Mercurial > hg > early-roguelike
annotate rogue4/extern.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | ea7372f5d314 |
children | e7aab31362af |
rev | line source |
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12
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1 /* |
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2 * global variable initializaton |
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3 * |
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4 * @(#)extern.c 4.32 (Berkeley) 4/1/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include "rogue.h" |
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15 |
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16 bool after; /* True if we want after daemons */ |
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17 bool noscore; /* Was a wizard sometime */ |
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18 bool s_know[MAXSCROLLS]; /* Does he know what a scroll does */ |
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19 bool p_know[MAXPOTIONS]; /* Does he know what a potion does */ |
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20 bool r_know[MAXRINGS]; /* Does he know what a ring does */ |
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21 bool ws_know[MAXSTICKS]; /* Does he know what a stick does */ |
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22 bool amulet = FALSE; /* He found the amulet */ |
15 | 23 bool askme = TRUE; /* Ask about unidentified things */ |
12
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24 bool door_stop = FALSE; /* Stop running when we pass a door */ |
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25 bool fight_flush = FALSE; /* True if toilet input */ |
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26 bool firstmove = FALSE; /* First move after setting door_stop */ |
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27 bool in_shell = FALSE; /* True if executing a shell */ |
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28 bool jump = FALSE; /* Show running as series of jumps */ |
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29 bool passgo = FALSE; /* Follow passages */ |
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30 bool playing = TRUE; /* True until he quits */ |
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31 bool running = FALSE; /* True if player is running */ |
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32 bool save_msg = TRUE; /* Remember last msg */ |
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33 bool slow_invent = FALSE; /* Inventory one line at a time */ |
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34 bool terse = FALSE; /* True if we should be short */ |
13 | 35 bool use_savedir = FALSE; /* True if using system savefile area */ |
12
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36 #ifdef WIZARD |
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37 bool wizard = FALSE; /* True if allows wizard commands */ |
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38 #endif |
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39 |
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40 char take; /* Thing the rogue is taking */ |
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41 char prbuf[MAXSTR]; /* Buffer for sprintfs */ |
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42 char outbuf[BUFSIZ]; /* Output buffer for stdout */ |
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43 char runch; /* Direction player is running */ |
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44 char *s_names[MAXSCROLLS]; /* Names of the scrolls */ |
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45 const char *p_colors[MAXPOTIONS]; /* Colors of the potions */ |
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46 const char *r_stones[MAXRINGS]; /* Stone settings of the rings */ |
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47 const char *w_names[MAXWEAPONS + 1] = { /* Names of the various weapons */ |
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48 "mace", |
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49 "long sword", |
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50 "short bow", |
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51 "arrow", |
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52 "dagger", |
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53 "two handed sword", |
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54 "dart", |
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55 "crossbow", |
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56 "crossbow bolt", |
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57 "spear", |
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58 NULL /* fake entry for dragon's breath */ |
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59 }; |
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60 const char *a_names[MAXARMORS] = { /* Names of armor types */ |
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61 "leather armor", |
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62 "ring mail", |
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63 "studded leather armor", |
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64 "scale mail", |
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65 "chain mail", |
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66 "splint mail", |
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67 "banded mail", |
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68 "plate mail", |
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69 }; |
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70 const char *ws_made[MAXSTICKS]; /* What sticks are made of */ |
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71 char *release; /* Release number of rogue */ |
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72 char whoami[MAXSTR]; /* Name of player */ |
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73 char fruit[MAXSTR]; /* Favorite fruit */ |
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74 char huh[MAXSTR]; /* The last message printed */ |
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75 char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */ |
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76 char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */ |
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77 char *r_guess[MAXRINGS]; /* Players guess at what ring is */ |
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78 char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */ |
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79 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */ |
112
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80 char file_name[256]; /* Save file name */ |
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81 char home[MAXSTR]; /* User's home directory */ |
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82 char _level[MAXLINES*MAXCOLS]; /* Level map */ |
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83 char _flags[MAXLINES*MAXCOLS]; /* Flags for each space on the map */ |
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84 |
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85 int max_level; /* Deepest player has gone */ |
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86 int ntraps; /* Number of traps on this level */ |
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87 int dnum; /* Dungeon number */ |
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88 int level = 1; /* What level rogue is on */ |
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89 int purse = 0; /* How much gold the rogue has */ |
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90 int mpos = 0; /* Where cursor is on top line */ |
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91 int no_move = 0; /* Number of turns held in place */ |
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92 int no_command = 0; /* Number of turns asleep */ |
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93 int inpack = 0; /* Number of things in pack */ |
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94 int total = 0; /* Total dynamic memory bytes */ |
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95 int lastscore = -1; /* Score before this turn */ |
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96 int no_food = 0; /* Number of levels without food */ |
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97 int count = 0; /* Number of times to repeat command */ |
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98 int fung_hit = 0; /* Number of time fungi has hit */ |
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99 int quiet = 0; /* Number of quiet turns */ |
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100 int food_left; /* Amount of food in hero's stomach */ |
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