Mercurial > hg > early-roguelike
annotate rogue3/wizard.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | 527e2150eaf0 |
children | e7aab31362af |
rev | line source |
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0
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1 |
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2 /* |
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3 * Special wizard commands (some of which are also non-wizard commands |
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4 * under strange circumstances) |
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5 * |
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6 * @(#)wizard.c 3.8 (Berkeley) 6/3/81 |
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7 * |
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8 * Rogue: Exploring the Dungeons of Doom |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include <ctype.h> |
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17 #include <string.h> |
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18 #include <stdlib.h> |
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19 #include "machdep.h" |
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20 #include "rogue.h" |
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21 |
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22 /* |
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23 * whatis: |
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24 * What a certin object is |
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25 */ |
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26 |
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27 void |
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28 whatis() |
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29 { |
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30 struct object *obj; |
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31 struct linked_list *item; |
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32 |
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33 if ((item = get_item("identify", 0)) == NULL) |
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34 return; |
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35 obj = (struct object *) ldata(item); |
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36 switch (obj->o_type) |
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37 { |
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38 case SCROLL: |
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39 s_know[obj->o_which] = TRUE; |
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40 if (s_guess[obj->o_which]) |
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41 { |
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42 free(s_guess[obj->o_which]); |
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43 s_guess[obj->o_which] = NULL; |
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44 } |
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45 when POTION: |
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46 p_know[obj->o_which] = TRUE; |
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47 if (p_guess[obj->o_which]) |
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48 { |
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49 free(p_guess[obj->o_which]); |
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50 p_guess[obj->o_which] = NULL; |
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51 } |
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52 when STICK: |
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53 ws_know[obj->o_which] = TRUE; |
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54 obj->o_flags |= ISKNOW; |
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55 if (ws_guess[obj->o_which]) |
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56 { |
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57 free(ws_guess[obj->o_which]); |
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58 ws_guess[obj->o_which] = NULL; |
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59 } |
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60 when WEAPON: |
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61 case ARMOR: |
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62 obj->o_flags |= ISKNOW; |
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63 when RING: |
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64 r_know[obj->o_which] = TRUE; |
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65 obj->o_flags |= ISKNOW; |
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66 if (r_guess[obj->o_which]) |
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67 { |
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68 free(r_guess[obj->o_which]); |
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69 r_guess[obj->o_which] = NULL; |
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70 } |
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71 } |
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72 msg(inv_name(obj, FALSE)); |
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73 } |
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74 |
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75 /* |
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76 * create_obj: |
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77 * Wizard command for getting anything he wants |
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78 */ |
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79 |
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80 void |
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81 create_obj() |
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82 { |
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83 struct linked_list *item; |
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84 struct object *obj; |
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85 int bless; |
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86 int ch; |
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87 |
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88 item = new_item(sizeof *obj); |
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89 obj = (struct object *) ldata(item); |
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90 msg("Type of item: "); |
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91 obj->o_type = readchar(cw); |
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92 mpos = 0; |
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93 msg("Which %c do you want? (0-f)", obj->o_type); |
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94 obj->o_which = (isdigit((ch = readchar(cw))) ? ch - '0' : ch - 'a' + 10); |
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95 obj->o_group = 0; |
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96 obj->o_count = 1; |
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97 mpos = 0; |
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98 if (obj->o_type == WEAPON || obj->o_type == ARMOR) |
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99 { |
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100 msg("Blessing? (+,-,n)"); |
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101 bless = readchar(cw); |
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102 mpos = 0; |
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103 if (obj->o_type == WEAPON) |
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104 { |
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105 init_weapon(obj, obj->o_which); |