Mercurial > hg > early-roguelike
annotate rogue4/rogue.me.in @ 109:ec9db3bb6b0b
rogue4: don't include config.h if it wasn't created.
author | John "Elwin" Edwards |
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date | Mon, 09 Sep 2013 07:58:47 -0400 |
parents | a1dc75e38e73 |
children |
rev | line source |
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51 | 1 .ds E \s-2<ESCAPE>\s0 |
2 .ds R \s-2<RETURN>\s0 | |
3 .ds U \s-2UNIX\s0 | |
4 .ie t .ds _ \d\(mi\u | |
5 .el .ds _ _ | |
6 .de Cs | |
7 \&\\$3\*(lq\\$1\*(rq\\$2 | |
8 .. | |
9 .sp 5 | |
10 .ce 1000 | |
11 .ps +4 | |
12 .vs +4p | |
13 .b | |
14 A Guide to the Dungeons of Doom | |
15 .r | |
16 .vs | |
17 .ps | |
18 .sp 2 | |
19 .i | |
20 Michael C. Toy | |
21 Kenneth C. R. C. Arnold | |
22 .r | |
23 .sp 2 | |
24 Computer Systems Research Group | |
25 Department of Electrical Engineering and Computer Science | |
26 University of California | |
27 Berkeley, California 94720 | |
28 .sp 4 | |
29 .i ABSTRACT | |
30 .ce 0 | |
31 .(b I F | |
32 .bi Rogue | |
33 is a visual CRT based fantasy game | |
34 which runs under the \*U\(dg timesharing system. | |
35 .(f | |
36 \fR\(dg\*U is a trademark of Bell Laboratories\fP | |
37 .)f | |
38 This paper describes how to play rogue, | |
39 and gives a few hints | |
40 for those who might otherwise get lost in the Dungeons of Doom. | |
41 .)b | |
42 .he '''\fBA Guide to the Dungeons of Doom\fP' | |
43 .fo ''- % -'' | |
44 .bp 1 | |
45 .sh 1 Introduction | |
46 .pp | |
47 You have just finished your years as a student at the local fighter's guild. | |
48 After much practice and sweat you have finally completed your training | |
49 and are ready to embark upon a perilous adventure. | |
50 As a test of your skills, | |
51 the local guildmasters have sent you into the Dungeons of Doom. | |
52 Your task is to return with the Amulet of Yendor. | |
53 Your reward for the completion of this task | |
54 will be a full membership in the local guild. | |
55 In addition, | |
56 you are allowed to keep all the loot you bring back from the dungeons. | |
57 .pp | |
58 In preparation for your journey, | |
59 you are given an enchanted mace, | |
60 a bow, and a quiver of arrows | |
61 taken from a dragon's hoard in the far off Dark Mountains. | |
62 You are also outfitted with elf-crafted armor | |
63 and given enough food to reach the dungeons. | |
64 You say goodbye to family and friends for what may be the last time | |
65 and head up the road. | |
66 .pp | |
67 You set out on your way to the dungeons | |
68 and after several days of uneventful travel, | |
69 you see the ancient ruins | |
70 that mark the entrance to the Dungeons of Doom. | |
71 It is late at night, | |
72 so you make camp at the entrance | |
73 and spend the night sleeping under the open skies. | |
74 In the morning you gather your mace, | |
75 put on your armor, | |
76 eat what is almost your last food, | |
77 and enter the dungeons. | |
78 .sh 1 "What is going on here?" | |
79 .pp | |
80 You have just begun a game of rogue. | |
81 Your goal is to grab as much treasure as you can, | |
82 find the Amulet of Yendor, | |
83 and get out of the Dungeons of Doom alive. | |
84 On the screen, | |
85 a map of where you have been | |
86 and what you have seen on the current dungeon level is kept. | |
87 As you explore more of the level, | |
88 it appears on the screen in front of you. | |
89 .pp | |
90 Rogue differs from most computer fantasy games in that it is screen oriented. | |
91 Commands are all one or two keystrokes\** | |
92 .(f | |
93 \** As opposed to pseudo English sentences. | |
94 .)f | |
95 and the results of your commands | |
96 are displayed graphically on the screen rather | |
97 than being explained in words. | |
98 .pp | |
99 Another major difference between rogue and other computer fantasy games | |
100 is that once you have solved all the puzzles in a standard fantasy game, | |
101 it has lost most of its excitement and it ceases to be fun. | |
102 Rogue, | |
103 on the other hand, | |
104 generates a new dungeon every time you play it | |
105 and even the author finds it an entertaining and exciting game. | |
106 .sh 1 "What do all those things on the screen mean?" | |
107 .pp | |
108 In order to understand what is going on in rogue | |
109 you have to first get some grasp of what rogue is doing with the screen. | |
110 The rogue screen is intended | |
111 to replace the \*(lqYou can see ...\*(rq descriptions | |
112 of standard fantasy games. | |
a1dc75e38e73
rogue4: ported to autoconf.
elwin |