annotate rogue4/weapons.c @ 112:ee250e3646fd

Don't truncate player name in savefile name or log message. The player name is stored in whoami[], which is length 80 in most games (1024 in rogue5). Only the first 10 chars were used to create file_name, because that buffer is the same length. Increasing the size of file_name to 256 permits using all of whoami. The name is also no longer truncated to 20 chars when writing the log. All games should now be able to handle 79-character names without collisions. Anything more would break save compatibility.
author John "Elwin" Edwards
date Sun, 23 Mar 2014 21:27:14 -0700
parents 9535a08ddc39
children 1b73a8641b37
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12
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1 /*
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2 * Functions for dealing with problems brought about by weapons
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3 *
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4 * @(#)weapons.c 4.14 (Berkeley) 4/6/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include <ctype.h>
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15 #include <string.h>
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16 #include "rogue.h"
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17
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18 #define NONE 100
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19
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20 static struct init_weps {
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21 char *iw_dam; /* Damage when wielded */
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22 char *iw_hrl; /* Damage when thrown */
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23 char iw_launch; /* Launching weapon */
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24 int iw_flags; /* Miscellaneous flags */
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25 } init_dam[MAXWEAPONS] = {
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26 "2d4", "1d3", NONE, 0, /* Mace */
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27 "3d4", "1d2", NONE, 0, /* Long sword */
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28 "1d1", "1d1", NONE, 0, /* Bow */
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29 "1d1", "2d3", BOW, ISMANY|ISMISL, /* Arrow */
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30 "1d6", "1d4", NONE, ISMISL, /* Dagger */
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31 "4d4", "1d2", NONE, 0, /* 2h sword */
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32 "1d1", "1d3", NONE, ISMANY|ISMISL, /* Dart */
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33 "1d1", "1d1", NONE, 0, /* Crossbow */
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34 "1d2", "2d5", CROSSBOW, ISMANY|ISMISL, /* Crossbow bolt */
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35 "2d3", "1d6", NONE, ISMISL, /* Spear */
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36 };
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37
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38 /*
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39 * missile:
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40 * Fire a missile in a given direction
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41 */
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42 missile(ydelta, xdelta)
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43 int ydelta, xdelta;
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44 {
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45 register THING *obj, *nitem;
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46
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47 /*
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48 * Get which thing we are hurling
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49 */
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50 if ((obj = get_item("throw", WEAPON)) == NULL)
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51 return;
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52 if (!dropcheck(obj) || is_current(obj))
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53 return;
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54 /*
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55 * Get rid of the thing. If it is a non-multiple item object, or
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56 * if it is the last thing, just drop it. Otherwise, create a new
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57 * item with a count of one.
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58 */
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59 if (obj->o_count < 2)
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60 {
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61 detach(pack, obj);
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62 inpack--;
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63 }
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64 else
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65 {
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66 obj->o_count--;
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67 if (obj->o_group == 0)
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68 inpack--;
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69 nitem = new_item();
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70 *nitem = *obj;
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71 nitem->o_count = 1;
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72 obj = nitem;
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73 }
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74 do_motion(obj, ydelta, xdelta);
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75 /*
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76 * AHA! Here it has hit something. If it is a wall or a door,
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77 * or if it misses (combat) the monster, put it on the floor
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78 */
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79 if (moat(obj->o_pos.y, obj->o_pos.x) == NULL
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80 || !hit_monster(unc(obj->o_pos), obj))
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81 fall(obj, TRUE);
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82 }
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83
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84 /*
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85 * do_motion:
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86 * Do the actual motion on the screen done by an object traveling
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87 * across the room
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88 */
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89 do_motion(obj, ydelta, xdelta)
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90 register THING *obj;
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91 register int ydelta, xdelta;
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92 {
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93 /*
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94 * Come fly with us ...
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95 */
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96 obj->o_pos = hero;
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97 for (;;)
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98 {
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99 register int ch;
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100
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101 /*
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102 * Erase the old one
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103 */
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104 if (!ce(obj->o_pos, hero) && cansee(unc(obj->o_pos)))
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105 mvaddch(obj->o_pos.y, obj->o_pos.x, chat(obj->o_pos.y, obj->o_pos.x));
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106 /*
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107 * Get the new position
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108 */
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109 obj->o_pos.y += ydelta;
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110 obj->o_pos.x += xdelta;
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111 if (step_ok(ch = winat(obj->o_pos.y, obj->o_pos.x)) && ch != DOOR)
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112 {
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113 /*
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114 * It hasn't hit anything yet, so display it
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115 * If it alright.
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116 */
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117 if (cansee(unc(obj->o_pos)))
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118 {
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119 mvaddch(obj->o_pos.y, obj->o_pos.x, obj->o_type);
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120 refresh();
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121 }
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122 continue;
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123 }
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124 break;
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125 }
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126 }
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127
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128 /*
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129 * fall:
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130 * Drop an item someplace around here.
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131 */
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132 fall(obj, pr)
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133 register THING *obj;
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134 register bool pr;
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135 {
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136 static coord fpos;
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137 register int index;
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138
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139 if (fallpos(&obj->o_pos, &fpos, TRUE))
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140 {
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141 index = INDEX(fpos.y, fpos.x);
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142 _level[index] = obj->o_type;
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143 obj->o_pos = fpos;
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144 if (cansee(fpos.y, fpos.x))
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145 {
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146 mvaddch(fpos.y, fpos.x, obj->o_type);
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147 if (_monst[index] != NULL)
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148 _monst[index]->t_oldch = obj->o_type;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
149 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
150 attach(lvl_obj, obj);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
151 return;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
152 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
153
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
154 if (pr)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
155 msg("the %s vanishes as it hits the ground",
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
156 /* BUGFIX: Identification trick */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
157 (obj->o_type==WEAPON) ? w_names[obj->o_which] : inv_name(obj,TRUE));
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
158
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
159 discard(obj);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
160 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
161
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
162 /*
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
163 * init_weapon:
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
164 * Set up the initial goodies for a weapon
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
165 */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
166 init_weapon(weap, type)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
167 register THING *weap;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
168 char type;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
169 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
170 register struct init_weps *iwp;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
171
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
172 iwp = &init_dam[type];
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
173 strncpy(weap->o_damage, iwp->iw_dam, 8);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
174 strncpy(weap->o_hurldmg, iwp->iw_hrl, 8);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
175 weap->o_launch = iwp->iw_launch;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
176 weap->o_flags = iwp->iw_flags;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
177 if (weap->o_flags & ISMANY)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
178 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
179 weap->o_count = rnd(8) + 8;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
180 weap->o_group = group++;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
181 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
182 else
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
183 weap->o_count = 1;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
184 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
185
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
186 /*
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
187 * hit_monster:
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
188 * Does the missile hit the monster?
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
189 */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
190 hit_monster(y, x, obj)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
191 register int y, x;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
192 THING *obj;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
193 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
194 static coord mp;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
195
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
196 mp.y = y;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
197 mp.x = x;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
198 return fight(&mp, moat(y, x)->t_type, obj, TRUE);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
199 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
200
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
201 /*
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
202 * num:
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
203 * Figure out the plus number for armor/weapons
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
204 */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
205 char *
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
206 num(n1, n2, type)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
207 register int n1, n2;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
208 register char type;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
209 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
210 static char numbuf[10];
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
211
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
212 sprintf(numbuf, "%s%d", n1 < 0 ? "" : "+", n1);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
213 if (type == WEAPON)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
214 sprintf(&numbuf[strlen(numbuf)], ",%s%d", n2 < 0 ? "" : "+", n2);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
215 return numbuf;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
216 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
217
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
218 /*
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
219 * wield:
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
220 * Pull out a certain weapon
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
221 */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
222 wield()
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
223 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
224 register THING *obj, *oweapon;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
225 register char *sp;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
226
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
227 oweapon = cur_weapon;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
228 if (!dropcheck(cur_weapon))
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
229 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
230 cur_weapon = oweapon;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
231 return;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
232 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
233 cur_weapon = oweapon;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
234 if ((obj = get_item("wield", WEAPON)) == NULL)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
235 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
236 bad:
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
237 after = FALSE;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
238 return;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
239 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
240
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
241 if (obj->o_type == ARMOR)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
242 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
243 msg("you can't wield armor");
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
244 goto bad;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
245 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
246 if (is_current(obj))
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
247 goto bad;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
248
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
249 sp = inv_name(obj, TRUE);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
250 cur_weapon = obj;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
251 if (!terse)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
252 addmsg("you are now ");
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
253 msg("wielding %s (%c)", sp, pack_char(obj));
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
254 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
255
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
256 /*
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
257 * fallpos:
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
258 * Pick a random position around the give (y, x) coordinates
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
259 */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
260 fallpos(pos, newpos, pass)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
261 register coord *pos, *newpos;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
262 register bool pass;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
263 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
264 register int y, x, cnt, ch;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
265
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
266 cnt = 0;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
267 for (y = pos->y - 1; y <= pos->y + 1; y++)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
268 for (x = pos->x - 1; x <= pos->x + 1; x++)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
269 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
270 /*
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
271 * check to make certain the spot is empty, if it is,
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
272 * put the object there, set it in the level list
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
273 * and re-draw the room if he can see it
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
274 */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
275 if (y == hero.y && x == hero.x)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
276 continue;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
277 if (((ch = chat(y, x)) == FLOOR || (pass && ch == PASSAGE))
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
278 && rnd(++cnt) == 0)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
279 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
280 newpos->y = y;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
281 newpos->x = x;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
282 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
283 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
284 return (cnt != 0);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
285 }