Mercurial > hg > early-roguelike
annotate rogue5/scmisc.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | f502bf60e6e4 |
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rev | line source |
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33
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1 /* |
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2 * copies of several routines needed for score |
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3 * |
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4 * @(#)smisc.c 4.7 (Berkeley) 02/05/99 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 # include <stdio.h> |
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14 # include <sys/types.h> |
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15 # include <sys/stat.h> |
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16 # include <ctype.h> |
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17 |
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18 # define TRUE 1 |
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19 # define FALSE 0 |
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20 # define MAXSTR 80 |
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21 # define when break;case |
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22 # define otherwise break;default |
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23 |
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24 typedef struct { |
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25 char *m_name; |
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26 } MONST; |
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27 |
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28 char *s_vowelstr(); |
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29 |
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30 char *lockfile = "/tmp/.fredlock"; |
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31 |
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32 char prbuf[MAXSTR]; /* buffer for sprintfs */ |
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33 |
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34 MONST monsters[] = { |
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35 { "aquator" }, { "bat" }, { "centaur" }, { "dragon" }, { "emu" }, |
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36 { "venus flytrap" }, { "griffin" }, { "hobgoblin" }, { "ice monster" }, |
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37 { "jabberwock" }, { "kobold" }, { "leprechaun" }, { "medusa" }, |
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38 { "nymph" }, { "orc" }, { "phantom" }, { "quasit" }, { "rattlesnake" }, |
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39 { "snake" }, { "troll" }, { "ur-vile" }, { "vampire" }, { "wraith" }, |
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40 { "xeroc" }, { "yeti" }, { "zombie" } |
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41 }; |
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42 |
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43 /* |
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44 * s_lock_sc: |
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45 * lock the score file. If it takes too long, ask the user if |
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46 * they care to wait. Return TRUE if the lock is successful. |
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47 */ |
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48 int |
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49 s_lock_sc(void) |
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50 { |
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51 int cnt; |
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52 struct stat sbuf; |
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53 |
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54 over: |
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55 close(8); /* just in case there are no files left */ |
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56 if (creat(lockfile, 0000) >= 0) |
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57 return TRUE; |
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58 for (cnt = 0; cnt < 5; cnt++) |
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59 { |
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60 md_sleep(1); |
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61 if (creat(lockfile, 0000) >= 0) |
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62 return TRUE; |
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63 } |
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64 if (stat(lockfile, &sbuf) < 0) |
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65 { |
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66 creat(lockfile, 0000); |
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67 return TRUE; |
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68 } |
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69 if (time(NULL) - sbuf.st_mtime > 10) |
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70 { |
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71 if (md_unlink(lockfile) < 0) |
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72 return FALSE; |
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73 goto over; |
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74 } |
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75 else |
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76 { |
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77 printf("The score file is very busy. Do you want to wait longer\n"); |
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78 printf("for it to become free so your score can get posted?\n"); |
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79 printf("If so, type \"y\"\n"); |
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80 (void) fgets(prbuf, MAXSTR, stdin); |
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81 if (prbuf[0] == 'y') |
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82 for (;;) |
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83 { |
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84 if (creat(lockfile, 0000) >= 0) |
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85 return TRUE; |
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86 if (stat(lockfile, &sbuf) < 0) |
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87 { |
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88 creat(lockfile, 0000); |
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89 return TRUE; |
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90 } |
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91 if (time(NULL) - sbuf.st_mtime > 10) |
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92 { |
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93 if (md_unlink(lockfile) < 0) |
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94 return FALSE; |
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95 } |
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96 md_sleep(1); |
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97 } |
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98 else |
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99 return FALSE; |
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100 } |
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101 } |
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102 |
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103 /* |
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104 * s_unlock_sc: |
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105 * Unlock the score file |
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106 */ |