Mercurial > hg > early-roguelike
annotate rogue4/scrolls.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * Read a scroll and let it happen |
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3 * |
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4 * @(#)scrolls.c 4.21 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <ctype.h> |
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15 #include "rogue.h" |
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16 |
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17 /* |
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18 * read_scroll: |
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19 * Read a scroll from the pack and do the appropriate thing |
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20 */ |
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21 read_scroll() |
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22 { |
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23 register THING *obj; |
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24 register int y, x; |
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25 register char ch; |
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26 register THING *op; |
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27 register int index; |
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28 register bool discardit = FALSE; |
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29 |
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30 obj = get_item("read", SCROLL); |
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31 if (obj == NULL) |
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32 return; |
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33 if (obj->o_type != SCROLL) |
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34 { |
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35 if (!terse) |
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36 msg("there is nothing on it to read"); |
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37 else |
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38 msg("nothing to read"); |
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39 return; |
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40 } |
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41 msg("as you read the scroll, it vanishes"); |
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42 /* |
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43 * Calculate the effect it has on the poor guy. |
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44 */ |
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45 if (obj == cur_weapon) |
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46 cur_weapon = NULL; |
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47 switch (obj->o_which) |
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48 { |
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49 case S_CONFUSE: |
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50 /* |
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51 * Scroll of monster confusion. Give him that power. |
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52 */ |
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53 player.t_flags |= CANHUH; |
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54 msg("your hands begin to glow red"); |
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55 when S_ARMOR: |
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56 if (cur_armor != NULL) |
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57 { |
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58 cur_armor->o_ac--; |
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59 cur_armor->o_flags &= ~ISCURSED; |
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60 msg("your armor glows faintly for a moment"); |
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61 } |
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62 when S_HOLD: |
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63 /* |
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64 * Hold monster scroll. Stop all monsters within two spaces |
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65 * from chasing after the hero. |
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66 */ |
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67 |
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68 for (x = hero.x - 2; x <= hero.x + 2; x++) |
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69 if (x >= 0 && x < COLS) |
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70 for (y = hero.y - 2; y <= hero.y + 2; y++) |
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71 if (y >= 0 && y <= LINES - 1) |
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72 if ((op = moat(y, x)) != NULL) |
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73 { |
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74 op->t_flags &= ~ISRUN; |
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75 op->t_flags |= ISHELD; |
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76 } |
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77 when S_SLEEP: |
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78 /* |
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79 * Scroll which makes you fall asleep |
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80 */ |
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81 s_know[S_SLEEP] = TRUE; |
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82 no_command += rnd(SLEEPTIME) + 4; |
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83 player.t_flags &= ~ISRUN; |
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84 msg("you fall asleep"); |
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85 when S_CREATE: |
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86 /* |
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87 * Create a monster |
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88 * First look in a circle around him, next try his room |
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89 * otherwise give up |
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90 */ |
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91 { |
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92 register bool appear = 0; |
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93 coord mp; |
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94 |
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95 /* |
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96 * Search for an open place |
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97 */ |
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98 for (y = hero.y - 1; y <= hero.y + 1; y++) |
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99 for (x = hero.x - 1; x <= hero.x + 1; x++) |
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100 { |
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101 /* |
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102 * Don't put a monster in top of the player. |
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103 */ |
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104 if (y == hero.y && x == hero.x) |
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105 continue; |
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106 /* |
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107 * Or anything else nasty |
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108 * Also avoid a mimic which is disguised as scroll |
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109 */ |
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110 if (moat(y, x) == NULL && step_ok(ch = winat(y, x))) |
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111 { |
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112 if (ch == SCROLL |
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113 && find_obj(y, x)->o_which == S_SCARE) |
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114 continue; |
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115 if (rnd(++appear) == 0) |
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116 { |
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117 mp.y = y; |
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118 mp.x = x; |
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119 } |
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120 } |
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121 } |
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122 if (appear) |
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123 { |
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124 op = new_item(); |
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125 new_monster(op, randmonster(FALSE), &mp); |
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126 } |
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127 else |
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128 msg("you hear a faint cry of anguish in the distance"); |
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129 } |
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130 when S_IDENT: |
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131 /* |
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132 * Identify, let the rogue figure something out |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
133 */ |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
134 s_know[S_IDENT] = TRUE; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
135 msg("this scroll is an identify scroll"); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
136 whatis(TRUE); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
137 when S_MAP: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
138 /* |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
139 * Scroll of magic mapping. |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
140 */ |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
141 s_know[S_MAP] = TRUE; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
142 msg("oh, now this scroll has a map on it"); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
143 /* |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
144 * Take all the things we want to keep hidden out of the window |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
145 */ |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
146 for (y = 1; y < LINES - 1; y++) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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147 for (x = 0; x < COLS; x++) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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|
148 { |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
149 index = INDEX(y, x); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
150 switch (ch = _level[index]) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
151 { |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
152 case '-': |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
153 case '|': |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
154 if (!(_flags[index] & F_REAL)) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
155 { |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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156 ch = _level[index] = DOOR; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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157 _flags[index] &= ~F_REAL; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
158 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
159 case PASSAGE: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
160 _flags[index] |= F_SEEN; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
161 case DOOR: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
162 case STAIRS: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
163 if ((op = moat(y, x)) != NULL) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
164 if (op->t_oldch == ' ') |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
165 op->t_oldch = ch; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
166 break; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
167 default: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
168 ch = ' '; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
169 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
170 if (ch != ' ') |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
171 mvaddch(y, x, ch); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
172 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
173 when S_GFIND: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
174 /* |
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edwarj4
parents:
diff
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|
175 * Potion of gold detection |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
176 */ |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
177 ch = FALSE; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
178 wclear(hw); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
179 for (op = lvl_obj; op != NULL; op = next(op)) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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180 if (op->o_type == GOLD) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
181 { |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
182 ch = TRUE; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
183 mvwaddch(hw, op->o_pos.y, op->o_pos.x, GOLD); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
184 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
185 if (ch) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
186 { |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
187 s_know[S_GFIND] = TRUE; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
188 show_win(hw, |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
189 "You begin to feel greedy and you sense gold.--More--"); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
190 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
191 else |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
192 msg("you feel a pull downward"); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
193 when S_TELEP: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
194 /* |
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edwarj4
parents:
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|
195 * Scroll of teleportation: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
196 * Make him dissapear and reappear |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
197 */ |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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diff
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|
198 { |
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edwarj4
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|
199 register struct room *cur_room; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
200 |
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edwarj4
parents:
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|
201 cur_room = proom; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
202 teleport(); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
203 if (cur_room != proom) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
204 s_know[S_TELEP] = TRUE; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
205 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
206 when S_ENCH: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
207 if (cur_weapon == NULL || cur_weapon->o_type != WEAPON) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
208 msg("you feel a strange sense of loss"); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
209 else |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
210 { |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
211 cur_weapon->o_flags &= ~ISCURSED; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
212 if (rnd(2) == 0) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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diff
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|
213 cur_weapon->o_hplus++; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
214 else |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
215 cur_weapon->o_dplus++; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
216 msg("your %s glows blue for a moment", w_names[cur_weapon->o_which]); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
217 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
218 when S_SCARE: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
219 /* |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
220 * Reading it is a mistake and produces laughter at the |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
221 * poor rogue's boo boo. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
222 */ |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
223 msg("you hear maniacal laughter in the distance"); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
224 when S_REMOVE: |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
225 if (cur_armor != NULL) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
226 cur_armor->o_flags &= ~ISCURSED; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
227 if (cur_weapon != NULL) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
228 cur_weapon->o_flags &= ~ISCURSED; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
229 if (cur_ring[LEFT] != NULL) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
230 cur_ring[LEFT]->o_flags &= ~ISCURSED; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
231 if (cur_ring[RIGHT] != NULL) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
232 cur_ring[RIGHT]->o_flags &= ~ISCURSED; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
233 msg("you feel as if somebody is watching over you"); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
234 when S_AGGR: |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
235 /* |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
236 * This scroll aggravates all the monsters on the current |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
237 * level and sets them running towards the hero |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
238 */ |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
239 aggravate(); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
240 msg("you hear a high pitched humming noise"); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
241 when S_NOP: |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
242 msg("this scroll seems to be blank"); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
243 when S_GENOCIDE: |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
244 s_know[S_GENOCIDE] = TRUE; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
245 msg("you have been granted the boon of genocide"); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
246 genocide(); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
247 otherwise: |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
248 msg("what a puzzling scroll!"); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
249 return; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
250 } |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
251 look(TRUE); /* put the result of the scroll on the screen */ |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
252 status(); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
253 /* |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
254 * Get rid of the thing |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
255 */ |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
256 inpack--; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
257 if (obj->o_count > 1) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
258 obj->o_count--; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
259 else |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
260 { |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
261 detach(pack, obj); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
262 discardit = TRUE; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
263 } |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
264 |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
265 call_it(s_know[obj->o_which], &s_guess[obj->o_which]); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
266 |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
267 if (discardit) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
268 discard(obj); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
269 } |