Mercurial > hg > early-roguelike
annotate urogue/save.c @ 292:ebf49a933e51
UltraRogue: ask about unidentified magic items by default.
author | John "Elwin" Edwards |
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date | Fri, 29 Dec 2017 14:16:24 -0500 |
parents | 1db299e868b8 |
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1 /* |
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2 save.c - save and restore routines |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #define _ALL_SOURCE /* need to remove need for this AIXism */ |
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20 |
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21 #include <time.h> |
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22 #include <stdlib.h> |
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23 #include <string.h> |
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24 #include <ctype.h> |
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25 #include <errno.h> |
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26 #include "rogue.h" |
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27 |
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28 int save_savedir_game(void); |
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29 |
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30 int |
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31 save_game(void) |
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32 { |
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33 FILE *savefd; |
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34 char buf[2 * LINELEN]; |
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35 char oldfile[2*LINELEN]; |
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36 |
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37 if (use_savedir) |
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38 return save_savedir_game(); |
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39 |
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40 /* get file name */ |
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41 |
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42 strcpy(oldfile,file_name); |
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43 |
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44 do |
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45 { |
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46 mpos = 0; |
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47 |
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48 if (oldfile[0] != '\0') |
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49 msg("Save file [%s]: ", file_name); |
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50 else |
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51 msg("Save file as: "); |
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52 |
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53 mpos = 0; |
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54 buf[0] = '\0'; |
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55 |
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56 if (get_string(buf, cw) == QUIT) |
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57 { |
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58 msg(""); |
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59 return(FALSE); |
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60 } |
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61 |
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62 if ( (buf[0] == 0) && (oldfile[0] != 0) ) |
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63 strcpy(file_name, oldfile); |
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64 else if (buf[0] != 0) |
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65 strcpy(file_name, buf); |
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66 else |
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67 { |
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68 msg(""); |
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69 return(FALSE); |
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70 } |
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71 |
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72 wclear(hw); |
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73 wmove(hw, LINES - 1, 0); |
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74 wrefresh(hw); |
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75 |
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76 if ((savefd = fopen(file_name, "w")) == NULL) |
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77 msg(strerror(errno)); /* fake perror() */ |
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78 } |
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79 while (savefd == NULL); |
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80 |
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81 /* write out [compressed?] file */ |
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82 |
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83 save_file(savefd); |
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84 return(TRUE); |
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85 } |
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86 |
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87 /* |
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88 * save_savedir_game() |
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89 * Simplified save function for when system savefiles are used. |
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90 */ |
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91 int |
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92 save_savedir_game(void) |
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93 { |