Mercurial > hg > early-roguelike
annotate rogue5/daemons.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
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rev | line source |
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33
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1 /* |
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2 * All the daemon and fuse functions are in here |
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3 * |
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4 * @(#)daemons.c 4.24 (Berkeley) 02/05/99 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include "rogue.h" |
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15 |
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16 /* |
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17 * doctor: |
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18 * A healing daemon that restors hit points after rest |
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19 */ |
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20 void |
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21 doctor(void) |
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22 { |
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23 int lv, ohp; |
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24 |
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25 lv = pstats.s_lvl; |
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26 ohp = pstats.s_hpt; |
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27 quiet++; |
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28 if (lv < 8) |
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29 { |
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30 if (quiet + (lv << 1) > 20) |
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31 pstats.s_hpt++; |
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32 } |
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33 else |
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34 if (quiet >= 3) |
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35 pstats.s_hpt += rnd(lv - 7) + 1; |
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36 if (ISRING(LEFT, R_REGEN)) |
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37 pstats.s_hpt++; |
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38 if (ISRING(RIGHT, R_REGEN)) |
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39 pstats.s_hpt++; |
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40 if (ohp != pstats.s_hpt) |
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41 { |
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42 if (pstats.s_hpt > max_hp) |
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43 pstats.s_hpt = max_hp; |
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44 quiet = 0; |
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45 } |
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46 } |
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47 |
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48 /* |
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49 * Swander: |
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50 * Called when it is time to start rolling for wandering monsters |
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51 */ |
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52 void |
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53 swander(void) |
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54 { |
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55 start_daemon(rollwand, 0, BEFORE); |
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56 } |
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57 |
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58 /* |
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59 * rollwand: |
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60 * Called to roll to see if a wandering monster starts up |
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61 */ |
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62 |
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63 void |
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64 rollwand(void) |
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65 { |
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66 |
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67 if (++between >= 4) |
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68 { |
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69 if (roll(1, 6) == 4) |
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70 { |
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71 wanderer(); |
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72 kill_daemon(rollwand); |
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73 fuse(swander, 0, WANDERTIME, BEFORE); |
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74 } |
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75 between = 0; |
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76 } |
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77 } |
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78 |
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79 /* |
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80 * unconfuse: |
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81 * Release the poor player from his confusion |
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82 */ |
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83 void |
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84 unconfuse(void) |
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85 { |
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86 player.t_flags &= ~ISHUH; |
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87 msg("you feel less %s now", choose_str("trippy", "confused")); |
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88 } |
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89 |
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90 /* |
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91 * unsee: |
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92 * Turn off the ability to see invisible |
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93 */ |
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94 void |
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95 unsee(void) |
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96 { |
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97 THING *th; |
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98 |
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99 for (th = mlist; th != NULL; th = next(th)) |
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100 if (on(*th, ISINVIS) && see_monst(th)) |
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101 mvaddch(th->t_pos.y, th->t_pos.x, th->t_oldch); |
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102 player.t_flags &= ~CANSEE; |
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103 } |
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104 |
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105 /* |
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106 * sight: |
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107 * He gets his sight back |
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