Mercurial > hg > early-roguelike
annotate rogue5/mach_dep.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | 655c317b6237 |
children | 2c62bd925c17 |
rev | line source |
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33
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1 /* |
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2 * Various installation dependent routines |
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3 * |
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4 * @(#)mach_dep.c 4.37 (Berkeley) 05/23/83 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 /* |
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14 * The various tuneable defines are: |
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15 * |
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16 * SCOREFILE Where/if the score file should live. |
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17 * ALLSCORES Score file is top ten scores, not top ten |
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18 * players. This is only useful when only a few |
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19 * people will be playing; otherwise the score file |
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20 * gets hogged by just a few people. |
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21 * NUMSCORES Number of scores in the score file (default 10). |
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22 * NUMNAME String version of NUMSCORES (first character |
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23 * should be capitalized) (default "Ten"). |
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24 * MAXLOAD What (if any) the maximum load average should be |
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25 * when people are playing. Since it is divided |
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26 * by 10, to specify a load limit of 4.0, MAXLOAD |
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27 * should be "40". If defined, then |
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28 * LOADAV Should it use it's own routine to get |
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29 * the load average? |
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30 * NAMELIST If so, where does the system namelist |
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31 * hide? |
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32 * MAXUSERS What (if any) the maximum user count should be |
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33 * when people are playing. If defined, then |
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34 * UCOUNT Should it use it's own routine to count |
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35 * users? |
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36 * UTMP If so, where does the user list hide? |
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37 * CHECKTIME How often/if it should check during the game |
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38 * for high load average. |
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39 */ |
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40 |
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41 #include <signal.h> |
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42 #include <sys/types.h> |
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43 #include <sys/stat.h> |
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44 #include <limits.h> |
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45 #include <string.h> |
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46 #include <fcntl.h> |
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47 #include <errno.h> |
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48 #include <time.h> |
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49 #include <curses.h> |
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50 #include "extern.h" |
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51 |
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52 #define NOOP(x) (x += 0) |
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53 |
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54 # ifndef NUMSCORES |
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55 # define NUMSCORES 10 |
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56 # define NUMNAME "Ten" |
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57 # endif |
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58 |
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59 #ifdef CHECKTIME |
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60 static int num_checks = 0; /* times we've gone over in checkout() */ |
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61 #endif /* CHECKTIME */ |
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62 |
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63 /* |
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64 * init_check: |
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65 * Check out too see if it is proper to play the game now |
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66 */ |
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67 |
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68 void |
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69 init_check(void) |
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70 { |
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71 #if defined(MAXLOAD) || defined(MAXUSERS) |
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72 if (too_much()) |
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73 { |
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74 printf("Sorry, %s, but the system is too loaded now.\n", whoami); |
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75 printf("Try again later. Meanwhile, why not enjoy a%s %s?\n", |
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76 vowelstr(fruit), fruit); |
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77 if (author()) |
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78 printf("However, since you're a good guy, it's up to you\n"); |
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79 else |
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80 exit(1); |
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81 } |
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82 #endif |
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83 } |
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84 |
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85 /* |
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86 * open_score: |
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87 * Open up the score file for future use |
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88 */ |
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89 |
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90 void |
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91 open_score(void) |
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92 { |
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93 #ifdef SCOREFILE |
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94 char *scorefile = SCOREFILE; |
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95 |
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96 numscores = NUMSCORES; |
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97 Numname = NUMNAME; |
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98 |
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99 #ifdef ALLSCORES |
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100 allscore = TRUE; |
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101 #else /* ALLSCORES */ |
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102 allscore = FALSE; |
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103 #endif /* ALLSCORES */ |
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104 |
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105 /* |