Mercurial > hg > early-roguelike
annotate rogue5/rings.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | f502bf60e6e4 |
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rev | line source |
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33
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1 /* |
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2 * Routines dealing specifically with rings |
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3 * |
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4 * @(#)rings.c 4.19 (Berkeley) 05/29/83 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include "rogue.h" |
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15 |
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16 /* |
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17 * ring_on: |
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18 * Put a ring on a hand |
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19 */ |
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20 |
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21 void |
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22 ring_on(void) |
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23 { |
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24 THING *obj; |
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25 int ring; |
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26 |
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27 obj = get_item("put on", RING); |
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28 /* |
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29 * Make certain that it is somethings that we want to wear |
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30 */ |
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31 if (obj == NULL) |
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32 return; |
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33 if (obj->o_type != RING) |
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34 { |
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35 if (!terse) |
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36 msg("it would be difficult to wrap that around a finger"); |
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37 else |
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38 msg("not a ring"); |
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39 return; |
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40 } |
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41 |
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42 /* |
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43 * find out which hand to put it on |
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44 */ |
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45 if (is_current(obj)) |
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46 return; |
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47 |
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48 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) |
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49 { |
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50 if ((ring = gethand()) < 0) |
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51 return; |
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52 } |
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53 else if (cur_ring[LEFT] == NULL) |
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54 ring = LEFT; |
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55 else if (cur_ring[RIGHT] == NULL) |
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56 ring = RIGHT; |
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57 else |
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58 { |
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59 if (!terse) |
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60 msg("you already have a ring on each hand"); |
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61 else |
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62 msg("wearing two"); |
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63 return; |
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64 } |
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65 cur_ring[ring] = obj; |
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66 |
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67 /* |
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68 * Calculate the effect it has on the poor guy. |
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69 */ |
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70 switch (obj->o_which) |
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71 { |
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72 case R_ADDSTR: |
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73 chg_str(obj->o_arm); |
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74 break; |
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75 case R_SEEINVIS: |
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76 invis_on(); |
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77 break; |
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78 case R_AGGR: |
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79 aggravate(); |
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80 break; |
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81 } |
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82 |
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83 if (!terse) |
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84 addmsg("you are now wearing "); |
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85 msg("%s (%c)", inv_name(obj, TRUE), obj->o_packch); |
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86 } |
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87 |
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88 /* |
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89 * ring_off: |
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90 * take off a ring |
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91 */ |
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92 |
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93 void |
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94 ring_off(void) |
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95 { |
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96 int ring; |
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97 THING *obj; |
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98 |
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99 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) |
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100 { |
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101 if (terse) |
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102 msg("no rings"); |
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103 else |
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104 msg("you aren't wearing any rings"); |
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105 return; |
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106 } |
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107 else if (cur_ring[LEFT] == NULL) |
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108 ring = RIGHT; |
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