
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76 |
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77 /* |
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78 possessed(int artifact) |
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79 was the hero carrying a particular artifact |
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80 */ |
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81 |
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82 int |
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83 possessed(int artifact) |
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84 { |
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85 return (picked_artifact >> artifact) & 1; |
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86 } |
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87 |
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88 /* |
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89 is_carrying(int artifact) |
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90 is the hero carrying a particular artifact |
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91 */ |
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92 |
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93 int |
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