Mercurial > hg > early-roguelike
annotate rogue4/daemon.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
---|---|
date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | f2951c4e28d9 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * Contains functions for dealing with things that happen in the |
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3 * future. |
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4 * |
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5 * @(#)daemon.c 4.4 (Berkeley) 1/12/82 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <curses.h> |
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15 #include "rogue.h" |
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16 |
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17 #define EMPTY 0 |
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18 #define DAEMON -1 |
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19 |
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20 #define _X_ { EMPTY } |
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21 |
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22 struct delayed_action d_list[MAXDAEMONS] = { |
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23 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, |
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24 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, |
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25 }; |
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26 |
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27 /* |
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28 * d_slot: |
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29 * Find an empty slot in the daemon/fuse list |
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30 */ |
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31 struct delayed_action * |
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32 d_slot() |
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33 { |
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34 register int i; |
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35 register struct delayed_action *dev; |
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36 |
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37 for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++) |
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38 if (dev->d_type == EMPTY) |
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39 return dev; |
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40 #ifdef WIZARD |
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41 debug("Ran out of fuse slots"); |
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42 #endif |
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43 return NULL; |
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44 } |
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45 |
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46 /* |
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47 * find_slot: |
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48 * Find a particular slot in the table |
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49 */ |
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50 struct delayed_action * |
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51 find_slot(func) |
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52 register int (*func)(); |
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53 { |
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54 register int i; |
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55 register struct delayed_action *dev; |
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56 |
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57 for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++) |
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58 if (dev->d_type != EMPTY && func == dev->d_func) |
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59 return dev; |
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60 return NULL; |
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61 } |
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62 |
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63 /* |
107 | 64 * start_daemon: |
12
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65 * Start a daemon, takes a function. |
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66 */ |
107 | 67 start_daemon(func, arg, type) |
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68 int (*func)(), arg, type; |
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69 { |
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70 register struct delayed_action *dev; |
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71 |
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72 dev = d_slot(); |
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73 dev->d_type = type; |
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74 dev->d_func = func; |
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75 dev->d_arg = arg; |
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76 dev->d_time = DAEMON; |
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77 } |
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78 |
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79 /* |
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80 * kill_daemon: |
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81 * Remove a daemon from the list |
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82 */ |
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83 kill_daemon(func) |
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84 int (*func)(); |
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85 { |
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86 register struct delayed_action *dev; |
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87 |
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88 if ((dev = find_slot(func)) == NULL) |
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89 return; |
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90 /* |
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91 * Take it out of the list |
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92 */ |
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93 dev->d_type = EMPTY; |
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94 } |
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95 |
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96 /* |
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97 * do_daemons: |
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98 * Run all the daemons that are active with the current flag, |
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99 * passing the argument to the function. |
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100 */ |
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101 do_daemons(flag) |
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102 register int flag; |
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103 { |
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104 register struct delayed_action *dev; |
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105 |
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106 /* |
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107 * Loop through the devil list |
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108 */ |
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109 for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) |
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110 /* |
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111 * Executing each one, giving it the proper arguments |
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112 */ |
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113 if (dev->d_type == flag && dev->d_time == DAEMON) |
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114 (*dev->d_func)(dev->d_arg); |
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115 } |
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116 |
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117 /* |
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118 * fuse: |
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119 * Start a fuse to go off in a certain number of turns |
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120 */ |
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121 fuse(func, arg, time, type) |
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122 int (*func)(), arg, time, type; |
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123 { |
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124 register struct delayed_action *wire; |
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125 |
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126 wire = d_slot(); |
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127 wire->d_type = type; |
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128 wire->d_func = func; |
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129 wire->d_arg = arg; |
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130 wire->d_time = time; |
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131 } |
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132 |
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133 /* |
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134 * lengthen: |
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135 * Increase the time until a fuse goes off |
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136 */ |
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137 lengthen(func, xtime) |
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138 int (*func)(); |
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139 int xtime; |
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140 { |
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141 register struct delayed_action *wire; |
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142 |
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143 if ((wire = find_slot(func)) == NULL) |
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144 return; |
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145 wire->d_time += xtime; |
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146 } |
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147 |
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148 /* |
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149 * extinguish: |
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150 * Put out a fuse |
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151 */ |
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152 extinguish(func) |
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153 int (*func)(); |
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154 { |
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155 register struct delayed_action *wire; |
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156 |
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157 if ((wire = find_slot(func)) == NULL) |
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158 return; |
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159 wire->d_type = EMPTY; |
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160 } |
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161 |
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162 /* |
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163 * do_fuses: |
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164 * Decrement counters and start needed fuses |
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165 */ |
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166 do_fuses(flag) |
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167 register int flag; |
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168 { |
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169 register struct delayed_action *wire; |
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170 |
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171 /* |
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172 * Step though the list |
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173 */ |
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174 for (wire = d_list; wire <= &d_list[MAXDAEMONS-1]; wire++) |
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175 { |
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176 /* |
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177 * Decrementing counters and starting things we want. We also need |
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178 * to remove the fuse from the list once it has gone off. |
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179 */ |
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180 if (flag == wire->d_type && wire->d_time > 0 && --wire->d_time == 0) |
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181 { |
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182 wire->d_type = EMPTY; |
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183 (*wire->d_func)(wire->d_arg); |
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184 } |
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185 } |
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186 } |