Mercurial > hg > early-roguelike
annotate rogue3/daemon.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | 527e2150eaf0 |
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rev | line source |
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1 /* |
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2 * Contains functions for dealing with things that happen in the |
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3 * future. |
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4 * |
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5 * @(#)daemon.c 3.3 (Berkeley) 6/15/81 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include "curses.h" |
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15 #include "rogue.h" |
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16 |
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17 #define EMPTY 0 |
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18 #define DAEMON -1 |
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19 #define MAXDAEMONS 20 |
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20 |
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21 #define _X_ { EMPTY } |
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22 |
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23 struct delayed_action d_list[MAXDAEMONS] = { |
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24 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, |
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25 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, |
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26 }; |
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27 |
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28 /* |
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29 * d_slot: |
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30 * Find an empty slot in the daemon/fuse list |
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31 */ |
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32 struct delayed_action * |
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33 d_slot() |
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34 { |
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35 register int i; |
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36 register struct delayed_action *dev; |
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37 |
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38 for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++) |
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39 if (dev->d_type == EMPTY) |
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40 return dev; |
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41 debug("Ran out of fuse slots"); |
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42 return NULL; |
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43 } |
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44 |
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45 /* |
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46 * find_slot: |
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47 * Find a particular slot in the table |
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48 */ |
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49 |
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50 struct delayed_action * |
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51 find_slot(void (*func)()) |
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52 { |
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53 register int i; |
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54 register struct delayed_action *dev; |
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55 |
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56 for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++) |
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57 if (dev->d_type != EMPTY && func == dev->d_func) |
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58 return dev; |
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59 return NULL; |
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60 } |
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61 |
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62 /* |
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63 * daemon: |
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64 * Start a daemon, takes a function. |
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65 */ |
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66 |
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67 void |
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68 start_daemon(void (*func)(), int arg, int type) |
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69 { |
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70 register struct delayed_action *dev; |
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71 |
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72 dev = d_slot(); |
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73 |
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74 if (dev != NULL) |
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75 { |
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76 dev->d_type = type; |
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77 dev->d_func = func; |
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78 dev->d_arg = arg; |
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79 dev->d_time = DAEMON; |
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80 } |
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81 } |
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82 |
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83 /* |
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84 * kill_daemon: |
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85 * Remove a daemon from the list |
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86 */ |
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87 |
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88 void |
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89 kill_daemon(void (*func)()) |
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90 { |
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91 register struct delayed_action *dev; |
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92 |
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93 if ((dev = find_slot(func)) == NULL) |
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94 return; |
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95 /* |
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96 * Take it out of the list |
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97 */ |
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98 dev->d_type = EMPTY; |
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99 } |
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100 |
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101 /* |
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102 * do_daemons: |
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103 * Run all the daemons that are active with the current flag, |
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104 * passing the argument to the function. |
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105 */ |
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106 |