Mercurial > hg > early-roguelike
annotate rogue3/rogue.6.in @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | c191a735f811 |
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rev | line source |
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1 .TH ROGUE 6 |
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2 .UC |
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3 .SH NAME |
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4 rogue \- Exploring The Dungeons of Doom |
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5 .SH SYNOPSIS |
88 | 6 .B @PROGRAM@ |
9 | 7 [ -s ] |
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8 [ |
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9 .I save_file |
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10 ] |
9 | 11 [ -n |
12 .I playername | |
13 ] | |
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14 .SH DESCRIPTION |
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15 .PP |
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16 .I Rogue |
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17 is a computer fantasy game with a new twist. It is crt oriented and the |
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18 object of the game is to survive the attacks of various monsters and get |
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19 a lot of gold, rather than the puzzle solving orientation of most computer |
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20 fantasy games. |
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21 .PP |
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22 To get started you really only need to know two commands. The command |
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23 .B ? |
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24 will give you a list of the available commands and the command |
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25 .B / |
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26 will identify the things you see on the screen. |
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27 .PP |
9 | 28 To win the game (as opposed to merely playing to beat other people's high |
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29 scores) you must locate the Amulet of Yendor which is somewhere below |
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30 the 20th level of the dungeon and get it out. Nobody has achieved this |
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31 yet and if somebody does, they will probably go down in history as a hero |
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32 among heros. |
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33 .PP |
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34 When the game ends, either by your death, when you quit, or if you (by |
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35 some miracle) manage to win, |
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36 .I rogue |
9 | 37 will give you a list of the top-ten scorers. The scoring is based entirely |
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38 upon how much gold you get. There is a 10% penalty for getting yourself |
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39 killed. |
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40 .PP |
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41 For more detailed directions, read the document |
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42 .I "A Guide to the Dungeons of Doom." |
9 | 43 .SH OPTIONS |
44 .PP | |
45 If a | |
46 .I save_file | |
47 argument is given, | |
48 .I rogue | |
49 will attempt to load a previously saved game from that file. | |
50 .PP | |
51 With the | |
52 .B -n | |
53 option, | |
54 .I rogue | |
55 will load a game with the name | |
56 .I playername | |
57 from a location defined at compile time. If no such game exists, it will | |
58 start one. | |
59 .PP | |
60 The | |
61 .B -s | |
62 option prints the top-ten scores list and exits. | |
63 | |
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64 .SH FILES |
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65 .ta 2i |
88 | 66 @SCOREFILE@ Score file |
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67 .br |
9 | 68 ~/rogue3.save Default save file |
69 .br | |
106 | 70 @SAVEDIR@ System savefiles |
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71 .DT |
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72 .SH SEE ALSO |
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73 Michael C. Toy, |
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74 .I "A Guide to the Dungeons of Doom" |
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75 .SH BUGS |
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76 .PP |
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77 Probably infinite. Currently known bugs are: Sometimes you are still hungry |
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78 even after you eat food and sometimes you get a monster on the screen in |
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79 reverse video which may or may not cause a core dump. |
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80 .SH COPYRIGHT |
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81 Rogue: Exploring the Dungeons of Doom |
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82 .br |
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83 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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84 .br |
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85 All rights reserved. |
9 | 86 .br |
87 License: 3-clause BSD, see LICENSE.txt for details. |