annotate rogue4/save.c @ 112:ee250e3646fd

Don't truncate player name in savefile name or log message. The player name is stored in whoami[], which is length 80 in most games (1024 in rogue5). Only the first 10 chars were used to create file_name, because that buffer is the same length. Increasing the size of file_name to 256 permits using all of whoami. The name is also no longer truncated to 20 chars when writing the log. All games should now be able to handle 79-character names without collisions. Anything more would break save compatibility.
author John "Elwin" Edwards
date Sun, 23 Mar 2014 21:27:14 -0700
parents d852b8f088c5
children 8dd4b06a9155
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1 /*
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2 * save and restore routines
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3 *
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4 * @(#)save.c 4.15 (Berkeley) 5/10/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include <sys/types.h>
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15 #include <sys/stat.h>
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16 #include <errno.h>
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17 #include <string.h>
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18 #include <stdlib.h>
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19 #define KERNEL
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20 #include <signal.h>
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21 #undef KERNEL
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22 #include "rogue.h"
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23
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24 typedef struct stat STAT;
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25
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26 extern char version[], encstr[];
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27 extern bool _endwin;
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28
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29 STAT sbuf;
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30
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31 /*
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32 * save_game:
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33 * Implement the "save game" command
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34 */
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35 /* This has to be cleaned up, these goto's are annoying. */
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36 save_game()
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37 {
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38 register FILE *savef;
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39 register int c;
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40 char buf[256];
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41
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42 /*
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43 * get file name
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44 */
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45 mpos = 0;
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46 over:
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47 if (file_name[0] != '\0')
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48 {
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49 for (;;)
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50 {
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09da55b986ca Slightly modify savefile location and prompt
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51 if (use_savedir)
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52 msg("Save game? ");
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53 else
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54 msg("save file (%s)? ", file_name);
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55 c = getchar();
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56 mpos = 0;
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57 if (c == ESCAPE)
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58 {
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59 msg("");
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60 return FALSE;
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61 }
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62 else if (c == 'n' || c == 'N' || c == 'y' || c == 'Y')
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63 break;
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64 else
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65 msg("please answer Y or N");
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66 }
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67 if (c == 'y' || c == 'Y')
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68 {
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69 strcpy(buf, file_name);
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70 goto gotfile;
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71 }
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72 }
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73
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74 if (use_savedir)
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75 {
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76 /* You can't change the savefile if you're using the system
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77 savedir, because that means you have privileges. */
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78 msg("");
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79 return FALSE;
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80 }
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81
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82 do
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83 {
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84 mpos = 0;
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85 msg("file name: ");
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86 buf[0] = '\0';
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87 if (get_str(buf, stdscr) == QUIT)
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88 {
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89 quit:
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90 msg("");
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91 return FALSE;
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92 }
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93 mpos = 0;
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94 gotfile:
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95 /*
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96 * test to see if the file exists
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97 */
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98 if (stat(buf, &sbuf) >= 0)
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99 {
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100 for (;;)
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101 {
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102 msg("File exists. Do you wish to overwrite it?");
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103 mpos = 0;
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