Mercurial > hg > early-roguelike
annotate urogue/player.c @ 292:ebf49a933e51
UltraRogue: ask about unidentified magic items by default.
author | John "Elwin" Edwards |
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date | Fri, 29 Dec 2017 14:16:24 -0500 |
parents | c495a4f288c6 |
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1 /* |
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2 player.c - functions for dealing with special player abilities |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <stdlib.h> |
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20 #include <ctype.h> |
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21 #include "rogue.h" |
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22 |
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23 /* |
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24 * Pray to a deity |
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25 * |
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26 * 00-10 Good stuff happens |
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27 * 11-40 A good deity answers |
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28 * 41-60 Nothing happens |
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29 * 61-90 A bad deity answers, but with good results |
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30 * 91-99 You were better off before |
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31 */ |
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32 |
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33 void |
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34 prayer(void) |
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35 { |
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36 int chance, i, times; |
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37 char num_str[20]; |
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38 int ch; |
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39 struct linked_list *item; |
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40 struct thing *tp; |
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41 int is_godly; |
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42 |
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43 if (player.t_praycnt > pstats.s_lvl) |
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44 { |
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45 msg("Are you sure you want to bother the gods?"); |
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46 ch = readchar(); |
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47 |
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48 if (tolower(ch) != 'y') |
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49 { |
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50 after = FALSE; |
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51 return; |
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52 } |
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53 else |
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54 msg("Here goes..."); |
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55 } |
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56 |
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57 msg("You are surrounded by orange smoke..."); |
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58 |
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59 if (rnd(3) == 0) |
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60 luck--; |
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61 |
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62 if (is_wearing(R_PIETY) || (rnd(luck) == 0 && |
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63 (player.t_ctype == C_DRUID || player.t_ctype == C_CLERIC || |
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64 ((player.t_ctype == C_PALADIN || player.t_ctype == C_RANGER) |
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65 && pstats.s_lvl > 8)))) |
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66 is_godly = ISBLESSED; |
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67 else |
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68 is_godly = ISNORMAL; |
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69 |
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70 if (is_wearing(R_PIETY)) |
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71 player.t_praycnt += rnd(2); |
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72 else |
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73 player.t_praycnt++; |
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74 |
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75 if (wizard) |
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76 { |
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77 msg("What roll?[0..%d] ", 99); |
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78 ch = get_string(num_str, cw); |
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79 |
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80 if (ch == QUIT) |
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81 { |
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82 msg(""); |
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83 return; |
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84 } |
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85 chance = atoi(num_str); |
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86 } |
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87 else |
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88 { |
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89 chance = rnd(100) + roll(10, luck) - 5; |
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90 |
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91 if (player.t_praycnt > pstats.s_lvl) |
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92 chance += 50; |
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93 |
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94 if (is_godly) |