Mercurial > hg > early-roguelike
annotate rogue5/command.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | f871cb0539d3 |
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rev | line source |
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33
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1 /* |
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2 * Read and execute the user commands |
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3 * |
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4 * @(#)command.c 4.73 (Berkeley) 08/06/83 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include <string.h> |
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15 #include <curses.h> |
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16 #include <ctype.h> |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * command: |
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21 * Process the user commands |
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22 */ |
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23 void |
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24 command(void) |
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25 { |
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26 int ch; |
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27 int ntimes = 1; /* Number of player moves */ |
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28 int *fp; |
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29 THING *mp; |
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30 static int countch, direction, newcount = FALSE; |
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31 |
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32 if (on(player, ISHASTE)) |
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33 ntimes++; |
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34 /* |
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35 * Let the daemons start up |
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36 */ |
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37 do_daemons(BEFORE); |
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38 do_fuses(BEFORE); |
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39 while (ntimes--) |
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40 { |
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41 again = FALSE; |
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42 if (has_hit) |
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43 { |
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44 endmsg(); |
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45 has_hit = FALSE; |
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46 } |
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47 /* |
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48 * these are illegal things for the player to be, so if any are |
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49 * set, someone's been poking in memeory |
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50 */ |
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51 if (on(player, ISSLOW|ISGREED|ISINVIS|ISREGEN|ISTARGET)) |
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52 exit(1); |
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53 |
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54 look(TRUE); |
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55 if (!running) |
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56 door_stop = FALSE; |
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57 status(); |
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58 lastscore = purse; |
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59 move(hero.y, hero.x); |
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60 if (!((running || count) && jump)) |
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61 refresh(); /* Draw screen */ |
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62 take = 0; |
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63 after = TRUE; |
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64 /* |
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65 * Read command or continue run |
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66 */ |
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67 #ifdef MASTER |
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68 if (wizard) |
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69 noscore = TRUE; |
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70 #endif |
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71 if (!no_command) |
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72 { |
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73 if (running || to_death) |
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74 ch = runch; |
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75 else if (count) |
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76 ch = countch; |
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77 else |
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78 { |
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79 ch = readchar(); |
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80 move_on = FALSE; |
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81 if (mpos != 0) /* Erase message if its there */ |
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82 { |
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83 if (ch != '.') |
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84 msg(""); |
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85 } |
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86 } |
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87 } |
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88 else |
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89 ch = '.'; |
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90 if (no_command) |
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91 { |
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92 if (--no_command == 0) |
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93 { |
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94 msg("you can move again"); |
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95 } |
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96 } |
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97 else |
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98 { |
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99 /* |
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100 * check for prefixes |
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101 */ |
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102 newcount = FALSE; |
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103 if (isdigit(ch)) |
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104 { |
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105 count = 0; |
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106 newcount = TRUE; |
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107 while (isdigit(ch)) |