annotate rogue5/rogue54.sln @ 112:ee250e3646fd

Don't truncate player name in savefile name or log message. The player name is stored in whoami[], which is length 80 in most games (1024 in rogue5). Only the first 10 chars were used to create file_name, because that buffer is the same length. Increasing the size of file_name to 256 permits using all of whoami. The name is also no longer truncated to 20 chars when writing the log. All games should now be able to handle 79-character names without collisions. Anything more would break save compatibility.
author John "Elwin" Edwards
date Sun, 23 Mar 2014 21:27:14 -0700
parents f502bf60e6e4
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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1 Microsoft Visual Studio Solution File, Format Version 9.00
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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2 # Visual Studio 2005
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3 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rogue54", "rogue54.vcproj", "{9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}"
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4 EndProject
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5 Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{1C23D043-B375-4844-ACA0-32848BFCC987}"
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6 EndProject
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7 Global
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8 GlobalSection(SolutionConfigurationPlatforms) = preSolution
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9 Debug|Win32 = Debug|Win32
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10 Release|Win32 = Release|Win32
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11 EndGlobalSection
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12 GlobalSection(ProjectConfigurationPlatforms) = postSolution
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13 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Debug|Win32.ActiveCfg = Debug|Win32
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14 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Debug|Win32.Build.0 = Debug|Win32
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15 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Release|Win32.ActiveCfg = Release|Win32
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16 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Release|Win32.Build.0 = Release|Win32
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17 EndGlobalSection
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18 GlobalSection(SolutionProperties) = preSolution
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19 HideSolutionNode = FALSE
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20 EndGlobalSection
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21 EndGlobal