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annotate rogue5/rogue.html.in @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
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1 <!-- Creator : groff version 1.18.1 --> |
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2 <!-- CreationDate: Sat Dec 31 10:58:15 2005 --> |
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3 <html> |
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4 <head> |
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5 <meta name="generator" content="groff -Thtml, see www.gnu.org"> |
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6 <meta name="Content-Style" content="text/css"> |
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7 <title></title> |
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8 </head> |
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9 <body> |
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10 |
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11 <h1 align=center><b>A Guide to the Dungeons of Doom</b></h1> |
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12 |
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13 <h2 align=center><i>Michael C. Toy<br> |
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14 Kenneth C. R. C. Arnold</i></h2> |
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15 |
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16 <h3 align=center>Computer Systems Research |
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17 Group<br> |
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18 Department of Electrical Engineering and Computer |
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19 Science<br> |
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20 University of California<br> |
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21 Berkeley, California 94720</h3> |
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22 |
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23 |
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24 <h2 align=center><i>ABSTRACT</i></h2> |
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25 |
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26 <blockquote> |
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27 <blockquote> |
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28 <p align="justify"><b><i><font size="2">Rogue</font></i></b><font size="2"> is a visual CRT based fantasy game which runs under the |
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29 UNIX† timesharing system. This paper describes how |
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30 to play rogue, and gives a few hints for those who might otherwise get |
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31 lost in the Dungeons of Doom. </font></p> |
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32 </blockquote> |
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33 </blockquote> |
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34 |
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35 <h2 align="justify"><b>1. Introduction</b></h2> |
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36 |
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37 <p align="justify">You have just finished your years as a |
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38 student at the local fighter’s guild. After much |
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39 practice and sweat you have finally completed your training |
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40 and are ready to embark upon a perilous adventure. As a test |
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41 of your skills, the local guildmasters have sent you into |
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42 the Dungeons of Doom. Your task is to return with the Amulet |
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43 of Yendor. Your reward for the completion of this task will |
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44 be a full membership in the local guild. In addition, you |
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45 are allowed to keep all the loot you bring back from the |
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46 dungeons.</p> |
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47 |
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48 <p align="justify">In preparation for your journey, you are |
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49 given an enchanted mace, a bow, and a quiver of arrows taken |
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50 from a dragon’s hoard in the far off Dark Mountains. |
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51 You are also outfitted with elf-crafted armor and given |
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52 enough food to reach the dungeons. You say goodbye to family |
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53 and friends for what may be the last time and head up the |
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54 road.</p> |
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55 |
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56 <p align="justify">You set out on your way to the dungeons and |
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57 after several days of uneventful travel, you see the |
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58 ancient ruins that mark the entrance to the Dungeons of |
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59 Doom. It is late at night, so you make camp at the entrance |
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60 and spend the night sleeping under the open skies. In the |
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61 morning you gather your weapons, put on your armor, eat what |
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62 is almost your last food, and enter the |
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63 dungeons.</p> |
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64 |
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65 <h2 align="justify"><b>2. What is going on here?</b></h2> |
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66 <p align="justify">You have just begun a game of rogue. Your |
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67 goal is to grab as much treasure as you can, find the Amulet |
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68 of Yendor, and get out of the Dungeons of Doom alive. On the |
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69 screen, a map of where you have been and what you have seen |
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70 on the current dungeon level is kept. As you explore more of |
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71 the level, it appears on the screen in front of |
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72 you.</p> |
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73 <p align="justify">Rogue differs from most computer fantasy |
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74 games in that it is screen oriented. Commands are all one or |
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75 two keystrokes<sup>1 </sup>and the |
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76 results of your commands are displayed graphically on the |
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77 screen rather than being explained in words<sup>2</sup>.</p> |
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78 <p align="justify">Another major difference between rogue and other computer fantasy games is that once you have solved |
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79 all the puzzles in a standard fantasy game, it has lost most |
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80 of its excitement and it ceases to be fun. Rogue, on the |
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81 other hand, generates a new dungeon every time you play it |
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82 and even the author finds it an entertaining and exciting |
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83 game.</p> |
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84 |
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85 <h2 align="justify"><b>3. What do all those things on the screen mean?</b></h2> |
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86 <p align="justify">In order to understand what is going on in |
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87 rogue you have to first get some grasp of what rogue is |
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88 doing with the screen. The rogue screen is intended to |
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89 replace the “You can see ...” descriptions of |
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90 standard fantasy games. Figure 1 is a sample of what a |
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91 rogue screen might look like.</p> |
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92 |
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93 <div align="center"> |
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94 |
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95 <table><tr><td> |
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96 <pre> |
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97 ____________________________________________________________ |
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98 |
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99 |
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100 ------------ |
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101 |..........+ |