annotate rogue3/vers.c @ 112:ee250e3646fd

Don't truncate player name in savefile name or log message. The player name is stored in whoami[], which is length 80 in most games (1024 in rogue5). Only the first 10 chars were used to create file_name, because that buffer is the same length. Increasing the size of file_name to 256 permits using all of whoami. The name is also no longer truncated to 20 chars when writing the log. All games should now be able to handle 79-character names without collisions. Anything more would break save compatibility.
author John "Elwin" Edwards
date Sun, 23 Mar 2014 21:27:14 -0700
parents 527e2150eaf0
children
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527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * version number. Whenever a new version number is desired, use
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3 * sccs to get vers.c. Environ and encstr are declared here to
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4 * force them to be loaded before the version number, and therefore
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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5 * not to be written in saved games.
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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6 *
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7 * Rogue: Exploring the Dungeons of Doom
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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14 char encstr[] = "\354\251\243\332A\201|\301\321p\210\251\327\"\257\365t\341%3\271^`~\203z{\341};\f\341\231\222e\234\351]\321";
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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15 char version[] = "@(#)vers.c 3.6 (Berkeley) 4/21/81";
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16 char *release = "3.6.4";