Mercurial > hg > early-roguelike
annotate rogue5/options.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | 655c317b6237 |
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rev | line source |
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33
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1 /* |
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2 * This file has all the code for the option command. I would rather |
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3 * this command were not necessary, but it is the only way to keep the |
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4 * wolves off of my back. |
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5 * |
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6 * @(#)options.c 4.24 (Berkeley) 05/10/83 |
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7 * |
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8 * Rogue: Exploring the Dungeons of Doom |
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9 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <stdlib.h> |
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16 #include <curses.h> |
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17 #include <ctype.h> |
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18 #include <string.h> |
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19 #include "rogue.h" |
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20 |
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21 #define EQSTR(a, b, c) (strncmp(a, b, c) == 0) |
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22 |
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23 #define NUM_OPTS (sizeof optlist / sizeof (OPTION)) |
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24 |
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25 /* |
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26 * description of an option and what to do with it |
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27 */ |
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28 struct optstruct { |
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29 char *o_name; /* option name */ |
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30 char *o_prompt; /* prompt for interactive entry */ |
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31 void *o_opt; /* pointer to thing to set */ |
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32 /* function to print value */ |
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33 void (*o_putfunc)(void *opt); |
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34 /* function to get value interactively */ |
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35 int (*o_getfunc)(void *opt, WINDOW *win); |
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36 }; |
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37 |
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38 typedef struct optstruct OPTION; |
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39 |
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40 void pr_optname(const OPTION *op); |
34 | 41 int allowchange(const OPTION *op); |
33
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42 |
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43 static const OPTION optlist[] = { |
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44 {"terse", "Terse output", |
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45 &terse, put_bool, get_bool }, |
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46 {"flush", "Flush typeahead during battle", |
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47 &fight_flush, put_bool, get_bool }, |
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48 {"jump", "Show position only at end of run", |
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49 &jump, put_bool, get_bool }, |
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50 {"seefloor", "Show the lamp-illuminated floor", |
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51 &see_floor, put_bool, get_sf }, |
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52 {"passgo", "Follow turnings in passageways", |
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53 &passgo, put_bool, get_bool }, |
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54 {"tombstone", "Print out tombstone when killed", |
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55 &tombstone, put_bool, get_bool }, |
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56 {"inven", "Inventory style", |
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57 &inv_type, put_inv_t, get_inv_t }, |
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58 {"name", "Name", |
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59 whoami, put_str, get_str }, |
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60 {"fruit", "Fruit", |
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61 fruit, put_str, get_str }, |
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62 {"file", "Save file", |
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63 file_name, put_str, get_str } |
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64 }; |
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65 |
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66 /* |
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67 * option: |
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68 * Print and then set options from the terminal |
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69 */ |
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70 |
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71 void |
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72 option(void) |
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73 { |
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74 const OPTION *op; |
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75 int retval; |
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76 |
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77 wclear(hw); |
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78 /* |
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79 * Display current values of options |
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80 */ |
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81 for (op = optlist; op <= &optlist[NUM_OPTS-1]; op++) |
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82 { |
34 | 83 if (allowchange(op)) |
84 { | |
85 pr_optname(op); | |
86 (*op->o_putfunc)(op->o_opt); | |
87 waddch(hw, '\n'); | |
88 } | |
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89 } |
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90 /* |
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91 * Set values |
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92 */ |
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93 wmove(hw, 0, 0); |
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94 for (op = optlist; op <= &optlist[NUM_OPTS-1]; op++) |
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95 { |
34 | 96 if (!allowchange(op)) |
97 continue; | |
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98 pr_optname(op); |
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99 retval = (*op->o_getfunc)(op->o_opt, hw); |
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100 if (retval) |
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101 { |
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102 if (retval == QUIT) |
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103 break; |
34 | 104 #if 0 |